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GraphImplementation.cs
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GraphImplementation.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VisualVoronoi
{
class GraphImplementation : VoronoiGraph
{
public enum ColorData
{
OCEAN = 0x44447A,
SHALLOW_OCEAN = 0x4488AA,
DEEPER_OCEAN = 0x222255,
LAKE = 0x336699,
BEACH = 0xA09077,
SNOW = 0xFFFFFF,
TUNDRA = 0xBBBBAA,
BARE = 0x888888,
SCORCHED = 0x555555,
TAIGA = 0x99AA77,
SHRUBLAND = 0x889977,
TEMPERATE_DESERT =0xC9D29B,
TEMPERATE_RAIN_FOREST = 0x448855,
TEMPERATE_DECIDUOUS_FOREST = 0x679459,
GRASSLAND = 0x88AA55,
SUBTROPICAL_DESERT = 0xD2B98B,
ICE = 0x99FFFF,
MARSH = 0x2F6666,
TROPICAL_RAIN_FOREST = 0x337755,
TROPICAL_SEASONAL_FOREST = 0x559944,
COAST = 0x33335A,
LAKESHORE = 0x25588,
RIVER = 0x225588
};
public GraphImplementation(Voronoi v, int numLloyd, Random r, bool more) : base(v, numLloyd, r, more)
{
OCEAN = GetColor(ColorData.OCEAN);
LAKE = GetColor(ColorData.LAKE);
BEACH = GetColor(ColorData.BEACH);
RIVER = GetColor(ColorData.RIVER);
}
protected override Enum GetBiome(Center p)
{
if (p.ocean)
{
if (p.elevation > 0.9)
return ColorData.OCEAN;
else if (p.elevation > 0.3)
return ColorData.OCEAN;
else
return ColorData.OCEAN;
}
else if (p.water)
{
if (p.elevation < 0.1)
return ColorData.MARSH;
else if (p.elevation > 0.8)
return ColorData.ICE;
else
return ColorData.LAKE;
}
else if (p.coast)
{
return ColorData.BEACH;
}
else if (p.elevation > 0.8)
{
if (p.moisture > 0.50)
return ColorData.SNOW;
else if (p.moisture > 0.33)
return ColorData.TUNDRA;
else if (p.moisture > 0.16)
return ColorData.BARE;
else
return ColorData.SCORCHED;
}
else if (p.elevation > 0.6)
{
if (p.moisture > 0.66)
return ColorData.TAIGA;
else if (p.moisture > 0.33)
return ColorData.SHRUBLAND;
else
return ColorData.TEMPERATE_DESERT;
}
else if (p.elevation > 0.3)
{
if (p.moisture > 0.83)
return ColorData.TEMPERATE_RAIN_FOREST;
else if (p.moisture > 0.5)
return ColorData.TEMPERATE_DECIDUOUS_FOREST;
else if (p.moisture > 0.16)
return ColorData.GRASSLAND;
else
return ColorData.TEMPERATE_DESERT;
}
else
{
if (p.moisture > 0.66)
return ColorData.TROPICAL_RAIN_FOREST;
else if (p.moisture > 0.33)
return ColorData.TROPICAL_SEASONAL_FOREST;
else if (p.moisture > 0.16)
return ColorData.GRASSLAND;
else
return ColorData.SUBTROPICAL_DESERT;
}
}
protected override Color GetColor(Enum biome)
{
ColorData sel = (ColorData)biome;
int colorCode = (int)sel;
int r = (colorCode & (0xFF0000)) >> 16;
int g = (colorCode & (0x00FF00)) >> 8;
int b = colorCode & (0x0000FF);
return Color.FromArgb(r, g, b);
}
}
}