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Monster.go
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Monster.go
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// Copyright 2015 Dmitry Vyukov. All rights reserved.
// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
// automatically generated, do not modify
package mygame
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Monster struct {
_tab flatbuffers.Table
}
func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Monster{}
x.Init(buf, n+offset)
return x
}
func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Monster) Pos(obj *Vec3) *Vec3 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(Vec3)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *Monster) Mana() int16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt16(o + rcv._tab.Pos)
}
return 150
}
func (rcv *Monster) Hp() int16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt16(o + rcv._tab.Pos)
}
return 100
}
func (rcv *Monster) Name() string {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.String(o + rcv._tab.Pos)
}
return ""
}
func (rcv *Monster) Inventory(j int) byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1))
}
return 0
}
func (rcv *Monster) InventoryLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *Monster) InventoryBytes() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Monster) Color() int8 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt8(o + rcv._tab.Pos)
}
return 3
}
func (rcv *Monster) TestType() byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetByte(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Monster) Test(obj *flatbuffers.Table) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
rcv._tab.Union(obj, o)
return true
}
return false
}
func MonsterStart(builder *flatbuffers.Builder) { builder.StartObject(9) }
func MonsterAddPos(builder *flatbuffers.Builder, pos flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(pos), 0)
}
func MonsterAddMana(builder *flatbuffers.Builder, mana int16) { builder.PrependInt16Slot(1, mana, 150) }
func MonsterAddHp(builder *flatbuffers.Builder, hp int16) { builder.PrependInt16Slot(2, hp, 100) }
func MonsterAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(name), 0)
}
func MonsterAddInventory(builder *flatbuffers.Builder, inventory flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(inventory), 0)
}
func MonsterStartInventoryVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(1, numElems, 1)
}
func MonsterAddColor(builder *flatbuffers.Builder, color int8) { builder.PrependInt8Slot(6, color, 3) }
func MonsterAddTestType(builder *flatbuffers.Builder, testType byte) {
builder.PrependByteSlot(7, testType, 0)
}
func MonsterAddTest(builder *flatbuffers.Builder, test flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(test), 0)
}
func MonsterEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }