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WaveMap.java
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WaveMap.java
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package game;
import java.util.List;
import java.util.ArrayList;
public class WaveMap
{
private final List<Enemy> wave1;
private final List<Enemy> wave2;
private final List<Enemy> wave3;
private final List<Enemy> wave4;
private final List<Enemy> wave5;
private final List<Enemy> wave6;
private final List<Enemy> wave7;
private final List<Enemy> wave8;
private final List<Enemy> wave9;
private final List<Enemy> wave10;
public WaveMap()
{
wave1 = new ArrayList<Enemy>();
wave2 = new ArrayList<Enemy>();
wave3 = new ArrayList<Enemy>();
wave4 = new ArrayList<Enemy>();
wave5 = new ArrayList<Enemy>();
wave6 = new ArrayList<Enemy>();
wave7 = new ArrayList<Enemy>();
wave8 = new ArrayList<Enemy>();
wave9 = new ArrayList<Enemy>();
wave10 = new ArrayList<Enemy>();
createWave1();
createWave2();
createWave3();
createWave4();
createWave5();
createWave6();
createWave7();
createWave8();
createWave9();
createWave10();
}
private void createWave1()
{
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
wave1.add(new BasicEnemy());
}
private void createWave2()
{
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
wave2.add(new BasicEnemy());
}
private void createWave3()
{
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BigEnemy());
wave3.add(new BigEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BasicEnemy());
wave3.add(new BigEnemy());
}
private void createWave4()
{
wave4.add(new BasicEnemy());
wave4.add(new FastEnemy());
wave4.add(new BasicEnemy());
wave4.add(new FastEnemy());
wave4.add(new BasicEnemy());
wave4.add(new BasicEnemy());
wave4.add(new BigEnemy());
wave4.add(new BasicEnemy());
wave4.add(new FastEnemy());
wave4.add(new BasicEnemy());
wave4.add(new BasicEnemy());
wave4.add(new BigEnemy());
wave4.add(new BasicEnemy());
wave4.add(new FastEnemy());
wave4.add(new BasicEnemy());
wave4.add(new BasicEnemy());
wave4.add(new BigEnemy());
wave4.add(new BasicEnemy());
wave4.add(new FastEnemy());
wave4.add(new BasicEnemy());
}
private void createWave5()
{
wave5.add(new BasicEnemy());
wave5.add(new BigEnemy());
wave5.add(new BigEnemy());
wave5.add(new FastEnemy());
wave5.add(new FastEnemy());
wave5.add(new BasicEnemy());
wave5.add(new BigEnemy());
wave5.add(new BasicEnemy());
wave5.add(new FastEnemy());
wave5.add(new BasicEnemy());
wave5.add(new BasicEnemy());
wave5.add(new BigEnemy());
wave5.add(new BigEnemy());
wave5.add(new FastEnemy());
wave5.add(new FastEnemy());
wave5.add(new BasicEnemy());
wave5.add(new BigEnemy());
wave5.add(new BasicEnemy());
wave5.add(new FastEnemy());
wave5.add(new BasicEnemy());
}
private void createWave6()
{
wave6.add(new BasicEnemy());
wave6.add(new BasicEnemy());
wave6.add(new BigEnemy());
wave6.add(new BigEnemy());
wave6.add(new BasicEnemy());
wave6.add(new BigEnemy());
wave6.add(new BasicEnemy());
wave6.add(new BigEnemy());
wave6.add(new BasicEnemy());
wave6.add(new FastEnemy());
wave6.add(new BasicEnemy());
wave6.add(new FastEnemy());
wave6.add(new BigEnemy());
wave6.add(new FastEnemy());
wave6.add(new HugeEnemy());
wave6.add(new BasicEnemy());
wave6.add(new BasicEnemy());
wave6.add(new HugeEnemy());
wave6.add(new BigEnemy());
wave6.add(new BasicEnemy());
wave6.add(new BigEnemy());
wave6.add(new HugeEnemy());
wave6.add(new BigEnemy());
wave6.add(new HugeEnemy());
wave6.add(new FastEnemy());
wave6.add(new BasicEnemy());
wave6.add(new FastEnemy());
wave6.add(new BigEnemy());
}
private void createWave7()
{
wave7.add(new BigEnemy());
wave7.add(new BigEnemy());
wave7.add(new BigEnemy());
wave7.add(new BigEnemy());
wave7.add(new BigEnemy());
wave7.add(new BigEnemy());
wave7.add(new FastEnemy());
wave7.add(new BigEnemy());
wave7.add(new FastEnemy());
wave7.add(new BigEnemy());
wave7.add(new BigEnemy());
wave7.add(new HugeEnemy());
wave7.add(new BigEnemy());
wave7.add(new HugeEnemy());
wave7.add(new BigEnemy());
wave7.add(new FastEnemy());
wave7.add(new FastEnemy());
wave7.add(new FastEnemy());
wave7.add(new FastEnemy());
wave7.add(new FastEnemy());
wave7.add(new FastEnemy());
wave7.add(new HugeEnemy());
wave7.add(new FastEnemy());
wave7.add(new HugeEnemy());
wave7.add(new FastEnemy());
}
private void createWave8()
{
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new FastEnemy());
wave8.add(new FastEnemy());
wave8.add(new FastEnemy());
wave8.add(new FastEnemy());
wave8.add(new FastEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
wave8.add(new BigEnemy());
wave8.add(new HugeEnemy());
}
private void createWave9()
{
wave9.add(new BigEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new BigEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new BigEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new HugeEnemy());
wave9.add(new BigEnemy());
wave9.add(new HugeEnemy());
wave9.add(new BigEnemy());
wave9.add(new HugeEnemy());
wave9.add(new HugeEnemy());
wave9.add(new HugeEnemy());
wave9.add(new HugeEnemy());
wave9.add(new HugeEnemy());
wave9.add(new BigFastEnemy());
wave9.add(new HugeEnemy());
wave9.add(new HugeEnemy());
wave9.add(new HugeEnemy());
}
private void createWave10()
{
wave10.add(new BigEnemy());
wave10.add(new BigEnemy());
wave10.add(new BigEnemy());
wave10.add(new BigEnemy());
wave10.add(new BigEnemy());
wave10.add(new HugeEnemy());
wave10.add(new BigEnemy());
wave10.add(new HugeEnemy());
wave10.add(new BigEnemy());
wave10.add(new HugeEnemy());
wave10.add(new MiniBossEnemy());
wave10.add(new BigFastEnemy());
wave10.add(new BigEnemy());
wave10.add(new BigFastEnemy());
wave10.add(new BigEnemy());
wave10.add(new HugeEnemy());
wave10.add(new BigEnemy());
wave10.add(new HugeEnemy());
wave10.add(new BigEnemy());
wave10.add(new HugeEnemy());
wave10.add(new MiniBossEnemy());
wave10.add(new HugeEnemy());
wave10.add(new HugeEnemy());
wave10.add(new HugeEnemy());
wave10.add(new BossEnemy());
}
public List<Enemy> getWave(int wave)
{
switch(wave)
{
case 1: return wave1;
case 2: return wave2;
case 3: return wave3;
case 4: return wave4;
case 5: return wave5;
case 6: return wave6;
case 7: return wave7;
case 8: return wave8;
case 9: return wave9;
case 10: return wave10;
default: return null;
}
}
}