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Later we can all required information for instancing scene:
fnsetup(mutcommands:Commands,asset_server:Res<AssetServer>){let player = commands.spawn_empty().id();let scene = asset_server.instance::<ProfilePage>(player);
commands.add(scene);}
The text was updated successfully, but these errors were encountered:
jkb0o
changed the title
[eml] allow to bind eml loaded from asset
[eml] allow to bind to eml-based assets
Dec 16, 2022
After #5 (and may be #1 ) will be implemented, it will be possible to select elements as entities using
ess selector
and provide bindings for them:Later we can all required information for instancing scene:
The text was updated successfully, but these errors were encountered: