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a3d_polygon.h
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a3d_polygon.h
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/*
* Copyright (c) 2018 Jeff Boody
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef a3d_polygon_H
#define a3d_polygon_H
#include "a3d_list.h"
#include "a3d_GL.h"
#include "math/a3d_vec4f.h"
#include "math/a3d_mat4f.h"
#include "a3d_polygonShader.h"
typedef struct
{
// attributes
int dirty;
a3d_vec4f_t color;
int layer;
int blend;
// contours
a3d_list_t* list;
// geometry
GLuint id_vtx;
a3d_list_t* list_idx;
int gsize;
} a3d_polygon_t;
a3d_polygon_t* a3d_polygon_new(int blend);
void a3d_polygon_delete(a3d_polygon_t** _self);
void a3d_polygon_point(a3d_polygon_t* self,
int first,
float x, float y);
int a3d_polygon_gsize(a3d_polygon_t* self);
void a3d_polygon_layer(a3d_polygon_t* self,
int layer);
void a3d_polygon_color(a3d_polygon_t* self,
a3d_vec4f_t* color);
int a3d_polygon_build(a3d_polygon_t* self);
void a3d_polygon_draw(a3d_polygon_t* self,
a3d_polygonShader_t* shader,
a3d_mat4f_t* mvp);
void a3d_polygon_evict(a3d_polygon_t* self);
#endif