/
ErrorStorage.swift
123 lines (104 loc) · 4.68 KB
/
ErrorStorage.swift
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//
// Created by Jeffrey Bergier on 2023/01/14.
//
// MIT License
//
// Copyright (c) 2021 Jeffrey Bergier
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
import Foundation
import SwiftUI
/// Use to store Errors across your application. Works in combination with `ErrorStorage.Presenter`
/// to display errors in your application. This type makes no attempt to encode errors, they are all lost when
/// the application quits. However, `ErrorStorage.Identifier` can be coded.
@propertyWrapper
public struct ErrorStorage: DynamicProperty {
/// HACK because SwiftUI needs to let things settle before trying to present next error
public static var HACK_errorDelay: DispatchTime { .now() + 0.1 }
public struct Identifier: Identifiable, Codable, Hashable {
public var id = UUID()
}
public static func newEnvironment() -> EnvironmentValue { .init() }
@EnvironmentObject private var storage: EnvironmentValue
@Environment(\.sceneContext) private var context
public init() {}
/// Use to detect in your UI if there are Errors to show and what the next error is.
public var wrappedValue: Value {
return .init(all: self.storage.identifiers[self.context, default: []],
rawStorage: self.storage,
context: self.context)
}
}
extension ErrorStorage {
public struct Value {
public let all: [Identifier]
public let rawStorage: EnvironmentValue
internal let context: SceneContext.Value
public func error(for key: Identifier) -> Error? {
self.rawStorage.error(for: key)
}
public func append(_ error: Error) {
// HACK because SwiftUI needs to let things settle before trying to present next error
DispatchQueue.main.asyncAfter(deadline: ErrorStorage.HACK_errorDelay)
{ [rawStorage, context] in
rawStorage.append(error, for: context)
}
}
public func remove(_ key: Identifier) {
// HACK to prevent purple warnings
DispatchQueue.main.async
{ [rawStorage, context] in
rawStorage.remove(key, for: context)
}
}
public func removeAll() {
// HACK to prevent purple warnings
DispatchQueue.main.async
{ [rawStorage, context] in
rawStorage.removeAll(context)
}
}
}
public class EnvironmentValue: ObservableObject {
@Published public internal(set) var storage: [Identifier: Error] = [:]
@Published public internal(set) var identifiers: [SceneContext.Value: [Identifier]] = [:]
public init() {}
public func error(for key: Identifier) -> Error? {
self.storage[key]
}
public func append(_ error: Error, for context: SceneContext.Value) {
let id = Identifier()
self.identifiers[context, default: []].append(id)
self.storage[id] = error
}
public func remove(_ key: Identifier, for context: SceneContext.Value) {
self.identifiers[context, default: []].removeAll { key == $0 }
self.storage.removeValue(forKey: key)
}
public func removeAll(_ context: SceneContext.Value? = nil) {
if let context {
let identifiers = self.identifiers[context, default: []]
identifiers.forEach { self.storage.removeValue(forKey: $0) }
self.identifiers[context] = []
} else {
self.storage = [:]
self.identifiers = [:]
}
}
}
}