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BadEditorWindow.cs
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BadEditorWindow.cs
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using System;
using UnityEngine;
using UnityEditor;
namespace SerializationTest.Test0
{
public class MyDataObject {
public int data;
}
[Serializable]
public class MyDataModel {
public MyDataObject dataObj;
}
public class BadEditorWindow : EditorWindow {
private const string WINDOW_TITLE = "Bad Editor";
private MyDataModel model;
public void LoadData(int data) {
model = new MyDataModel();
model.dataObj = new MyDataObject();
model.dataObj.data = data;
}
void OnGUI() {
if(model == null)
return;
model.dataObj.data = EditorGUILayout.IntSlider("data", model.dataObj.data, 0, 100);
}
void OnEnable() {
titleContent.text = WINDOW_TITLE;
}
[MenuItem ("Window/Serialization Test/Test 0 - " + WINDOW_TITLE)]
public static void ShowWindow()
{
var window = EditorWindow.GetWindow<BadEditorWindow>();
window.LoadData(UnityEngine.Random.Range(0, 100));
}
} // class BadWindow
} // namespace SerializationTest.Test0