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Your readme states shader nodes are written in osl, but they are also implemented in opengl, because Eevee is evaluated on the Gpu.
Heres one node impl: https://github.com/blender/blender/blob/01a2bd03695f217616acc2581fe8746f5cd226d7/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
For a list of Cycles nodes not supported by Eevee: https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html (at the bottom Other Nodes) For the rest there is an opengl implementation.
Other Nodes
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Your readme states shader nodes are written in osl, but they are also implemented in opengl, because Eevee is evaluated on the Gpu.
Heres one node impl: https://github.com/blender/blender/blob/01a2bd03695f217616acc2581fe8746f5cd226d7/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
For a list of Cycles nodes not supported by Eevee: https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html (at the bottom
Other Nodes
)For the rest there is an opengl implementation.
The text was updated successfully, but these errors were encountered: