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Face scale on Football demo #8
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Hi Andrew, In the function However, to amplify the movement, you should apply a smoothstep function to this value for example : var correctedSmoothStep(0.3, 0.6, detectState.expressions[0]). Currently the makeup is applied on a transparent face mesh, rendered above the face. |
Thanks, Xavier, that makes sense. I didn't see the blend file for the mesh in the project demo assets. Ideally I'd start with that for the open mouth mesh. For many other projects you have blend assets available. Am I missing it's location? |
This is true this is an error we would add it by tomorrow (the developer who had done this demo is in France) |
thanks! |
Hi Andrew, The football_makeup demo is pushed in the threejs jeelizFaceFilter demos. You'll find the .blend file for the face mesh here. I'm currently updating the other available demos with the missing Blender assets. |
Amazing, thank you Benjamin.
…On Fri, May 18, 2018 at 2:24 AM, Benjamin Arias ***@***.***> wrote:
Hi Andrew,
The football_makeup demo is pushed in the threejs jeelizFaceFilter demos
<https://github.com/jeeliz/jeelizFaceFilter/tree/master/demos/threejs>.
You'll find the .blend file for the face mesh here
<https://github.com/jeeliz/jeelizFaceFilter/tree/master/demos/threejs/football_makeup/dev>
.
I'm currently updating the other available demos with the missing Blender
assets.
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Hey Jeeliz,
I've been using the Football Fan effect as a foundation for a project (it's very very good) and would love to be able to add some elements to the chin. When the mouth is opening, though, the texture image doesn't scale. Can you recommend the most efficient way of making the y scale of the 'mask' respond to the mouth movement?
Thanks so much!
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