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shifty.core.js
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shifty.core.js
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/*!
* Shifty Core
* By Jeremy Kahn - jeremyckahn@gmail.com
*/
var Tweenable = (function () {
'use strict';
// Aliases that get defined later in this function
var formula;
// CONSTANTS
var DEFAULT_SCHEDULE_FUNCTION;
var DEFAULT_EASING = 'linear';
var DEFAULT_DURATION = 500;
var UPDATE_TIME = 1000 / 60;
var _now = Date.now
? Date.now
: function () {return +new Date();};
var now = typeof SHIFTY_DEBUG_NOW !== 'undefined' ? SHIFTY_DEBUG_NOW : _now;
if (typeof window !== 'undefined') {
// requestAnimationFrame() shim by Paul Irish (modified for Shifty)
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
DEFAULT_SCHEDULE_FUNCTION = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.oRequestAnimationFrame
|| window.msRequestAnimationFrame
|| (window.mozCancelRequestAnimationFrame
&& window.mozRequestAnimationFrame)
|| setTimeout;
} else {
DEFAULT_SCHEDULE_FUNCTION = setTimeout;
}
function noop () {
// NOOP!
}
/*!
* Handy shortcut for doing a for-in loop. This is not a "normal" each
* function, it is optimized for Shifty. The iterator function only receives
* the property name, not the value.
* @param {Object} obj
* @param {Function(string)} fn
*/
function each (obj, fn) {
var key;
for (key in obj) {
if (Object.hasOwnProperty.call(obj, key)) {
fn(key);
}
}
}
/*!
* Perform a shallow copy of Object properties.
* @param {Object} targetObject The object to copy into
* @param {Object} srcObject The object to copy from
* @return {Object} A reference to the augmented `targetObj` Object
*/
function shallowCopy (targetObj, srcObj) {
each(srcObj, function (prop) {
targetObj[prop] = srcObj[prop];
});
return targetObj;
}
/*!
* Copies each property from src onto target, but only if the property to
* copy to target is undefined.
* @param {Object} target Missing properties in this Object are filled in
* @param {Object} src
*/
function defaults (target, src) {
each(src, function (prop) {
if (typeof target[prop] === 'undefined') {
target[prop] = src[prop];
}
});
}
/*!
* Calculates the interpolated tween values of an Object for a given
* timestamp.
* @param {Number} forPosition The position to compute the state for.
* @param {Object} currentState Current state properties.
* @param {Object} originalState: The original state properties the Object is
* tweening from.
* @param {Object} targetState: The destination state properties the Object
* is tweening to.
* @param {number} duration: The length of the tween in milliseconds.
* @param {number} timestamp: The UNIX epoch time at which the tween began.
* @param {Object} easing: This Object's keys must correspond to the keys in
* targetState.
*/
function tweenProps (forPosition, currentState, originalState, targetState,
duration, timestamp, easing) {
var normalizedPosition =
forPosition < timestamp ? 0 : (forPosition - timestamp) / duration;
var prop;
for (prop in currentState) {
if (currentState.hasOwnProperty(prop)) {
currentState[prop] = tweenProp(originalState[prop],
targetState[prop], formula[easing[prop]], normalizedPosition);
}
}
return currentState;
}
/*!
* Tweens a single property.
* @param {number} start The value that the tween started from.
* @param {number} end The value that the tween should end at.
* @param {Function} easingFunc The easing curve to apply to the tween.
* @param {number} position The normalized position (between 0.0 and 1.0) to
* calculate the midpoint of 'start' and 'end' against.
* @return {number} The tweened value.
*/
function tweenProp (start, end, easingFunc, position) {
return start + (end - start) * easingFunc(position);
}
/*!
* Applies a filter to Tweenable instance.
* @param {Tweenable} tweenable The `Tweenable` instance to call the filter
* upon.
* @param {String} filterName The name of the filter to apply.
*/
function applyFilter (tweenable, filterName) {
var filters = Tweenable.prototype.filter;
var args = tweenable._filterArgs;
each(filters, function (name) {
if (typeof filters[name][filterName] !== 'undefined') {
filters[name][filterName].apply(tweenable, args);
}
});
}
var timeoutHandler_endTime;
var timeoutHandler_currentTime;
var timeoutHandler_isEnded;
var timeoutHandler_offset;
/*!
* Handles the update logic for one step of a tween.
* @param {Tweenable} tweenable
* @param {number} timestamp
* @param {number} delay
* @param {number} duration
* @param {Object} currentState
* @param {Object} originalState
* @param {Object} targetState
* @param {Object} easing
* @param {Function(Object, *, number)} step
* @param {Function(Function,number)}} schedule
* @param {number=} opt_currentTimeOverride Needed for accurate timestamp in
* Tweenable#seek.
*/
function timeoutHandler (tweenable, timestamp, delay, duration, currentState,
originalState, targetState, easing, step, schedule,
opt_currentTimeOverride) {
timeoutHandler_endTime = timestamp + delay + duration;
timeoutHandler_currentTime =
Math.min(opt_currentTimeOverride || now(), timeoutHandler_endTime);
timeoutHandler_isEnded =
timeoutHandler_currentTime >= timeoutHandler_endTime;
timeoutHandler_offset = duration - (
timeoutHandler_endTime - timeoutHandler_currentTime);
if (tweenable.isPlaying() && !timeoutHandler_isEnded) {
tweenable._scheduleId = schedule(tweenable._timeoutHandler, UPDATE_TIME);
applyFilter(tweenable, 'beforeTween');
// If the animation has not yet reached the start point (e.g., there was
// delay that has not yet completed), just interpolate the starting
// position of the tween.
if (timeoutHandler_currentTime < (timestamp + delay)) {
tweenProps(1, currentState, originalState, targetState, 1, 1, easing);
} else {
tweenProps(timeoutHandler_currentTime, currentState, originalState,
targetState, duration, timestamp + delay, easing);
}
applyFilter(tweenable, 'afterTween');
step(currentState, tweenable._attachment, timeoutHandler_offset);
} else if (tweenable.isPlaying() && timeoutHandler_isEnded) {
step(targetState, tweenable._attachment, timeoutHandler_offset);
tweenable.stop(true);
}
}
/*!
* Creates a usable easing Object from either a string or another easing
* Object. If `easing` is an Object, then this function clones it and fills
* in the missing properties with "linear".
* @param {Object} fromTweenParams
* @param {Object|string} easing
*/
function composeEasingObject (fromTweenParams, easing) {
var composedEasing = {};
if (typeof easing === 'string') {
each(fromTweenParams, function (prop) {
composedEasing[prop] = easing;
});
} else {
each(fromTweenParams, function (prop) {
if (!composedEasing[prop]) {
composedEasing[prop] = easing[prop] || DEFAULT_EASING;
}
});
}
return composedEasing;
}
/**
* Tweenable constructor.
* @class Tweenable
* @param {Object=} opt_initialState The values that the initial tween should
* start at if a `from` object is not provided to `{{#crossLink
* "Tweenable/tween:method"}}{{/crossLink}}` or `{{#crossLink
* "Tweenable/setConfig:method"}}{{/crossLink}}`.
* @param {Object=} opt_config Configuration object to be passed to
* `{{#crossLink "Tweenable/setConfig:method"}}{{/crossLink}}`.
* @module Tweenable
* @constructor
*/
function Tweenable (opt_initialState, opt_config) {
this._currentState = opt_initialState || {};
this._configured = false;
this._scheduleFunction = DEFAULT_SCHEDULE_FUNCTION;
// To prevent unnecessary calls to setConfig do not set default
// configuration here. Only set default configuration immediately before
// tweening if none has been set.
if (typeof opt_config !== 'undefined') {
this.setConfig(opt_config);
}
}
/**
* Configure and start a tween.
* @method tween
* @param {Object=} opt_config Configuration object to be passed to
* `{{#crossLink "Tweenable/setConfig:method"}}{{/crossLink}}`.
* @chainable
*/
Tweenable.prototype.tween = function (opt_config) {
if (this._isTweening) {
return this;
}
// Only set default config if no configuration has been set previously and
// none is provided now.
if (opt_config !== undefined || !this._configured) {
this.setConfig(opt_config);
}
this._timestamp = now();
this._start(this.get(), this._attachment);
return this.resume();
};
/**
* Configure a tween that will start at some point in the future.
*
* @method setConfig
* @param {Object} config The following values are valid:
* - __from__ (_Object=_): Starting position. If omitted, `{{#crossLink
* "Tweenable/get:method"}}get(){{/crossLink}}` is used.
* - __to__ (_Object=_): Ending position.
* - __duration__ (_number=_): How many milliseconds to animate for.
* - __delay__ (_delay=_): How many milliseconds to wait before starting the
* tween.
* - __start__ (_Function(Object, *)_): Function to execute when the tween
* begins. Receives the state of the tween as the first parameter and
* `attachment` as the second parameter.
* - __step__ (_Function(Object, *, number)_): Function to execute on every
* tick. Receives `{{#crossLink
* "Tweenable/get:method"}}get(){{/crossLink}}` as the first parameter,
* `attachment` as the second parameter, and the time elapsed since the
* start of the tween as the third. This function is not called on the
* final step of the animation, but `finish` is.
* - __finish__ (_Function(Object, *)_): Function to execute upon tween
* completion. Receives the state of the tween as the first parameter and
* `attachment` as the second parameter.
* - __easing__ (_Object|string=_): Easing curve name(s) to use for the
* tween.
* - __attachment__ (_*_): Cached value that is passed to the
* `step`/`start`/`finish` methods.
* @chainable
*/
Tweenable.prototype.setConfig = function (config) {
config = config || {};
this._configured = true;
// Attach something to this Tweenable instance (e.g.: a DOM element, an
// object, a string, etc.);
this._attachment = config.attachment;
// Init the internal state
this._pausedAtTime = null;
this._scheduleId = null;
this._delay = config.delay || 0;
this._start = config.start || noop;
this._step = config.step || noop;
this._finish = config.finish || noop;
this._duration = config.duration || DEFAULT_DURATION;
this._currentState = shallowCopy({}, config.from) || this.get();
this._originalState = this.get();
this._targetState = shallowCopy({}, config.to) || this.get();
var self = this;
this._timeoutHandler = function () {
timeoutHandler(self,
self._timestamp,
self._delay,
self._duration,
self._currentState,
self._originalState,
self._targetState,
self._easing,
self._step,
self._scheduleFunction
);
};
// Aliases used below
var currentState = this._currentState;
var targetState = this._targetState;
// Ensure that there is always something to tween to.
defaults(targetState, currentState);
this._easing = composeEasingObject(
currentState, config.easing || DEFAULT_EASING);
this._filterArgs =
[currentState, this._originalState, targetState, this._easing];
applyFilter(this, 'tweenCreated');
return this;
};
/**
* @method get
* @return {Object} The current state.
*/
Tweenable.prototype.get = function () {
return shallowCopy({}, this._currentState);
};
/**
* @method set
* @param {Object} state The current state.
*/
Tweenable.prototype.set = function (state) {
this._currentState = state;
};
/**
* Pause a tween. Paused tweens can be resumed from the point at which they
* were paused. This is different from `{{#crossLink
* "Tweenable/stop:method"}}{{/crossLink}}`, as that method
* causes a tween to start over when it is resumed.
* @method pause
* @chainable
*/
Tweenable.prototype.pause = function () {
this._pausedAtTime = now();
this._isPaused = true;
return this;
};
/**
* Resume a paused tween.
* @method resume
* @chainable
*/
Tweenable.prototype.resume = function () {
if (this._isPaused) {
this._timestamp += now() - this._pausedAtTime;
}
this._isPaused = false;
this._isTweening = true;
this._timeoutHandler();
return this;
};
/**
* Move the state of the animation to a specific point in the tween's
* timeline. If the animation is not running, this will cause the `step`
* handlers to be called.
* @method seek
* @param {millisecond} millisecond The millisecond of the animation to seek
* to. This must not be less than `0`.
* @chainable
*/
Tweenable.prototype.seek = function (millisecond) {
millisecond = Math.max(millisecond, 0);
var currentTime = now();
if ((this._timestamp + millisecond) === 0) {
return this;
}
this._timestamp = currentTime - millisecond;
if (!this.isPlaying()) {
this._isTweening = true;
this._isPaused = false;
// If the animation is not running, call timeoutHandler to make sure that
// any step handlers are run.
timeoutHandler(this,
this._timestamp,
this._delay,
this._duration,
this._currentState,
this._originalState,
this._targetState,
this._easing,
this._step,
this._scheduleFunction,
currentTime
);
this.pause();
}
return this;
};
/**
* Stops and cancels a tween.
* @param {boolean=} gotoEnd If `false` or omitted, the tween just stops at
* its current state, and the `finish` handler is not invoked. If `true`,
* the tweened object's values are instantly set to the target values, and
* `finish` is invoked.
* @method stop
* @chainable
*/
Tweenable.prototype.stop = function (gotoEnd) {
this._isTweening = false;
this._isPaused = false;
this._timeoutHandler = noop;
(root.cancelAnimationFrame ||
root.webkitCancelAnimationFrame ||
root.oCancelAnimationFrame ||
root.msCancelAnimationFrame ||
root.mozCancelRequestAnimationFrame ||
root.clearTimeout)(this._scheduleId);
if (gotoEnd) {
shallowCopy(this._currentState, this._targetState);
applyFilter(this, 'afterTweenEnd');
this._finish.call(this, this._currentState, this._attachment);
}
return this;
};
/**
* @method isPlaying
* @return {boolean} Whether or not a tween is running.
*/
Tweenable.prototype.isPlaying = function () {
return this._isTweening && !this._isPaused;
};
/**
* Set a custom schedule function.
*
* If a custom function is not set,
* [`requestAnimationFrame`](https://developer.mozilla.org/en-US/docs/Web/API/window.requestAnimationFrame)
* is used if available, otherwise
* [`setTimeout`](https://developer.mozilla.org/en-US/docs/Web/API/Window.setTimeout)
* is used.
* @method setScheduleFunction
* @param {Function(Function,number)} scheduleFunction The function to be
* used to schedule the next frame to be rendered.
*/
Tweenable.prototype.setScheduleFunction = function (scheduleFunction) {
this._scheduleFunction = scheduleFunction;
};
/**
* `delete` all "own" properties. Call this when the `Tweenable` instance
* is no longer needed to free memory.
* @method dispose
*/
Tweenable.prototype.dispose = function () {
var prop;
for (prop in this) {
if (this.hasOwnProperty(prop)) {
delete this[prop];
}
}
};
/*!
* Filters are used for transforming the properties of a tween at various
* points in a Tweenable's life cycle. See the README for more info on this.
*/
Tweenable.prototype.filter = {};
/**
* This object contains all of the tweens available to Shifty. It is
* extensible - simply attach properties to the `Tweenable.prototype.formula`
* Object following the same format as `linear`.
*
* `pos` should be a normalized `number` (between 0 and 1).
* @property formula
* @type {Object(function)}
*/
Tweenable.prototype.formula = {
linear: function (pos) {
return pos;
}
};
formula = Tweenable.prototype.formula;
shallowCopy(Tweenable, {
'now': now
,'each': each
,'tweenProps': tweenProps
,'tweenProp': tweenProp
,'applyFilter': applyFilter
,'shallowCopy': shallowCopy
,'defaults': defaults
,'composeEasingObject': composeEasingObject
});
// `root` is provided in the intro/outro files.
// A hook used for unit testing.
if (typeof SHIFTY_DEBUG_NOW === 'function') {
root.timeoutHandler = timeoutHandler;
}
// Bootstrap Tweenable appropriately for the environment.
if (typeof exports === 'object') {
// CommonJS
module.exports = Tweenable;
} else if (typeof define === 'function' && define.amd) {
// AMD
define(function () {return Tweenable;});
} else if (typeof root.Tweenable === 'undefined') {
// Browser: Make `Tweenable` globally accessible.
root.Tweenable = Tweenable;
}
return Tweenable;
} ());