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GZDB-Bugfix feature suggestion:
Since (https://forum.zdoom.org/viewtopic.php?f=18&t=52045) was added,
a floating point param rather than integer for Things > Action/Tags/Misc > Behaviour > Health (positive values multiplication), may be very useful.
Current one (R3031) only supports integer numbers.
In case you want to fine adjust monster things health like:
Health: x1.5 rather then x1 or x2.
the only trouble will be the negative health values as they're designed for precise health rather than what already is provided in DECORATE or ZSCRIPT.
The text was updated successfully, but these errors were encountered:
GZDB-Bugfix feature suggestion:
Since (https://forum.zdoom.org/viewtopic.php?f=18&t=52045) was added,
a floating point param rather than integer for Things > Action/Tags/Misc > Behaviour > Health (positive values multiplication), may be very useful.
Current one (R3031) only supports integer numbers.
In case you want to fine adjust monster things health like:
Health: x1.5 rather then x1 or x2.
the only trouble will be the negative health values as they're designed for precise health rather than what already is provided in DECORATE or ZSCRIPT.
The text was updated successfully, but these errors were encountered: