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AutoRigUI_Cl.py
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AutoRigUI_Cl.py
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import maya.cmds as cmds
import maya.cmds as cmds
import cCtrlHrc_Cl as CC
import cNailCtrlHrc_Cl as CN
import ArmAutoRig_Cl as AA
import bendySetup_Cl as B
# Proxy Bone Class
def AutoRigUI_Fn():
win= "cAutoRig Setup"
# Global Variables
# Head Variables
global cb1
global headTF1
global headB1
global headTF2
global headB2
global headTF3
global headB3
global headTF4
global headB4
# InnerMouth Variables
global cb2
global mouthTF1
global mouthB1
global mouthTF2
global mouthB2
global mouthTF3
global mouthB3
# Spine Variables
global cb3
global spineTF1
global spineB1
# Arm Variables
global cbG1
global armTF1
global armB1
global armTF2
global armB2
# Fingers Variables
global cbG2
global fingerCb1
global fingerTF1
global fingerB1
global fingerCb2
global fingerTF2
global fingerB2
global fingerCb3
global fingerTF3
global fingerB3
global fingerCb4
global fingerTF4
global fingerB4
global fingerCb5
global fingerTF5
global fingerB5
# Leg Variables
global cbG3
global legTF1
global legB1
# Reverse Foot Variables
global cbG4
global footTF1
global footB1
global footTF2
global footB2
global footTF3
global footB3
global footTF4
global footB4
global footTF5
global footB5
global footTF6
global footB6
# List
global tfList
global cbList
global cbGList
global bList
global FLList
# Frame Layout Variables
global FL1
global FL2
global FL3
global FL4
global FL5
global FL6
global FL7
# Global Procedure
if cmds.window( win, q=1, ex=True ):
cmds.deleteUI( win )
if cmds.windowPref( win, ex=True ):
cmds.windowPref( win, remove=True )
# Main Window
window= cmds.window( win, title="cAutoRig v1.0", iconName='Autorig', s=0 )
# Menu Bar
cmds.menuBarLayout()
cmds.menu( label='Edit' )
cmds.menuItem( label='Reset', c='cReset()' )
cmds.menuItem( label='Get Name', c='cGetName()' )
cmds.menuItem( label= 'Expand All', c='cExpand()' )
cmds.menuItem( label= 'Contract All', c='cContract()' )
cmds.menu( label= 'Help', helpMenu=1 )
cmds.menuItem( label ='About...', c= 'cHelpMenu()')
cmds.separator( h=5 )
cmds.setParent('..')
# Body UI
cmds.columnLayout( adjustableColumn=True )
# Head Setup
FL1= cmds.frameLayout( label= 'Head', borderStyle= 'etchedOut', collapsable= 1 )
cb1= cmds.checkBox( label= 'Head Rig Setup', v=1 )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Neck :' )
headTF1= cmds.textField( placeholderText= 'Neck joint name')
headB1= cmds.button( label= 'Add', c= 'cNeckAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Head :' )
headTF2= cmds.textField( placeholderText= 'Head joint name')
headB2= cmds.button( label= 'Add', c= 'cHeadAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=5 )
cmds.text( 'Eyes : ' )
headTF3= cmds.textField( placeholderText= 'Left eye joint name' )
headB3= cmds.button( label= 'Add', c= 'cLEyeAddName()' )
headTF4= cmds.textField( placeholderText= 'Right eye joint name')
headB4= cmds.button( label= 'Add', c= 'cREyeAddName()' )
cmds.setParent('..')
# Inner Mouth
FL2= cmds.frameLayout( label= 'Inner Mouth', borderStyle= 'etchedOut', collapsable= 1, collapse= 1 )
cb2= cmds.checkBox( label= 'Inner Mouth Rig Setup', v=1 )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Tongue:' )
mouthTF1= cmds.textField( placeholderText= 'First tongue joint name')
mouthB1= cmds.button( label= 'Add', c= 'cTongueAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=5 )
cmds.text( 'Teeth :' )
mouthTF2= cmds.textField( placeholderText= 'First up teeth joint name' )
mouthB2= cmds.button( label= 'Add', c= 'cUpTeethAddName()' )
mouthTF3= cmds.textField( placeholderText= 'First low teeth joint name')
mouthB3= cmds.button( label= 'Add', c= 'cDnTeethAddName()' )
cmds.setParent('..')
cmds.setParent('..')
cmds.setParent('..')
cmds.separator()
# Spine
FL3= cmds.frameLayout( label= 'Spine', borderStyle= 'etchedOut', collapsable= 1, collapse=1 )
cb3= cmds.checkBox( label= 'Spine Rig Setup', v=1 )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Spine :' )
spineTF1= cmds.textField( placeholderText= 'First spine joint name' )
spineB1= cmds.button( label= 'Add', c= 'cSpineAddName()' )
cmds.setParent('..')
cmds.setParent('..')
cmds.setParent('..')
cmds.separator()
# Arm
FL4= cmds.frameLayout( label= 'Arm', borderStyle= 'etchedOut', collapsable= 1, collapse=1 )
cbG1= cmds.checkBoxGrp( ncb=3, la3=['Arm Rig Setup','Setup Bendy', 'Setup Both Arms'], va3= [1,1,1], cw3= [100,100,100] )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Clavicle :' )
armTF1= cmds.textField( placeholderText= 'Clavicle joint name' )
armB1= cmds.button( label= 'Add', c= 'cClavicleAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Shoulder :' )
armTF2= cmds.textField( placeholderText= 'Shoulder joint name' )
armB2= cmds.button( label= 'Add', c= 'cArmAddName()' )
cmds.setParent('..')
# Fingers
FL5= cmds.frameLayout( label= 'Fingers', borderStyle= 'etchedOut', collapsable= 1, collapse=1 )
cbG2= cmds.checkBoxGrp( ncb=2, la2=['Finger Rig Setup','Setup Both Arms'], va2= [1,1], cw2= [150,100] )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
fingerCb1= cmds.checkBox( label= 'Thumb:', v=1 )
fingerTF1= cmds.textField( placeholderText= 'First thumb joint name' )
fingerB1= cmds.button( label= 'Add', c= 'cThumbAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
fingerCb2= cmds.checkBox( label= 'Index :', v=1 )
fingerTF2= cmds.textField( placeholderText= 'First index joint name' )
fingerB2= cmds.button( label= 'Add', c= 'cIndexAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
fingerCb3= cmds.checkBox( label= 'Middle:', v=1 )
fingerTF3= cmds.textField( placeholderText= 'First Middle joint name' )
fingerB3= cmds.button( label= 'Add', c= 'cMiddleAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
fingerCb4= cmds.checkBox( label= 'Ring :', v=1 )
fingerTF4= cmds.textField( placeholderText= 'First ring joint name' )
fingerB4= cmds.button( label= 'Add', c= 'cRingAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
fingerCb5= cmds.checkBox( label= 'Pinky :', v=1 )
fingerTF5= cmds.textField( placeholderText= 'First pinky joint name' )
fingerB5= cmds.button( label= 'Add', c= 'cPinkyAddName()' )
cmds.setParent('..')
cmds.setParent('..')
cmds.setParent('..')
cmds.separator()
# Leg
FL6= cmds.frameLayout( label= 'Leg', borderStyle= 'etchedOut', collapsable= 1, collapse=1 )
cbG3= cmds.checkBoxGrp( ncb=3, la3=['Leg Rig Setup','Setup Bendy','Setup Both Legs'], va3= [1,1,1], cw3= [100,100,100] )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Hip :' )
legTF1= cmds.textField( placeholderText= 'Hip joint name' )
legB1= cmds.button( label= 'Add', c= 'cLegAddName()' )
cmds.setParent('..')
# Reverse Foot
FL7= cmds.frameLayout( label= 'Feet', borderStyle= 'etchedOut', collapsable= 1, collapse=1 )
cbG4= cmds.checkBoxGrp( ncb=2, la2=['Reverse Foot Setup','Setup Both Feets'], va2= [1,1], cw2= [150,100] )
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Heel :' )
footTF1= cmds.textField( placeholderText= 'Heel joint name' )
footB1= cmds.button( label= 'Add', c= 'cHeelAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Ball :' )
footTF2= cmds.textField( placeholderText= 'Ball joint name' )
footB2= cmds.button( label= 'Add', c= 'cBallAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'Toe :' )
footTF3= cmds.textField( placeholderText= 'Toe joint name' )
footB3= cmds.button( label= 'Add', c= 'cToeAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'ToeTip:' )
footTF4= cmds.textField( placeholderText= 'ToeTip joint name' )
footB4= cmds.button( label= 'Add', c= 'cToeTipAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'SideL :' )
footTF5= cmds.textField( placeholderText= 'SideL joint name' )
footB5= cmds.button( label= 'Add', c= 'cSideLAddName()' )
cmds.setParent('..')
cmds.rowLayout( numberOfColumns=3, adjustableColumn= 2 )
cmds.text( 'SideR :' )
footTF6= cmds.textField( placeholderText= 'SideR joint name' )
footB6= cmds.button( label= 'Add', c= 'cSideRAddName()' )
cmds.setParent('..')
cmds.setParent('..')
cmds.setParent('..')
cmds.separator()
# Setup Button
cmds.columnLayout( adjustableColumn=True )
cmds.button( label='Setup Rig', bgc= [0.65,0.65,0.65] )
cmds.button( label='Close', command=('cmds.deleteUI(\"' + window + '\", window=True)') )
cmds.setParent( '..' )
cmds.showWindow( window )
tfList= [ headTF1, headTF2, headTF3, headTF4, mouthTF1, mouthTF2, mouthTF3, spineTF1, armTF1, armTF2, fingerTF1, fingerTF2, fingerTF3, fingerTF4, fingerTF5, legTF1, footTF1, footTF2, footTF3, footTF4, footTF5, footTF6 ]
cbList= [ cb1, cb2, cb3, fingerCb1, fingerCb2, fingerCb3, fingerCb4, fingerCb5 ]
cbGList= [ cbG1, cbG2, cbG3, cbG4 ]
bList= [ headB1, headB2, headB3, headB4, mouthB1, mouthB2, mouthB3, spineB1, armB1, armB2, fingerB1, fingerB2, fingerB3, fingerB4, fingerB5, legB1, footB1, footB2, footB3, footB4, footB5, footB6 ]
FLList= [ FL1, FL2, FL3, FL4, FL5, FL6, FL7 ]
# Reset Funtion
def cReset():
for each in tfList:
cmds.textField( each, e=1, tx= '' )
for each in cbList:
cmds.checkBox( each, e=1, v=1 )
for each in cbGList:
cmds.checkBoxGrp( each, e=1, va2= [1,1] )
# Help Funtion
def cHelpMenu():
cHelpWin= 'Auto Rig Help Window'
if cmds.window( cHelpWin, q=1, ex=True ):
cmds.deleteUI( cHelpWin )
if cmds.windowPref( cHelpWin, ex=True ):
cmds.windowPref( cHelpWin, remove=True )
cHelpWin= cmds.window( title= 'Auto Rig v.1.0 Help', s=0, w= 400, h= 150 )
cmds.frameLayout( 'Help', borderStyle= 'etchedOut', collapsable= 1, collapse=0 )
form= cmds.formLayout()
content= ('This is the joint based auto rig setup, a proper joint chain should be built before using this Auto Rig Setup.'
+ '\n\n'
+ 'The Auto Get Name Function will always get the 1st joint which matched the name. '
+ '\n\n'
+ 'No Fuck is given if it is not working.'
+ '\n\n'
+ 'BhwaHahahahahahhahahah!!!!!'
+ '\n\n'
+ ' -- Created by Choi Jien Hui' )
cmds.scrollField( wordWrap= True, editable= False, text= content, w= 400, h= 200 )
cmds.showWindow( cHelpWin )
# Add Head Name Funtion
def cNeckAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( headTF1, e=1, tx= str(selJnt[0]) )
def cHeadAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( headTF2, e=1, tx= str(selJnt[0]) )
def cLEyeAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( headTF3, e=1, tx= str(selJnt[0]) )
def cREyeAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( headTF4, e=1, tx= str(selJnt[0]) )
# Add Mouth Name Funtion
def cTongueAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( mouthTF1, e=1, tx= str(selJnt[0]) )
def cUpTeethAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( mouthTF2, e=1, tx= str(selJnt[0]) )
def cDnTeethAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( mouthTF3, e=1, tx= str(selJnt[0]) )
# Add Spine Name Funtion
def cSpineAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( spineTF1, e=1, tx= str(selJnt[0]) )
# Add Arm Name Funtion
def cClavicleAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( armTF1, e=1, tx= str(selJnt[0]) )
def cArmAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( armTF2, e=1, tx= str(selJnt[0]) )
# Add Fingers Name Funtion
def cThumbAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( fingerTF1, e=1, tx= str(selJnt[0]) )
def cIndexAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( fingerTF2, e=1, tx= str(selJnt[0]) )
def cMiddleAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( fingerTF3, e=1, tx= str(selJnt[0]) )
def cRingAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( fingerTF4, e=1, tx= str(selJnt[0]) )
def cPinkyAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( fingerTF5, e=1, tx= str(selJnt[0]) )
# Add Leg Name Funtion
def cLegAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( legTF1, e=1, tx= str(selJnt[0]) )
# Add Feet Name Funtion
def cHeelAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( footTF1, e=1, tx= str(selJnt[0]) )
def cBallAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( footTF2, e=1, tx= str(selJnt[0]) )
def cToeAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( footTF3, e=1, tx= str(selJnt[0]) )
def cToeTipAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( footTF4, e=1, tx= str(selJnt[0]) )
def cSideLAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( footTF5, e=1, tx= str(selJnt[0]) )
def cSideRAddName():
selJnt= cmds.ls(sl=1)
cmds.textField( footTF6, e=1, tx= str(selJnt[0]) )
# Auto Get Name Function
def cGetName():
cmds.select( cl=1 )
selJnt= cmds.ls( type= 'joint', v=1 )
jnt01= []
for each in selJnt:
if '1' in str(each):
jnt01.append(each)
# Filling Joint Name
for each in jnt01:
if 'neck' in str(each):
cmds.textField( headTF1, e=1, tx= str(each) )
if 'head' in str(each):
cmds.textField( headTF2, e=1, tx= str(each) )
if 'eye' in str(each):
if 'l' in str(each):
cmds.textField( headTF3, e=1, tx= str(each) )
if 'r' in str(each):
cmds.textField( headTF4, e=1, tx= str(each) )
if 'tongue' in str(each):
cmds.textField( mouthTF1, e=1 , tx= str(each))
if 'teeth' in str(each):
if 'up' in str(each):
cmds.textField( mouthTF2, e=1, tx= str(each))
if 'low' in str(each):
cmds.textField( mouthTF3, e=1, tx= str(each))
if 'spine' in str(each):
cmds.textField( spineTF1, e=1 , tx= str(each))
if 'l_' in str(each):
if 'clavicle' in str(each):
cmds.textField( armTF1, e=1 , tx= str(each))
if 'shoulder' in str(each):
cmds.textField( armTF2, e=1 , tx= str(each))
if 'thumb' in str(each):
cmds.textField( fingerTF1, e=1 , tx= str(each))
if 'index' in str(each):
cmds.textField( fingerTF2, e=1 , tx= str(each))
if 'middle' in str(each):
cmds.textField( fingerTF3, e=1 , tx= str(each))
if 'ring' in str(each):
cmds.textField( fingerTF4, e=1 , tx= str(each))
if 'pinky' in str(each):
cmds.textField( fingerTF5, e=1 , tx= str(each))
if 'hip' in str(each):
cmds.textField( legTF1, e=1 , tx= str(each))
# Filling reverse Foot Name
for each in selJnt:
if 'l_' in str(each):
if 'heels' in str(each):
cmds.textField( footTF1, e=1, tx= str(each) )
if 'ball' in str(each):
cmds.textField( footTF2, e=1, tx= str(each) )
if 'toe01' in str(each):
cmds.textField( footTF3, e=1, tx= str(each) )
if 'toeTip' in str(each):
cmds.textField( footTF4, e=1, tx= str(each) )
if 'sideL' in str(each):
cmds.textField( footTF5, e=1, tx= str(each) )
if 'sideR' in str(each):
cmds.textField( footTF6, e=1, tx= str(each) )
# Expand All Function
def cExpand():
for each in FLList:
cmds.frameLayout( each, e=1, collapse= 0 )
# Contract All Function
def cContract():
for each in FLList:
cmds.frameLayout( each, e=1, collapse= 1 )
AutoRigUI_Fn()