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Must be this insane code...
renderViewModel.updateAchievement.observe( this, androidx.lifecycle.Observer { s -> if(client.updateAchievement(s.first,s.second)){ client.updatePlayServicesAchievement(this,s.first) client.updateLocalAchievement(s.first) } } ) renderViewModel.updateAchievementSlot2.observe( this, androidx.lifecycle.Observer { s -> if(client.updateAchievement(s.first,s.second)){ client.updatePlayServicesAchievement(this,s.first) client.updateLocalAchievement(s.first) } } )
The text was updated successfully, but these errors were encountered:
slots where a red herring, and will be removed - seems ok on more play testing...
Sorry, something went wrong.
It appears a queue is required
Achievements appear to reset on a debug build, (even with open-testing code), will need to try a closed testing release
it appears to be updating, and staying, in the internal testing build...
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Must be this insane code...
The text was updated successfully, but these errors were encountered: