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Note: We might want this filter to be optional, and thus set as a flag on the IO server and not in the WebApp.
Conciderations:
Input will be 100% accurate with all neccesary data from DCS. Without any filtering, the chance of correct estimation on size and type has to be 100%.
Filter will have to classify group type based on group composition
Some modifier to accuracy based on multiple units "seeing" the same group will be needed
Do we want to split information based on source? I.e. all AWACS intel goes directly on the map (pretty accurate aquisition system), while SOF intel might go to a list (text message type report) and have to be added by AOC.
Basic Logic:
Accurate group size and types from DCS --> [Filtering function] --> Output list of estimated size and type
Parameters:
Factor for the units ability to give accurate intel: Reduction factor based on range to target (0.0-1.0)
Reduction factor based on unit type and its estimated abilities. Groups can be mixed, so this needs to be taken into account
The text was updated successfully, but these errors were encountered:
There should be a falloff based on detection range. So 1 maybe out to 20% of detection range for a system based on optical identifaction, but maybe 1 out to 70% of the DR for an older radar system.
I think it would be most efficient to discuss these rules after we have made a working version showing all map markers.
When we have a working version up and running, we can run some test mission(s) and try to see situations where markers or details should be hidden. Maybe invite other players to get other rule ideas?
Also, I think all this logic should be kept server-side. The client webapp should only receive what is intended for the user to see (except convenience view toggles, ofc)
Note: We might want this filter to be optional, and thus set as a flag on the IO server and not in the WebApp.
Conciderations:
Basic Logic:
Accurate group size and types from DCS --> [Filtering function] --> Output list of estimated size and type
Parameters:
Reduction factor based on range to target (0.0-1.0)
Reduction factor based on unit type and its estimated abilities. Groups can be mixed, so this needs to be taken into account
The text was updated successfully, but these errors were encountered: