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UniverseScience.cs
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/
UniverseScience.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BepInEx;
using HarmonyLib;
using xiaoye97;
using UnityEngine;
using System.Reflection;
using BepInEx.Configuration;
namespace UniverseScience
{
[BepInDependency("me.xiaoye97.plugin.Dyson.LDBTool", BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin("Gnimaerd.DSP.plugin.UniverseScience", "UniverseScience", "1.0")]
public class UniverseScience : BaseUnityPlugin
{
private Sprite iconA;
private Sprite iconB;
private Sprite iconC;
public static ConfigEntry<bool> ActiveCustomizeRate;
public static ConfigEntry<float> CustomRate;
//public static int tickcount = 0;
void Start()
{
var ab = AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream("UniverseScience.finalscienceicons"));
iconA = ab.LoadAsset<Sprite>("UniverseCollider");
iconB = ab.LoadAsset<Sprite>("TruthMatrix2");
iconC = ab.LoadAsset<Sprite>("Seek");
LDBTool.PreAddDataAction += AddTranslate;
LDBTool.PostAddDataAction += AddNewProtos;
//Harmony.CreateAndPatchAll(typeof(UniverseScience));
}
/*
[HarmonyPrefix]
[HarmonyPatch(typeof(FactorySystem), "GameTick")]
*/
void AddNewProtos()
{
var oriProductionRecipe = LDB.recipes.Select(75);
var oriBuildingRecipe = LDB.recipes.Select(39);
var oriItem = LDB.items.Select(2310);
var oriMatrix = LDB.items.Select(6006);
//宇宙对撞机
var UniverseColliderRecipe = oriBuildingRecipe.Copy();
var UniverseCollider = oriItem.Copy();
UniverseColliderRecipe.ID = 455;
UniverseColliderRecipe.Name = "宇宙对撞机";
UniverseColliderRecipe.name = "宇宙对撞机".Translate();
UniverseColliderRecipe.Items = new int[] { 1125, 1205, 1403, 1305 };
UniverseColliderRecipe.ItemCounts = new int[] { 300, 300, 150, 200 };
UniverseColliderRecipe.Results = new int[] { 9449 };
UniverseColliderRecipe.ResultCounts = new int[] { 1 };
UniverseColliderRecipe.GridIndex = 2211;
Traverse.Create(UniverseColliderRecipe).Field("_iconSprite").SetValue(iconA);
UniverseColliderRecipe.TimeSpend = 60;
UniverseColliderRecipe.preTech = LDB.techs.Select(1508);
UniverseCollider.ID = 9449;
UniverseCollider.Name = "宇宙对撞机";
UniverseCollider.name = "宇宙对撞机".Translate();
UniverseCollider.Description = "宇宙对撞机描述";
UniverseCollider.description = "宇宙对撞机描述".Translate();
UniverseCollider.BuildIndex = 510;
UniverseCollider.GridIndex = 2211;
UniverseCollider.handcraft = UniverseColliderRecipe;
UniverseCollider.handcrafts = new List<RecipeProto> { UniverseColliderRecipe };
UniverseCollider.maincraft = UniverseColliderRecipe;
UniverseCollider.recipes = new List<RecipeProto> { UniverseColliderRecipe };
UniverseCollider.makes = new List<RecipeProto>();
UniverseCollider.prefabDesc = oriItem.prefabDesc.Copy();
UniverseCollider.prefabDesc.assemblerRecipeType = ERecipeType.Research;
UniverseCollider.prefabDesc.workEnergyPerTick = 10000000;
UniverseCollider.prefabDesc.idleEnergyPerTick = 500000;
Traverse.Create(UniverseCollider).Field("_iconSprite").SetValue(iconA);
//Product
var TruthMatrixRecipe = oriProductionRecipe.Copy();
var TruthMatrix = oriMatrix.Copy();
TruthMatrixRecipe.Type = ERecipeType.Research;
TruthMatrixRecipe.ID = 456;
TruthMatrixRecipe.Name = "真理矩阵";
TruthMatrixRecipe.name = "真理矩阵".Translate();
TruthMatrixRecipe.Items = new int[] { 6006, 1120 };
TruthMatrixRecipe.ItemCounts = new int[] { 1, 1 };
TruthMatrixRecipe.Results = new int[] { 9450 };
TruthMatrixRecipe.ResultCounts = new int[] { 1 };
TruthMatrixRecipe.GridIndex = 1707;
Traverse.Create(TruthMatrixRecipe).Field("_iconSprite").SetValue(iconB);
TruthMatrixRecipe.TimeSpend = 900;
TruthMatrixRecipe.preTech = LDB.techs.Select(1508);
TruthMatrix.ID = 9450;
TruthMatrix.Name = "真理矩阵";
TruthMatrix.name = "真理矩阵".Translate();
TruthMatrix.Potential = 2147483647;
TruthMatrix.Description = "真理矩阵描述";
TruthMatrix.description = "真理矩阵描述".Translate();
TruthMatrix.GridIndex = 1707;
TruthMatrix.maincraft = TruthMatrixRecipe;
TruthMatrix.recipes = new List<RecipeProto> { TruthMatrixRecipe };
Traverse.Create(TruthMatrix).Field("_iconSprite").SetValue(iconB);
//真理矩阵分解公式
var TruthSeekRecipe = TruthMatrixRecipe.Copy();
TruthSeekRecipe.Explicit = true;
TruthSeekRecipe.Type = ERecipeType.Research;
TruthSeekRecipe.ID = 457;
TruthSeekRecipe.Name = "探知真理";
TruthSeekRecipe.name = "探知真理".Translate();
TruthSeekRecipe.Description = "探知真理描述";
TruthSeekRecipe.description = "探知真理描述".Translate();
TruthSeekRecipe.Items = new int[] { 9450 };
TruthSeekRecipe.ItemCounts = new int[] { 1 };
TruthSeekRecipe.Results = new int[] { 6001, 6002, 6003, 6004, 6005 };
TruthSeekRecipe.ResultCounts = new int[] { 2, 2, 2, 2, 2 };
TruthSeekRecipe.GridIndex = 1708;
Traverse.Create(TruthSeekRecipe).Field("_iconSprite").SetValue(iconC);
TruthSeekRecipe.TimeSpend = 900;
TruthSeekRecipe.preTech = LDB.techs.Select(1508);
//宇宙矩阵增加可制作的配方
oriMatrix.makes = new List<RecipeProto> { TruthMatrixRecipe };
//真理矩阵增加可制作的配方
TruthMatrix.makes = new List<RecipeProto>{ TruthSeekRecipe };
//将这些新东西加入到游戏中
LDBTool.PostAddProto(ProtoType.Recipe, UniverseColliderRecipe);
LDBTool.PostAddProto(ProtoType.Recipe, TruthMatrixRecipe);
LDBTool.PostAddProto(ProtoType.Recipe, TruthSeekRecipe);
LDBTool.PostAddProto(ProtoType.Item, UniverseCollider);
LDBTool.PostAddProto(ProtoType.Item, TruthMatrix);
try
{
LDBTool.SetBuildBar(5, 10, 9449);
}
catch (Exception)
{
}
}
void AddTranslate()
{
StringProto recipeName = new StringProto();
StringProto desc = new StringProto();
StringProto recipe2Name = new StringProto();
StringProto desc2 = new StringProto();
StringProto recipe3Name = new StringProto();
StringProto desc3 = new StringProto();
recipeName.ID = 10553;
recipeName.Name = "宇宙对撞机";
recipeName.name = "宇宙对撞机";
recipeName.ZHCN = "宇宙对撞机";
recipeName.ENUS = "Universe collider";
recipeName.FRFR = "Universe collider";
desc.ID = 10554;
desc.Name = "宇宙对撞机描述";
desc.name = "宇宙对撞机描述";
desc.ZHCN = "如果用恒星级的能量探究宇宙矩阵的奥秘呢?";
desc.ENUS = "What if we use the energy of stars to explore the mystery of the universe matrix?";
desc.FRFR = "What if we use the energy of stars to explore the mystery of the universe matrix?";
recipe2Name.ID = 10555;
recipe2Name.Name = "真理矩阵";
recipe2Name.name = "真理矩阵";
recipe2Name.ZHCN = "真理矩阵";
recipe2Name.ENUS = "Truth matrix";
recipe2Name.FRFR = "Truth matrix";
desc2.ID = 10556;
desc2.Name = "真理矩阵描述";
desc2.name = "真理矩阵描述";
desc2.ZHCN = "这个美妙的方块中包含着宇*的真理和万物的法则。面对着真**阵,仿佛一切***都****了,但**********吗?";
desc2.ENUS = "This wonderful square contains the truth of the univ**se and the law of everything. Facing the tr*** **trix, everything seems to ** ***********. But is ** ***** **?";
desc2.FRFR = "This wonderful square contains the truth of the univ**se and the law of everything. Facing the tr*** **trix, everything seems to ** ***********. But is ** ***** **?";
recipe3Name.ID = 10557;
recipe3Name.Name = "探知真理";
recipe3Name.name = "探知真理";
recipe3Name.ZHCN = "探知真理";
recipe3Name.ENUS = "Exploring the truth";
recipe3Name.FRFR = "Exploring the truth";
desc3.ID = 10558;
desc3.Name = "探知真理描述";
desc3.name = "探知真理描述";
desc3.ZHCN = "触摸造*主。";
desc3.ENUS = "Touch the Crea*or.";
desc3.FRFR = "Touch the Crea*or";
LDBTool.PreAddProto(ProtoType.String, recipeName);
LDBTool.PreAddProto(ProtoType.String, desc);
LDBTool.PreAddProto(ProtoType.String, recipe2Name);
LDBTool.PreAddProto(ProtoType.String, desc2);
LDBTool.PreAddProto(ProtoType.String, recipe3Name);
LDBTool.PreAddProto(ProtoType.String, desc3);
}
/*
void AddTranslate2()
{
StringProto recipe2Name = new StringProto();
StringProto desc2 = new StringProto();
recipe2Name.ID = 10549;
recipe2Name.Name = "熔炉采矿机B型";
recipe2Name.name = "熔炉采矿机B型";
recipe2Name.ZHCN = "熔炉采矿机 B型";
recipe2Name.ENUS = "Smelter Mining Machine B";
recipe2Name.FRFR = "Smelter Mining Machine B";
desc2.ID = 10550;
desc2.Name = "熔炉采矿机B型描述";
desc2.name = "熔炉采矿机B型描述";
desc2.ZHCN = "在完成对矿产的采集后,自动将矿物熔炼为一级产物(磁铁、玻璃、铜块等)输出。";
desc2.ENUS = "Mine minerals then automatically smelt the minerals into primary products (magnet, glass, copper ingot, etc.) and output them.";
desc2.FRFR = "Mine minerals then automatically smelt the minerals into primary products (magnet, glass, copper ingot, etc.) and output them.";
LDBTool.PreAddProto(ProtoType.String, recipe2Name);
LDBTool.PreAddProto(ProtoType.String, desc2);
}
void AddTranslate3()
{
StringProto recipe3Name = new StringProto();
StringProto desc3 = new StringProto();
recipe3Name.ID = 10551;
recipe3Name.Name = "化工采矿机C型";
recipe3Name.name = "化工采矿机C型";
recipe3Name.ZHCN = "化工采矿机 C型";
recipe3Name.ENUS = "Chemical Mining Machine C";
recipe3Name.FRFR = "Chemical Mining Machine C";
desc3.ID = 10552;
desc3.Name = "化工采矿机C型描述";
desc3.name = "化工采矿机C型描述";
desc3.ZHCN = "采集可燃冰输出石墨烯(氢气会被浪费),采集刺笋晶体输出碳纳米管。";
desc3.ENUS = "Mine fire ice, output graphene. Mine spiniform stalagmite crystal, output carbon nanotube.";
desc3.FRFR = "Mine fire ice, output graphene. Mine spiniform stalagmite crystal, output carbon nanotube.";
LDBTool.PreAddProto(ProtoType.String, recipe3Name);
LDBTool.PreAddProto(ProtoType.String, desc3);
}
*/
}
}