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Returning logical output for world2skyangular conversion.
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Jean-Francois Lalonde committed Nov 1, 2012
1 parent de01a50 commit a2fbd52
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion envmapWorld2SkyAngular.m
Expand Up @@ -17,7 +17,7 @@
% Jean-Francois Lalonde % Jean-Francois Lalonde


% Get the angles % Get the angles
[uAngular, vAngular] = envmapWorld2SkyAngularAngles(dx, dy, dz); [uAngular, vAngular, indPos] = envmapWorld2SkyAngularAngles(dx, dy, dz);


% Interpolate to get the desired pixel values % Interpolate to get the desired pixel values
envMap = zeros(size(dx,1), size(dx,2), size(inputEnvMap, 3)); envMap = zeros(size(dx,1), size(dx,2), size(inputEnvMap, 3));
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2 changes: 1 addition & 1 deletion envmapWorld2SkyAngularAngles.m
@@ -1,4 +1,4 @@
function [uSkyAngular, vSkyAngular] = envmapWorld2SkyAngularAngles(dx, dy, dz) function [uSkyAngular, vSkyAngular, indPos] = envmapWorld2SkyAngularAngles(dx, dy, dz)
% Converts (x,y,z) coordinates to "sky angular" format % Converts (x,y,z) coordinates to "sky angular" format
% %
% [uSkyAngular, vSkyAngular] = envmapWorld2SkyAngularAngles(dx, dy, dz) % [uSkyAngular, vSkyAngular] = envmapWorld2SkyAngularAngles(dx, dy, dz)
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