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Bezier paths #14
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I'm not sure that I follow. Are you suggesting having some kind of preview of what the path looks like as the user is selecting a curve? Or a set of interactive handles to manipulate the curve in the main stage area? |
Interactive handles |
That would be a pretty large undertaking, and I'm not sure when I can implement it. I like the idea, and I will keep this open in case you or anyone else would like to implement it before I get to it. |
Thinking about this more, I don't think this will work. The path curves you see are a visual byproduct of mixing and matching easing curves on the X and Y axes. They aren't paths in the sense that Adobe Illustrator creates bezier lines and paths, so a bezier manipulation UI would break the animation model that Stylie is built upon. To put it another way, the ball can move at different rates of speed along different parts of the path, so just modifying the path wouldn't be as helpful as it initially seems. |
Create bezier handles for the anchors of the paths rather than CSS easing terms (no one knows what those are, but they can visually see the path change). A lot of projects do this so I don't think it would be too crazy, but it would help a lot.
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