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Small game developed with the miniLibX, the graphic library of the 42 school.

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So_long

📚 About the project

The objective of this project is to create a small 2D game where the player has to collect all the collectibles and go to the exit.

Score

score

⚠️ Mandatory

  • Use the school's graphic library: MiniLibX! This library was developed in-house and includes basic tools needed to open a window, create images and handle keyboard and mouse events.
  • Your program has to take as parameter a map description file ending with the .ber extension.
  • The player’s goal is to collect every collectible present on the map, then escape chosing the shortest possible route.
  • The W, A, S, and D keys must be used to move the main character.
  • The player should be able to move in these 4 directions: up, down, left, right.
  • The player should not be able to move into walls.
  • At every move, the current number of movements must be displayed in the shell.
  • You have to use a 2D view (top-down or profile).
  • The game doesn’t have to be real time.
  • Your program has to display the image in a window.
  • The management of your window must remain smooth (changing to another window, minimizing, and so forth).
  • Pressing ESC must close the window and quit the program in a clean way.
  • Clicking on the cross on the window’s frame must close the window and quit the program in a clean way.
  • The use of the images of the MiniLibX is mandatory.
  • The map has to be constructed with 3 components: walls, collectibles, and free space.
  • The map can be composed of only these 5 characters:
    • 0 for an empty space,
    • 1 for a wall,
    • C for a collectible,
    • E for a map exit,
    • P for the player’s starting position.
  • The map must contain 1 exit, at least 1 collectible, and 1 starting position to be valid.
  • The map must be rectangular.
  • The map must be closed/surrounded by walls. If it’s not, the program must return an error.
  • You have to check if there’s a valid path in the map.
  • You must be able to parse any kind of map, as long as it respects the above rules.

💻 Compiling the project

The library is written in C language and thus needs the -cc compiler and some standard C libraries to run.

Instruction

  1. Compiling the project

      $ make
    
  2. Execute the program

      $ ./so_long maps/valid/map1.ber
    

    Captura de tela de 2023-03-06 16-19-49

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Small game developed with the miniLibX, the graphic library of the 42 school.

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