/
demostats.py
executable file
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demostats.py
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# -*- coding: utf-8 -*-
from demo import *
import data
from data import *
from versions.enums212 import *
VERBOSE = False
VERBOSEFLAG = False
#TEAM CAP TCH PCAP PKP FRG DTH AST DEF RET
ORDERINGSUP = ['team', 'cap', 'tch', 'pcap', 'pkp', 'frg', 'dth', 'ast', 'def', 'ret']
ORDERING = ORDERINGSUP
SIZES = {'team': 5}
import sys
i = -1
while i+1 < len(sys.argv):
i += 1
arg = sys.argv[i]
if arg[0:11] == '--ordering=':
lordering = arg[11:].split(',')
ORDERING = []
for ordc in lordering:
ordc = ordc.strip().lower()
if ordc not in ORDERINGSUP:
print('Warning: unsupported column: %s'%(ordc))
ORDERING.append(ordc)
sys.argv = sys.argv[:i] + sys.argv[i+1:]
i -= 1
elif arg == '--verbose' or arg == '--verboseflag':
if arg == '--verbose':
VERBOSE = True
else:
VERBOSEFLAG = True
sys.argv = sys.argv[:i] + sys.argv[i+1:]
i -= 1
# map stuff
levelname = None
levelreturns = 0
lastlocaluserinfo = None
class TeamState:
def __init__(self):
self.flagdropped = False
self.flagtaken = False
self.flagheldby = None
self.flagwasdropped = False
# as of now, only two teams are supported
teamstates = {'Blue': TeamState(), 'Red': TeamState()}
teamnames = ['Blue', 'Red']
def MAKE_ID(d, c, b, a):
return (ord(a) << 24) | (ord(b) << 16) | (ord(c) << 8) | (ord(d))
def GetPlayerByName(name):
name = V_CleanPlayerName(name)
for player in data.players:
if player.userinfo.netname is not None and\
V_CleanPlayerName(player.userinfo.netname) == name:
return player
return None
def DEMOSTATS_FlagTaken(teamname, player):
if VERBOSE or VERBOSEFLAG:
print('%s flag %s! (by: %s)' % (teamname, 'taken' if not teamstates[teamname].flagwasdropped else 'picked up', V_CleanPlayerName(player.userinfo.netname)))
# check if flag was dropped. if it was dropped, don't award touch.
if not teamstates[teamname].flagwasdropped:
player.stats_touches += 1
else:
player.stats_pickups += 1
def DEMOSTATS_FlagReturned(teamname, player):
global levelreturns
if player is None:
if VERBOSE or VERBOSEFLAG:
print('%s flag returned. (automatically)'%teamname)
levelreturns += 1
return
if VERBOSE or VERBOSEFLAG:
print('%s flag returned. (by: %s)' % (teamname, V_CleanPlayerName(player.userinfo.netname)))
player.stats_returns += 1
def DEMOSTATS_Capture(teamname, player):
if VERBOSE or VERBOSEFLAG:
print('%s team scores! (by: %s)' % (teamname, V_CleanPlayerName(player.userinfo.netname)))
# captures aren't counted towards touches
# find team which got this player as carrier
team2 = None
for teamname2 in teamstates:
if teamstates[teamname2].flagheldby == player:
team2 = teamstates[teamname2]
break
if team2 is None:
for teamname2 in teamstates:
if teamname2.lower() == teamname.lower():
team2 = teamstates[teamname2]
break
if team2 is None:
return # (zzz capture packet earlier than player list)
if team2.flagwasdropped:
player.stats_pcaptures += 1
else:
player.stats_captures += 1
def DEMOSTATS_Assist(teamname, player):
if VERBOSE:
print('%s team scores! (assisted by: %s)' % (teamname, V_CleanPlayerName(player.userinfo.netname)))
player.stats_assists += 1
def DEMOSTATS_FlagDropped(teamname):
if VERBOSE or VERBOSEFLAG:
print('%s flag dropped. (last held by: %s)' % (teamname, V_CleanPlayerName(teamstates[teamname].flagheldby.userinfo.netname)))
def DEMOSTATS_PlayerDied(deadplayer, player):
# deadplayer is the one who died.
# player is the one who killed.
if VERBOSE:
if player is not None:
print('%s pkilled %s.' % (V_CleanPlayerName(player.userinfo.netname), V_CleanPlayerName(deadplayer.userinfo.netname)))
else:
print('%s died.' % (V_CleanPlayerName(deadplayer.userinfo.netname)))
if player is not None:
player.stats_frags += 1
deadplayer.stats_deaths += 1
# check defend.
# defend is when deadplayer was holding a flag, and player killed him.
global teamstates
for teamname in teamstates:
if teamstates[teamname].flagheldby == deadplayer and player.lastteam == teamname:
player.stats_defends += 1
if not VERBOSE and VERBOSEFLAG:
print('%s pkilled %s.' % (V_CleanPlayerName(player.userinfo.netname), V_CleanPlayerName(deadplayer.userinfo.netname)))
DEMOSTATS_FlagDropped(teamname)
teamstates[teamname].flagheldby = None
teamstates[teamname].flagwasdropped = True
teamstates[teamname].flagdropped = True
teamstates[teamname].flagtaken = False
def DEMOSTATS_PlayerSpectated(player):
if VERBOSE:
print('%s has joined the spectators' % V_CleanPlayerName(player.userinfo.netname))
# drop the flag
global teamstates
for teamname in teamstates:
if teamstates[teamname].flagheldby == player:
DEMOSTATS_FlagDropped(teamname)
teamstates[teamname].flagheldby = None
teamstates[teamname].flagwasdropped = True
teamstates[teamname].flagdropped = True
teamstates[teamname].flagtaken = False
def DEMOSTATS_PlayerDisconnected(player):
if VERBOSE:
print('%s disconnected' % V_CleanPlayerName(player.userinfo.netname))
# drop the flag
global teamstates
for teamname in teamstates:
if teamstates[teamname].flagheldby == player:
DEMOSTATS_FlagDropped(teamname)
teamstates[teamname].flagheldby = None
teamstates[teamname].flagwasdropped = True
teamstates[teamname].flagdropped = True
teamstates[teamname].flagtaken = False
def DEMOSTATS_PlayerJoined(teamname, player):
if VERBOSE:
print('%s has joined the %s team.'%(V_CleanPlayerName(player.userinfo.netname), teamname))
dcplayers = []
def DEMOSTATS_MapEnded():
global ORDERING
global SIZES
global levelreturns
global leveltic
global dcplayers
splayers = []
for player in data.players:
if player.ingame and not player.wasspectating:
splayers.append(player)
for player in dcplayers:
if DEMOSTATS_CheckHaveStats(player) and player.ingame and not player.wasspectating:
splayers.append(player)
if len(splayers) > 0:
splayers = sorted(splayers, key=lambda splayer: splayer.stats_captures+splayer.stats_pcaptures, reverse=True)
splayers = sorted(splayers, key=lambda splayer: splayer.lastteam)
print('===============================================================================')
#print(' Player TEAM CAP TCH PCAP PKP FRG DTH AST DEF RET')
ordc = ''
for ordce in ORDERING:
csize = len(ordce)+1
if ordce in SIZES:
csize = max(csize, SIZES[ordce]+1)
ordc += ordce.upper().ljust(csize)
print(' Player '+ordc)
print('-------------------------------------------------------------------------------')
for player in splayers:
consolestar = ' '
if player == players[data.consoleplayer]:
consolestar = '*'
pdata = {'team': player.lastteam.upper(),
'cap': player.stats_captures+player.stats_pcaptures,
'tch': player.stats_touches,
'pcap': player.stats_pcaptures,
'pkp': player.stats_pickups,
'frg': player.stats_frags,
'dth': player.stats_deaths,
'ast': player.stats_assists,
'def': player.stats_defends,
'ret': player.stats_returns}
ordp = ''
for ordce in ORDERING:
csize = len(ordce)+1
if ordce in SIZES:
csize = max(csize, SIZES[ordce]+1)
ordp += str(pdata[ordce]).ljust(csize)
print('%s%-34s %s' %
(consolestar,
V_CleanPlayerName(player.userinfo.netname)[:26],
ordp))
print('-------------------------------------------------------------------------------')
print(' MAP: %s' % levelname.upper())
leveltime = float(leveltic) / 35
print(' Time: %d:%02d' % (int(leveltime / 60), int(leveltime % 60)))
print(' Automatic returns: %d' % levelreturns)
print('-------------------------------------------------------------------------------')
# clear team states
teamstates['Red'] = TeamState()
teamstates['Blue'] = TeamState()
# clear player states
for player in data.players:
DEMOSTATS_InitPlayer(player, forced=True)
levelreturns = 0
leveltic = 0
dcplayers = []
def DEMOSTATS_CheckHaveStats(player):
return hasattr(player, 'stats_captures')
def DEMOSTATS_InitPlayer(player, forced=False):
#Captures, frags, pickups, touches, assists, defences, returns.
if hasattr(player, 'stats_captures') and not forced:
return
player.stats_captures = 0
player.stats_pcaptures = 0
player.stats_frags = 0
player.stats_deaths = 0
player.stats_pickups = 0
player.stats_touches = 0
player.stats_assists = 0
player.stats_defends = 0
player.stats_returns = 0
player.wasspectating = True
lastteamname = None
lastplayername = None
lasttic = None
leveltic = 0
def DEMOSTATS_Callback(packet):
global consoleplayer
global players
global lastlocaluserinfo
global teamstates
global teamnames
global lastteamname
global lastplayername
global lasttic
global leveltic
global levelname
if packet.name != 'CLD_TICCMD' and packet.name != 'SVC_MOVEPLAYER' and packet.name != 'SVC_MOVELOCALPLAYER':
try:
p = repr(packet)
#print(p)
except:
print('FAILED TO PRINT PACKET %s %02X @ %X' % (packet.name, packet.id, CLIENTDEMO_GetStreamPos()))
if packet.name == 'CLD_TICCMD':
leveltic += 1
elif packet.name == 'SVC_SETMAPTIME':
if packet.tics > leveltic:
leveltic = packet.tics
elif packet.name == 'SVC_MAPLOAD':
# display stats from last map
#DEMOSTATS_MapEnded()
# print
levelname = packet.map
print('Current map is %s (changemap)' % (packet.map.upper()))
elif packet.name == 'SVC_MAPEXIT':
# display stats from THIS map
DEMOSTATS_MapEnded()
# print
print('Level exited.')
elif packet.name == 'CLD_DEMOEND':
DEMOSTATS_MapEnded()
elif packet.name == 'SVC_SETGAMEMODE':
if packet.gamemode != GAMEMODE_CTF: #
print('Error: CTF gamemode is required.')
exit(1)
elif packet.name == 'SVCC_AUTHENTICATE':
# display stats from last map
DEMOSTATS_MapEnded()
levelname = packet.map
# restore local userinfo
if lastlocaluserinfo is not None:
DEMOSTATS_Callback(lastlocaluserinfo)
elif packet.name == 'SVC_SETPLAYERTEAM':
if packet.team < len(teamnames):
players[packet.player].lastteam = teamnames[packet.team]
players[packet.player].team = teamnames[packet.team]
DEMOSTATS_PlayerJoined(teamnames[packet.team], players[packet.player])
else:
players[packet.player].team = 'None'
elif packet.name == 'SVC_SPAWNPLAYER':
cspec = not hasattr(players[packet.player], 'spectating') or players[packet.player].spectating
if cspec != packet.spectating:
DEMOSTATS_PlayerSpectated(players[packet.player])
players[packet.player].spectating = packet.spectating # important!
if not players[packet.player].spectating:
players[packet.player].wasspectating = False
if not hasattr(players[packet.player], 'wasspectating'):
players[packet.player].wasspectating = True
players[packet.player].bot = packet.bot
players[packet.player].ingame = True
players[packet.player].netid = packet.body_netid # this is used for frags
elif packet.name == 'SVC_KILLPLAYER':
# killed player
deadplayer = players[packet.player]
player = None
for splayer in players:
if not hasattr(splayer, 'netid'):
continue
if splayer.netid == packet.source_netid:
player = splayer
break
if player is not None:
DEMOSTATS_PlayerDied(deadplayer, player)
elif packet.name == 'SVC_PLAYERISSPECTATOR':
cspec = not hasattr(players[packet.player], 'spectating') or players[packet.player].spectating
if cspec != True:
DEMOSTATS_PlayerSpectated(players[packet.player])
players[packet.player].spectating = True
elif packet.name == 'SVC_DISCONNECTPLAYER':
DEMOSTATS_PlayerDisconnected(players[packet.player])
global dcplayers
dcplayers.append(players[packet.player])
players[packet.player] = Player()
elif packet.name == 'SVC_SETCONSOLEPLAYER':
oldconsoleplayer = data.consoleplayer
if packet.player != data.consoleplayer:
data.consoleplayer = packet.player
players[data.consoleplayer] = players[oldconsoleplayer]
players[oldconsoleplayer] = Player()
print('Console player is %d.'%(data.consoleplayer))
elif packet.name == 'CLD_USERINFO' or packet.name == 'SVC_SETPLAYERUSERINFO':
# update userinfo. currently only care about the name
if hasattr(packet, 'player'):
userinfo = players[packet.player].userinfo
DEMOSTATS_InitPlayer(players[packet.player])
else:
userinfo = players[data.consoleplayer].userinfo
DEMOSTATS_InitPlayer(players[data.consoleplayer])
lastlocaluserinfo = packet
if 'name' in packet.userinfo:
oldname = userinfo.netname
userinfo.netname = packet.userinfo['name']
if oldname is not None and userinfo.netname.lower() != oldname.lower():
print('%s is now known as %s' % (V_CleanPlayerName(oldname), V_CleanPlayerName(userinfo.netname)))
elif packet.name == 'SVC_TEAMFLAGRETURNED':
teamname = teamnames[packet.team]
if lastplayername is not None and lasttic == leveltic:
DEMOSTATS_FlagReturned(teamname, GetPlayerByName(lastplayername))
lastplayername = None
else:
DEMOSTATS_FlagReturned(teamname, None)
teamstates[teamname].flagtaken = False
teamstates[teamname].flagdropped = False
teamstates[teamname].flagwasdropped = False
teamstates[teamname].flagheldby = None
elif packet.name == 'SVC_PRINTHUDMESSAGEFADEOUT':
# YOU HAVE THE ... FLAG
#if packet.string.find('scores') >= 0:
# print(repr(packet))
if packet.msgid == MAKE_ID('C','N','T','R'):
s = V_CleanPlayerName(V_ColorizeString(packet.string))
if s.find('You have the ') == 0 and s[-6:] == ' flag!':
teamname = s[13:-6]
DEMOSTATS_FlagTaken(teamname, data.players[data.consoleplayer])
teamstates[teamname].flagtaken = True
teamstates[teamname].flagdropped = False
teamstates[teamname].flagheldby = data.players[data.consoleplayer]
lastteamname = None
elif s[-12:] == ' flag taken!':
teamname = s[:-12]
lastteamname = teamname
lasttic = leveltic
elif s[-13:] == ' team scores!':
teamname = s[:-13]
lastteamname = teamname
lasttic = leveltic
if packet.msgid == MAKE_ID('S','U','B','S'):
s = V_CleanPlayerName(V_ColorizeString(packet.string))
if s.find('Held by: ') == 0:
playername = s[9:]
if lastteamname is not None and lasttic == leveltic:
pl = GetPlayerByName(playername)
DEMOSTATS_FlagTaken(lastteamname, pl)
teamstates[lastteamname].flagtaken = True
teamstates[lastteamname].flagdropped = False
teamstates[lastteamname].flagheldby = pl
lastteamname = None
elif s.find('Returned by: ') == 0:
playername = s[13:]
lastplayername = playername
lasttic = leveltic
elif s.find('Scored by: ') == 0:
if lastteamname is not None and lasttic == leveltic:
lines = s.split('\n')
playername = lines[0][11:]
if len(lines) > 1 and lines[1].find('Assisted by: ') == 0:
playernameassist = lines[1][13:]
elif len(lines) > 1 and lines[1] == '[ Self-Assisted ]':
playernameassist = playername
else:
playernameassist = None
pl = GetPlayerByName(playername)
DEMOSTATS_Capture(lastteamname, pl)
if playernameassist is not None:
DEMOSTATS_Assist(lastteamname, GetPlayerByName(playernameassist))
# check whatever team had the capturing player and release it's flag
for teamname in teamstates:
if teamstates[teamname].flagheldby is not None and\
teamstates[teamname].flagheldby == pl:
teamstates[teamname].flagtaken = False
teamstates[teamname].flagdropped = False
teamstates[teamname].flagwasdropped = False
teamstates[teamname].flagheldby = None
lastteamname = None
elif packet.name == 'SVC_PLAYERSAY':
if VERBOSE:
player = players[packet.player]
mode = ''
if packet.mode == 2: # team
if player.spectating:
mode = '<SPEC> '
else:
mode = '<TEAM> '
if packet.string[:3] != '/me':
print('%s%s: %s'%(mode, V_CleanPlayerName(player.userinfo.netname), V_CleanPlayerName(V_ColorizeString(packet.string))))
else:
print('%s * %s%s'%(mode, V_CleanPlayerName(player.userinfo.netname), V_CleanPlayerName(V_ColorizeString(packet.string[3:]))))
if __name__ != '__main__':
raise ImportError('Can\'t import entrypoint file')
if len(sys.argv) < 2:
print('Usage: %s <demo file name>' % (sys.argv[0]))
exit(1)
CLIENTDEMO_Read(sys.argv[1], DEMOSTATS_Callback)