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DictionarySerializationWindow.cs
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DictionarySerializationWindow.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using SerializationTest.Common;
namespace SerializationTest.Test7
{
[Serializable]
public class Info
{
public float number1;
public int number2;
}
[Serializable]
public class InfoBook : ISerializationCallbackReceiver
{
[NonSerialized]
public Dictionary<int, Info> dict = new Dictionary<int, Info>();
[SerializeField]
private List<int> keyList;
[SerializeField]
private List<Info> valueList;
public void OnBeforeSerialize() {
keyList = new List<int>();
valueList = new List<Info>();
var e = dict.GetEnumerator();
while(e.MoveNext()) {
keyList.Add(e.Current.Key);
valueList.Add(e.Current.Value);
}
}
public void OnAfterDeserialize() {
dict.Clear();
for(int i = 0; i < keyList.Count; i++) {
dict[keyList[i]] = valueList[i];
}
keyList = null;
valueList = null;
}
}
public class DictionarySerializationWindow : EditorWindow {
private const string WINDOW_TITLE = "Dictionary Serialization";
public InfoBook infoBook;
void OnEnable() {
titleContent.text = WINDOW_TITLE;
if(infoBook == null) {
infoBook = new InfoBook();
}
}
void OnGUI() {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("id");
EditorGUILayout.LabelField("number1");
EditorGUILayout.LabelField("number2");
EditorGUILayout.EndHorizontal();
var e = infoBook.dict.GetEnumerator();
while(e.MoveNext()) {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(e.Current.Key.ToString());
e.Current.Value.number1 = EditorGUILayout.Slider(e.Current.Value.number1, 0, 100);
e.Current.Value.number2 = EditorGUILayout.IntSlider(e.Current.Value.number2, 0, 100);
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.Space();
if(GUILayout.Button("generate")) {
var info = new Info();
info.number1 = UnityEngine.Random.Range(0, 100);
info.number2 = UnityEngine.Random.Range(0, 100);
infoBook.dict[UnityEngine.Random.Range(1, 1000000)] = info;
}
}
[MenuItem ("Window/Serialization Test/Test 7 - " + WINDOW_TITLE)]
public static void ShowWindow()
{
EditorWindow.GetWindow<DictionarySerializationWindow>();
}
} // class TestWindow7
} // namespace SerializationTest.Test7