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Introduction

Injects a fake HTTP request/response into a node HTTP server for simulating server logic, writing tests, or debugging. Does not use a socket connection so can be run against an inactive server (server not in listen mode).

Example

const Http = require('http');
const Shot = require('@hapi/shot');


const internals = {};


internals.main = async function () {

    const dispatch = function (req, res) {

        const reply = 'Hello World';
        res.writeHead(200, { 'Content-Type': 'text/plain', 'Content-Length': reply.length });
        res.end(reply);
    };

    const server = Http.createServer(dispatch);

    const res = await Shot.inject(dispatch, { method: 'get', url: '/' });
    console.log(res.payload);
};


internals.main();

Note how server.listen is never called.

Methods

await Shot.inject(dispatchFunc, options)

Injects a fake request into an HTTP server.

  • dispatchFunc - listener function. The same as you would pass to Http.createServer when making a node HTTP server. Has the signature function (req, res) where:
    • req - a simulated request object. Inherits from Stream.Readable.
    • res - a simulated response object. Inherits from node's Http.ServerResponse.
  • options - request options object where:
    • url - a string specifying the request URL.
    • method - a string specifying the HTTP request method, defaulting to 'GET'.
    • authority - a string specifying the HTTP HOST header value to be used if no header is provided, and the url does not include an authority component. Defaults to 'localhost'.
    • headers - an optional object containing request headers.
    • remoteAddress - an optional string specifying the client remote address. Defaults to '127.0.0.1'.
    • payload - an optional request payload. Can be a string, Buffer, Stream or object.
    • simulate - an object containing flags to simulate various conditions:
      • end - indicates whether the request will fire an end event. Defaults to undefined, meaning an end event will fire.
      • split - indicates whether the request payload will be split into chunks. Defaults to undefined, meaning payload will not be chunked.
      • error - whether the request will emit an error event. Defaults to undefined, meaning no error event will be emitted. If set to true, the emitted error will have a message of 'Simulated'.
      • close - whether the request will emit a close event. Defaults to undefined, meaning no close event will be emitted.
    • validate - Optional flag to validate this options object. Defaults to true.

Returns a response object where:

  • raw - an object containing the raw request and response objects where:
    • req - the simulated request object.
    • res - the simulated response object.
  • headers - an object containing the response headers.
  • statusCode - the HTTP status code.
  • statusMessage - the HTTP status message.
  • payload - the payload as a UTF-8 encoded string.
  • rawPayload - the raw payload as a Buffer.
  • trailers - an object containing the response trailers.

Shot.isInjection(obj)

Checks if given object obj is a Shot Request object.