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basic.html
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basic.html
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<!DOCTYPE html>
<script src='vendor/three.js/build/three.min.js'></script>
<script src='vendor/three.js/examples/js/renderers/CSS3DRenderer.js'></script>
<script src='vendor/three.js/examples/js/controls/OrbitControls.js'></script>
<script src='../threex.htmlmixer.js'></script>
<style>
html, body {
width: 100%;
height: 100%;
}
</style>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer({
alpha : true,
});
renderer.autoClear = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var updateFcts = [];
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.z = 3;
//////////////////////////////////////////////////////////////////////////////////
// create THREEx.HtmlMixer //
//////////////////////////////////////////////////////////////////////////////////
var mixerContext= new THREEx.HtmlMixer.Context(renderer, scene, camera)
// handle window resize for mixerContext
window.addEventListener('resize', function(){
mixerContext.rendererCss.setSize( window.innerWidth, window.innerHeight )
}, false)
//////////////////////////////////////////////////////////////////////////////////
// mixerContext configuration and dom attachement
//////////////////////////////////////////////////////////////////////////////////
// set up rendererCss
var rendererCss = mixerContext.rendererCss
rendererCss.setSize( window.innerWidth, window.innerHeight )
// set up rendererWebgl
var rendererWebgl = mixerContext.rendererWebgl
var css3dElement = rendererCss.domElement
css3dElement.style.position = 'absolute'
css3dElement.style.top = '0px'
css3dElement.style.width = '100%'
css3dElement.style.height = '100%'
document.body.appendChild( css3dElement )
var webglCanvas = rendererWebgl.domElement
webglCanvas.style.position = 'absolute'
webglCanvas.style.top = '0px'
webglCanvas.style.width = '100%'
webglCanvas.style.height = '100%'
webglCanvas.style.pointerEvents = 'none'
css3dElement.appendChild( webglCanvas )
//////////////////////////////////////////////////////////////////////////////////
// create a Plane for THREEx.HtmlMixer //
//////////////////////////////////////////////////////////////////////////////////
// create the iframe element
var url = 'http://threejs.org/';
var domElement = document.createElement('iframe')
domElement.src = url
domElement.style.border = 'none'
// create the plane
var mixerPlane = new THREEx.HtmlMixer.Plane(mixerContext, domElement)
mixerPlane.object3d.scale.multiplyScalar(2)
scene.add(mixerPlane.object3d)
//////////////////////////////////////////////////////////////////////////////////
// Make it move //
//////////////////////////////////////////////////////////////////////////////////
// update it
updateFcts.push(function(delta, now){
mixerPlane.object3d.rotation.y += Math.PI * 2 * delta * 0.1;
})
//////////////////////////////////////////////////////////////////////////////////
// add objects in the scene //
//////////////////////////////////////////////////////////////////////////////////
var geometry = new THREE.TorusKnotGeometry(0.5-0.125, 0.125);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set(+1,0,+0.5)
scene.add( mesh );
var geometry = new THREE.TorusKnotGeometry(0.5-0.125, 0.125);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set(-1,0,-0.5)
scene.add( mesh );
//////////////////////////////////////////////////////////////////////////////////
// Camera Controls //
//////////////////////////////////////////////////////////////////////////////////
var controls = new THREE.OrbitControls(camera)
//////////////////////////////////////////////////////////////////////////////////
// handle resize //
//////////////////////////////////////////////////////////////////////////////////
function onResize(){
// notify the renderer of the size change
renderer.setSize( window.innerWidth, window.innerHeight )
// update the camera
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
}
window.addEventListener('resize', onResize, false)
//////////////////////////////////////////////////////////////////////////////////
// render the scene //
//////////////////////////////////////////////////////////////////////////////////
// render the css3d
updateFcts.push(function(delta, now){
// NOTE: it must be after camera mode
mixerContext.update(delta, now)
})
// render the webgl
updateFcts.push(function(){
renderer.render( scene, camera );
})
//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
updateFcts.forEach(function(updateFn){
updateFn(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>