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Incremental Learning in Artificial Intelligence: Developing a Machine Learning Model of Stephen Critoph’s The World's Hardest Game Series for the Assessment of Level Solvability through Generational Incremental Learning

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Incremental-Learning-in-Artificial-Intelligence

Incremental Learning in Artificial Intelligence: Developing a Machine Learning Model of Stephen Critoph’s The World's Hardest Game Series for the Assessment of Level Solvability through Generational Incremental Learning

This is a dynamic computer program, JavaScript iteration of Stephen Critoph’s The World's Hardest Game Series, WHG. It can be run on a web browser on both Windows and Mac computers.

Luis Arciniega's Incremental Learning in Artificial Intelligence: Developing a Machine Learning Model of Stephen Critoph’s The World's Hardest Game Series for the Assessment of Level Solvability through Generational Incremental Learning

Intellectual Property Attribution Mac®, macOS®, macOS Catalina®, and Apple® are registered trademarks of Apple Inc. Microsoft® and Windows® are registered trademarks of Microsoft Corporation JavaScript® is a registered trademark of Oracle America Inc. Corporation

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Incremental Learning in Artificial Intelligence: Developing a Machine Learning Model of Stephen Critoph’s The World's Hardest Game Series for the Assessment of Level Solvability through Generational Incremental Learning

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