/
shifty.bezier.js
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shifty.bezier.js
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// jshint maxlen:100
/*!
* The Bezier magic in this file is adapted/copied almost wholesale from
* [Scripty2](https://github.com/madrobby/scripty2/blob/master/src/effects/transitions/cubic-bezier.js),
* which was adapted from Apple code (which probably came from
* [here](http://opensource.apple.com/source/WebCore/WebCore-955.66/platform/graphics/UnitBezier.h)).
* Special thanks to Apple and Thomas Fuchs for much of this code.
*/
/*!
* Copyright (c) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder(s) nor the names of any
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
;(function () {
// port of webkit cubic bezier handling by http://www.netzgesta.de/dev/
function cubicBezierAtTime(t,p1x,p1y,p2x,p2y,duration) {
var ax = 0,bx = 0,cx = 0,ay = 0,by = 0,cy = 0;
function sampleCurveX(t) {
return ((ax * t + bx) * t + cx) * t;
}
function sampleCurveY(t) {
return ((ay * t + by) * t + cy) * t;
}
function sampleCurveDerivativeX(t) {
return (3.0 * ax * t + 2.0 * bx) * t + cx;
}
function solveEpsilon(duration) {
return 1.0 / (200.0 * duration);
}
function solve(x,epsilon) {
return sampleCurveY(solveCurveX(x, epsilon));
}
function fabs(n) {
if (n >= 0) {
return n;
} else {
return 0 - n;
}
}
function solveCurveX(x, epsilon) {
var t0,t1,t2,x2,d2,i;
for (t2 = x, i = 0; i < 8; i++) {
x2 = sampleCurveX(t2) - x;
if (fabs(x2) < epsilon) {
return t2;
}
d2 = sampleCurveDerivativeX(t2);
if (fabs(d2) < 1e-6) {
break;
}
t2 = t2 - x2 / d2;
}
t0 = 0.0;
t1 = 1.0;
t2 = x;
if (t2 < t0) {
return t0;
}
if (t2 > t1) {
return t1;
}
while (t0 < t1) {
x2 = sampleCurveX(t2);
if (fabs(x2 - x) < epsilon) {
return t2;
}
if (x > x2) {
t0 = t2;
}else {
t1 = t2;
}
t2 = (t1 - t0) * 0.5 + t0;
}
return t2; // Failure.
}
cx = 3.0 * p1x;
bx = 3.0 * (p2x - p1x) - cx;
ax = 1.0 - cx - bx;
cy = 3.0 * p1y;
by = 3.0 * (p2y - p1y) - cy;
ay = 1.0 - cy - by;
return solve(t, solveEpsilon(duration));
}
/*!
* getCubicBezierTransition(x1, y1, x2, y2) -> Function
*
* Generates a transition easing function that is compatible
* with WebKit's CSS transitions `-webkit-transition-timing-function`
* CSS property.
*
* The W3C has more information about CSS3 transition timing functions:
* http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag
*
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @return {function}
*/
function getCubicBezierTransition (x1, y1, x2, y2) {
return function (pos) {
return cubicBezierAtTime(pos,x1,y1,x2,y2,1);
};
}
// End ported code
/**
* Create a Bezier easing function and attach it to `{{#crossLink
* "Tweenable/formula:property"}}Tweenable#formula{{/crossLink}}`. This
* function gives you total control over the easing curve. Matthew Lein's
* [Ceaser](http://matthewlein.com/ceaser/) is a useful tool for visualizing
* the curves you can make with this function.
* @method setBezierFunction
* @param {string} name The name of the easing curve. Overwrites the old
* easing function on `{{#crossLink
* "Tweenable/formula:property"}}Tweenable#formula{{/crossLink}}` if it
* exists.
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @return {function} The easing function that was attached to
* Tweenable.prototype.formula.
*/
Tweenable.setBezierFunction = function (name, x1, y1, x2, y2) {
var cubicBezierTransition = getCubicBezierTransition(x1, y1, x2, y2);
cubicBezierTransition.x1 = x1;
cubicBezierTransition.y1 = y1;
cubicBezierTransition.x2 = x2;
cubicBezierTransition.y2 = y2;
return Tweenable.prototype.formula[name] = cubicBezierTransition;
};
/**
* `delete` an easing function from `{{#crossLink
* "Tweenable/formula:property"}}Tweenable#formula{{/crossLink}}`. Be
* careful with this method, as it `delete`s whatever easing formula matches
* `name` (which means you can delete standard Shifty easing functions).
* @method unsetBezierFunction
* @param {string} name The name of the easing function to delete.
* @return {function}
*/
Tweenable.unsetBezierFunction = function (name) {
delete Tweenable.prototype.formula[name];
};
})();