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DigestiveSystem.cpp
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DigestiveSystem.cpp
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#include "DigestiveSystem.h"
#include "Animal.h"
#include "Food.h"
#include <iostream>
DigestiveSystem::DigestiveSystem(std::string digestibles, double speed) : Sensor("SENSOR_DIGESTIVE_SYSTEM") {
this->digestibles = digestibles;
this->speed = speed;
}
DigestiveSystem::~DigestiveSystem() {
}
void DigestiveSystem::handleStimulus(Object *object, Environment *environment, double dt) {
Animal *animal = (Animal *)object;
std::vector<Food *> stomachContents = animal->getStomachContents();
if (stomachContents.size() > 0) {
Food *food = stomachContents[0];
//std::cout << "Digestibles : " << digestibles << std::endl;
//std::cout << "Digesting food (" << food->getComposition() << " - " << food->getAmount() << ")" << std::endl;
if (isGoodFood(food)) {
double energyProvided = food->digest(speed * dt);
animal->addEnergy(energyProvided);
//std::cout << "Good food! Got energy " << energyProvided << std::endl;
//std::cout << "Energy : " << animal->getEnergy() << std::endl;
} else {
double energyProvided = food->digest(0.5 * speed * dt);
//std::cout << "Bad food... Lost energy " << -energyProvided * 0.25 << std::endl;
//std::cout << "Energy : " << animal->getEnergy() << std::endl;
}
}
animal->updateStomachContents();
}
void DigestiveSystem::renderFeedback(Object *object, Environment *environment) {
}
Sensor *DigestiveSystem::clone() {
return new DigestiveSystem(digestibles, speed);
}
bool DigestiveSystem::isGoodFood(Food *food) {
bool goodFood = false;
std::string composition = food->getComposition();
int digestiblesQty = 0;
for (int i = 0; i < digestibles.size(); i++) {
for (int j = 0; j < composition.size(); j++) {
if (digestibles[i] == composition[j]) {
digestiblesQty++;
break;
}
}
}
if (digestiblesQty == composition.size()) {
goodFood = true;
}
return goodFood;
}
std::string DigestiveSystem::getDigestibles() {
return digestibles;
}