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Loading materials via the JSON model #2
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This is possible with THREE.JS, but you have to use external loaders. If you want to have a smooth workflow I think you should use the GLTF file format (you can take a look at this example : https://threejs.org/examples/#webgl_loader_gltf) . This format is standardized, it can store all kind of 3D assets and it relies on JSON encoding. |
Excellent, thanks man! |
I have added the demonstration of the lib interfaced with the THREE.JS GLTF demo. It is here : https://jeeliz.com/demos/faceFilter/demos/threejs/gltf_fullScreen/ |
Thanks so much, Xavier!
On Tue, May 8, 2018 at 3:51 PM Bourry Xavier ***@***.***> wrote:
I have added the demonstration of the lib interfaced with the THREE.JS
GLTF demo. It is here :
https://jeeliz.com/demos/faceFilter/demos/threejs/gltf_fullScreen/
It also includes the HD video acquisition and fullscreen mode (with window
resizing)
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Thanks so much for this API, it's great!
I'm curious (and not very experienced with threeJS) - do you know a way to import materials via the JSON model as opposed to loading a texture image? I'm trying to determine a workflow that's as streamlined as possible.
Also, do you use JSON models purely as a preference?
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