/
server.go
860 lines (732 loc) · 19.8 KB
/
server.go
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package server
import (
"encoding/json"
"errors"
"fmt"
"log"
"net"
"net/http"
"os"
"os/exec"
"path/filepath"
"strconv"
"strings"
"syscall"
"time"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"github.com/jlmeeker/mcmanager/auth"
"github.com/jlmeeker/mcmanager/forms"
"github.com/jlmeeker/mcmanager/paper"
"github.com/jlmeeker/mcmanager/rcon"
"github.com/jlmeeker/mcmanager/releases"
"github.com/jlmeeker/mcmanager/spigot"
"github.com/jlmeeker/mcmanager/storage"
"github.com/jlmeeker/mcmanager/vanilla"
)
// HOSTNAME is where we store the flag value
var HOSTNAME = "localhost"
// Java version commands
var (
Java8 string
Java16 string
)
// Hostname takes the flag value and calculates the best attempt at a hostname
func Hostname(flagValue string) {
var hn string
if flagValue != "" {
hn = flagValue
} else {
goHostName, err := os.Hostname()
if err == nil {
hn = goHostName
}
}
HOSTNAME = hn
}
//AuthorizeMiddleware middleware
func AuthorizeMiddleware() gin.HandlerFunc {
return func(c *gin.Context) {
playerName, _ := c.Cookie("player")
serverID := c.Param("serverid")
action := c.Param("action")
if s, ok := Servers[serverID]; ok {
if s.Deleted {
c.AbortWithStatus(http.StatusNotFound)
return
}
perms := s.PlayerPerms(playerName)
if perms[action].Allowed {
c.Next()
return
}
}
c.AbortWithStatus(http.StatusUnauthorized)
}
}
// Servers is the global list of managed servers
var Servers = make(map[string]Server)
// Server is an instance of a server, tracked during runtime
type Server struct {
AutoStart bool `json:"autostart"`
Deleted bool `json:"deleted"`
Flavor string `json:"flavor"`
MaxMem string `json:"maxmem"`
MinMem string `json:"minmem"`
Name string `json:"name"`
Owner string `json:"owner"`
Props Properties `json:"properties"`
Release string `json:"release"`
UUID string `json:"uuid"`
}
// NewServer creates a new instance of Server, and sets up the serverdir
func NewServer(owner string, formData forms.NewServer, port int) (Server, error) {
var s = Server{
Name: formData.Name,
Owner: owner,
Flavor: formData.Flavor,
Release: formData.Release,
AutoStart: formData.AutoStart,
}
var err error
var suuid uuid.UUID
var pUUID string
for err == nil {
suuid, err = uuid.NewRandom()
s.UUID = suuid.String()
if !releases.FlavorIsValid(s.Flavor) {
err = errors.New("invalid flavor")
}
if port == 0 {
err = errors.New("unable to find an available port")
}
// attempt download first (no-op if it exists)
err = s.DownloadJar()
err = storage.MakeServerDir(s.UUID)
err = writeDefaultPropertiesFile(s.ServerDir())
err = s.RefreshProperties()
s.Props.set("enable-rcon", "true")
s.Props.set("gamemode", formData.GameMode)
s.Props.set("rcon.password", "admin")
s.Props.set("motd", formData.MOTD)
s.Props.setPort(port)
s.Props.set("level-type", formData.WorldType)
if formData.Seed != "" {
s.Props.set("level-seed", formData.Seed)
}
if formData.Whitelist {
s.Props.enableWhiteList()
}
if formData.Hardcore {
s.Props.set("hardcore", "true")
}
if !formData.PVP {
s.Props.set("pvp", "false")
}
err = s.SaveProps()
err = acceptEULA(s.ServerDir())
err = storage.DeployJar(s.Flavor, s.Release, s.UUID)
err = s.SaveManagedJSON()
pUUID, err = auth.PlayerUUIDLookup(owner)
err = s.AddOpOffline(owner, pUUID, true)
if s.WhitelistEnabled() {
err = s.AddWhitelistOffline(owner, pUUID, true)
}
err = storage.SetupServerBackup(s.UUID)
storage.AuditWrite(s.Owner, "create", fmt.Sprintf("created server %s", s.UUID))
break
}
if err == nil && formData.StartNow {
err = s.Start()
}
return s, err
}
// loadManagedJSON reads in the managed.json file
// Does NOT read in server.properties (will likely be stale)
func loadManagedJSON(serverDir string) (Server, error) {
var s Server
var err error
b, err := os.ReadFile(filepath.Join(serverDir, "managed.json"))
if err != nil {
return s, err
}
err = json.Unmarshal(b, &s)
return s, err
}
// LoadServer creates a new instance of Server from an existing serverdir
func LoadServer(serverDir string) (Server, error) {
var s Server
var err error
for err == nil {
s, err = loadManagedJSON(serverDir)
err = s.RefreshProperties()
break
}
// Save here to get new properties written to managed.json
return s, s.SaveManagedJSON()
}
// LoadServers loads servers from disk and caches results
func LoadServers() error {
var servers = make(map[string]Server)
var basedir = filepath.Join(storage.STORAGEDIR, "servers")
entries, err := os.ReadDir(basedir)
if err != nil {
return err
}
for _, entry := range entries {
if entry.IsDir() {
var name = entry.Name()
var entrydir = filepath.Join(basedir, name)
s, err := LoadServer(entrydir)
if err != nil {
fmt.Printf("error loading %s: %s\n", entrydir, err.Error())
} else {
servers[s.UUID] = s
}
}
}
Servers = servers
return nil
}
// AddOpOffline will add a user as an op
// the force option is to ignore errors from loading the ops.json file
// like happens when one doesn't exist.
func (s *Server) AddOpOffline(opName, uuid string, force bool) error {
opName = strings.TrimSpace(opName)
if opName == "" {
return fmt.Errorf("cannot op that user")
}
ops, err := s.LoadOps()
if err != nil && force == false {
return err
}
var o = Op{
UUID: uuid,
Name: opName,
Level: 4,
BypassPlayerLimit: true,
}
ops = append(ops, o)
storage.AuditWrite("server_AddOpOffline", "create", fmt.Sprintf("opped %s on %s", opName, s.UUID))
return s.SaveOps(ops)
}
// AddOpOnline will add a user as an op using rcon
func (s *Server) AddOpOnline(opName string) error {
opName = strings.TrimSpace(opName)
if opName == "" {
return fmt.Errorf("cannot op that user")
}
if err := s.Backup(fmt.Sprintf("before op %s", opName)); err != nil {
return err
}
if _, err := s.rcon(fmt.Sprintf("op %s", opName)); err != nil {
return err
}
storage.AuditWrite("server_AddOpOnline", "op:add", fmt.Sprintf("opped %s on %s", opName, s.UUID))
if err := s.Backup(fmt.Sprintf("after op %s", opName)); err != nil {
return err
}
return s.AddWhitelistOnline(opName)
}
// AddWhitelistOffline will instruct the server to whitelist a player
func (s *Server) AddWhitelistOffline(playerName, uuid string, force bool) error {
playerName = strings.TrimSpace(playerName)
if playerName == "" {
return fmt.Errorf("cannot whitelist that user")
}
wlps, err := s.LoadWhitelist()
if err != nil && force == false {
return err
}
var p = WLPlayer{
UUID: uuid,
Name: playerName,
}
wlps = append(wlps, p)
storage.AuditWrite("server_AddWhitelistOffline", "create", fmt.Sprintf("whitelisted %s on %s", playerName, s.UUID))
return s.SaveWhitelist(wlps)
}
// AddWhitelistOnline will instruct the server to whitelist a player
func (s *Server) AddWhitelistOnline(playerName string) error {
if !s.WhitelistEnabled() {
return nil
}
playerName = strings.TrimSpace(playerName)
if playerName == "" {
return fmt.Errorf("cannot whitelist that user")
}
if err := s.Backup(fmt.Sprintf("before whitelist %s", playerName)); err != nil {
return err
}
if _, err := s.rcon(fmt.Sprintf("whitelist add %s", playerName)); err != nil {
return err
}
storage.AuditWrite("server_AddWhitelistOnline", "whitelist:add", fmt.Sprintf("whitelisted %s on %s", playerName, s.UUID))
if err := s.Backup(fmt.Sprintf("after whitelist %s", playerName)); err != nil {
return err
}
return nil
}
// Backup will instruct the server to perform a save-all operation
func (s *Server) Backup(message string) error {
return storage.GitCommit(s.UUID, message)
}
// Day will instruct the server to set the time to day
func (s *Server) Day() error {
_, err := s.rcon("time set day")
if err != nil {
return err
}
return nil
}
// Delete is WAY scary!!!
func (s *Server) Delete() error {
// Stop it
if err := s.Stop(0); err != nil {
return err
}
s.AutoStart = false
s.Deleted = true
s.SaveManagedJSON()
return s.Backup("deleted")
}
// DownloadJar downloads the server jar
func (s *Server) DownloadJar() error {
var err error
// attempt download first (no-op if it exists)
if !storage.JarExists(s.Flavor, s.Release) {
switch s.Flavor {
case "vanilla":
err = vanilla.DownloadReleases([]string{s.Release})
case "spigot":
err = spigot.Build(s.Release)
case "paper":
err = paper.DownloadReleases([]string{s.Release})
}
}
return err
}
// IsOp returns if a given player name is found in the list of server ops
func (s *Server) IsOp(player string) bool {
var ops = s.Ops()
for _, op := range ops {
if op.Name == player {
return true
}
}
return false
}
// IsOwner returns if a given player name the server owner
func (s *Server) IsOwner(player string) bool {
if player == s.Owner {
return true
}
return false
}
// IsRunning attempts to determine if the server is running by checking rcon connect
func (s *Server) IsRunning() bool {
conn, err := net.Dial("tcp", "localhost:"+s.Props["rcon.port"])
if err == nil {
conn.Close()
return true
}
return false
}
// LoadOps will read in the contents of the server's ops.json file
func (s *Server) LoadOps() ([]Op, error) {
var o []Op
b, err := os.ReadFile(filepath.Join(s.ServerDir(), "ops.json"))
if err != nil {
return o, err
}
err = json.Unmarshal(b, &o)
if err != nil {
return o, err
}
return o, nil
}
// LoadWhitelist will read in the contents of the server's ops.json file
func (s *Server) LoadWhitelist() ([]WLPlayer, error) {
var wlps []WLPlayer
b, err := os.ReadFile(filepath.Join(s.ServerDir(), "whitelist.json"))
if err != nil {
return wlps, err
}
err = json.Unmarshal(b, &wlps)
if err != nil {
return wlps, err
}
return wlps, nil
}
// Ops will return a list of ops contained in the server's ops.json file (a zero-error equivalent of LoadOps)
func (s *Server) Ops() []Op {
ops, err := s.LoadOps()
if err != nil {
fmt.Printf("ERROR loading ops: %s\n", err.Error())
}
return ops
}
// PlayerIsOp checks if the given player name is in the lits of ops
func (s *Server) PlayerIsOp(playerName string) bool {
ops := s.Ops()
for _, op := range ops {
if op.Name == playerName {
return true
}
}
return false
}
// PlayerIsWhitelisted checks if the given player name is in the lits of ops
func (s *Server) PlayerIsWhitelisted(playerName string) bool {
wlist, _ := s.LoadWhitelist()
for _, p := range wlist {
if p.Name == playerName {
return true
}
}
return false
}
// PlayerPerms returns the server permissions of the given player name
func (s *Server) PlayerPerms(playerName string) Permissions {
var perms = PermissionsPlayer()
for _, op := range s.Ops() {
if op.Name == playerName {
perms = PermissionsOp()
break
}
}
if playerName == s.Owner {
perms = PermissionsOwner()
}
return perms
}
// Players gets player list
func (s *Server) Players() []string {
var players []string
reply, err := s.rcon("list")
if err != nil {
return players
}
parts := strings.Split(reply, ":")
if len(parts) < 2 {
return players
}
players = strings.Split(strings.TrimSpace(parts[1]), ",")
return players
}
// RefreshProperties reads in the server.properties values
func (s *Server) RefreshProperties() error {
p, err := loadProperties(s.ServerDir())
if err == nil {
s.Props = p
}
return err
}
// Regen generates a new world
func (s *Server) Regen() error {
var err error
var running = s.IsRunning()
for err == nil {
if running {
err = s.Stop(0)
}
err = storage.EraseServerFile(s.UUID, "logs")
err = storage.EraseServerFile(s.UUID, "world")
err = storage.EraseServerFile(s.UUID, "world_nether")
err = storage.EraseServerFile(s.UUID, "world_the_end")
err = storage.EraseServerFile(s.UUID, ".git")
err = storage.SetupServerBackup(s.UUID)
err = LoadServers()
if running {
err = s.Start()
}
break
}
return err
}
// Rcon sends a message to the server's rcon
func (s *Server) rcon(msg string) (string, error) {
//fmt.Printf("server send rcon: %s\n", msg)
return rcon.Send(msg, s.Props["rcon.port"], s.Props["rcon.password"])
}
// Save will instruct the server to perform a save-all operation
func (s *Server) Save() error {
_, err := s.rcon("save-all")
if err != nil {
return err
}
return nil
}
// SaveManagedJSON writes the server config to disk
func (s *Server) SaveManagedJSON() error {
b, err := json.MarshalIndent(s, "", " ")
if err != nil {
return err
}
return os.WriteFile(filepath.Join(s.ServerDir(), "managed.json"), b, 0640)
}
// SaveOps will save the provided ops to the server's ops.json (overwrites the contents)
func (s *Server) SaveOps(ops []Op) error {
b, err := json.MarshalIndent(ops, "", " ")
if err != nil {
return err
}
return os.WriteFile(filepath.Join(s.ServerDir(), "ops.json"), b, 0640)
}
// SaveProps will save the properties into server.properties
func (s *Server) SaveProps() error {
return s.Props.writeToFile(s.ServerDir())
}
// SaveWhitelist will save the provided ops to the server's ops.json (overwrites the contents)
func (s *Server) SaveWhitelist(wlps []WLPlayer) error {
b, err := json.MarshalIndent(wlps, "", " ")
if err != nil {
return err
}
return os.WriteFile(filepath.Join(s.ServerDir(), "whitelist.json"), b, 0640)
}
// ServerDir builds the path to the server storage dir
func (s *Server) ServerDir() string {
return filepath.Join(storage.SERVERDIR, s.UUID)
}
// Start starts the server (expected to be run as a goroutine)
func (s Server) Start() error {
if s.IsRunning() {
return errors.New("server already running")
}
if s.MaxMem == "" {
s.MaxMem = "6G"
}
if s.MinMem == "" {
s.MinMem = s.MaxMem
}
// Minecraft v1.17 started requiring Java 16 so we set that as the default version
var javaBin = Java16
if strings.Contains(s.Release, "1.16") {
javaBin = Java8
}
var args = []string{
"-Xms" + s.MinMem,
"-Xmx" + s.MaxMem,
"-XX:+UseG1GC",
"-XX:+ParallelRefProcEnabled",
"-XX:MaxGCPauseMillis=200",
"-XX:+UnlockExperimentalVMOptions",
"-XX:+DisableExplicitGC",
"-XX:+AlwaysPreTouch",
"-XX:G1NewSizePercent=30",
"-XX:G1MaxNewSizePercent=40",
"-XX:G1HeapRegionSize=8M",
"-XX:G1ReservePercent=20",
"-XX:G1HeapWastePercent=5",
"-XX:G1MixedGCCountTarget=4",
"-XX:InitiatingHeapOccupancyPercent=15",
"-XX:G1MixedGCLiveThresholdPercent=90",
"-XX:G1RSetUpdatingPauseTimePercent=5",
"-XX:SurvivorRatio=32",
"-XX:+PerfDisableSharedMem",
"-XX:MaxTenuringThreshold=1",
"-Dusing.aikars.flags=https://mcflags.emc.gs",
"-Daikars.new.flags=true",
"-jar", s.Release + ".jar",
"--nogui"}
var cwd = s.ServerDir()
var cmd = exec.Command(javaBin, args...)
cmd.Dir = cwd
cmd.SysProcAttr = &syscall.SysProcAttr{
Setpgid: true,
Pgid: 0,
}
err := cmd.Start()
if err != nil {
return err
}
return cmd.Process.Release()
}
// Stop broadcasts a message to the server then stops it after the delay
func (s *Server) Stop(delay int) error {
if !s.IsRunning() {
return nil
}
if _, err := s.rcon(fmt.Sprintf("/say Server shutting down in %d seconds", delay)); err != nil {
return err
}
time.Sleep(time.Duration(delay) * time.Second)
if _, err := s.rcon("stop"); err != nil {
return err
}
for s.IsRunning() {
time.Sleep(1 * time.Second)
}
return nil
}
func (s *Server) Upgrade() error {
log.Printf("upgrading %s", s.Name)
var wasRunning = s.IsRunning()
var err error
if wasRunning {
err = s.Stop(0)
if err != nil {
return err
}
}
err = s.Backup("pre upgrade")
if err != nil {
return err
}
switch s.Flavor {
case "vanilla", "spigot":
s.Release = vanilla.Releases.Latest.Release
case "paper":
s.Release = paper.Releases.Latest.Release
}
err = s.SaveManagedJSON()
if err != nil {
return err
}
err = s.DownloadJar()
if err != nil {
return err
}
err = storage.DeployJar(s.Flavor, s.Release, s.UUID)
if err != nil {
return err
}
err = s.Backup("post upgrade")
if err != nil {
return err
}
if wasRunning {
err = s.Start()
}
return err
}
// WebView returns a web-formatted view of the server
func (s *Server) WebView(playerName string) WebView {
var ops []string
for _, op := range s.Ops() {
ops = append(ops, op.Name)
}
s.RefreshProperties()
return WebView{
AutoStart: s.AutoStart,
Flavor: s.Flavor,
GameMode: s.Props.get("gamemode"),
Hardcore: s.Props.get("hardcore"),
MOTD: s.Props.get("motd"),
Name: s.Name,
Ops: strings.Join(ops, ", "),
Owner: s.Owner,
Permissions: s.PlayerPerms(playerName),
Players: s.Players(),
PVP: s.Props.get("pvp"),
Port: s.Props.get("server-port"),
Release: s.Release,
Running: s.IsRunning(),
Seed: s.Props.get("level-seed"),
UUID: s.UUID,
WhiteListEnabled: s.WhitelistEnabled(),
WhiteList: s.Whitelist(),
WorldType: s.Props.get("level-type"),
}
}
// WeatherClear will instruct the server to perform a save-all operation
func (s *Server) WeatherClear() error {
_, err := s.rcon("weather clear")
if err != nil {
return err
}
return nil
}
// Whitelist returns the list of whitelisted players
func (s *Server) Whitelist() string {
reply, err := s.rcon("whitelist list")
if err != nil {
return ""
}
parts := strings.Split(reply, ":")
if len(parts) < 2 {
return ""
}
return parts[1]
}
// WhitelistEnabled will instruct the server to whitelist a player
func (s *Server) WhitelistEnabled() bool {
return s.Props.get("white-list") == "true"
}
// WebView web view of a server instance
type WebView struct {
AutoStart bool `json:"autostart"`
Flavor string `json:"flavor"`
GameMode string `json:"gamemode"`
Hardcore string `json:"hardcore"`
MOTD string `json:"motd"`
Name string `json:"name"`
Ops string `json:"ops"`
Owner string `json:"owner"`
Permissions Permissions `json:"perms"`
Players []string `json:"players"`
Port string `json:"port"`
PVP string `json:"pvp"`
Release string `json:"release"`
Running bool `json:"running"`
Seed string `json:"seed"`
UUID string `json:"uuid"`
WhiteList string `json:"whitelist"`
WhiteListEnabled bool `json:"whitelistenabled"`
WorldType string `json:"worldtype"`
}
// ServersWebView is a web view of a list of servers
func ServersWebView(playerName string) map[string]WebView {
var result = make(map[string]WebView)
for _, s := range ServersWithPlayer(playerName) {
result[s.Name] = s.WebView(playerName)
}
return result
}
//ServersWithPlayer returns a list of servers the Op owns or is an op on
func ServersWithPlayer(playerName string) map[string]Server {
var servers = make(map[string]Server)
for n, s := range Servers {
if !s.Deleted && (s.IsOwner(playerName) || s.IsOp(playerName) || s.PlayerIsWhitelisted(playerName)) {
servers[n] = s
}
}
return servers
}
// NextAvailablePort will return the next available server port
// one should loadServers() before this to ensure accurate data
func NextAvailablePort() int {
var err error
var highest = 25564 // one less than the default server port (we increment it on return)
for err == nil {
// loop over servers and find highest used port number
err = LoadServers() // get current server data
for _, s := range Servers {
port := s.Props.get("server-port")
if port == "" {
continue
}
var portInt int
portInt, err = strconv.Atoi(port)
if portInt > highest {
highest = portInt
}
}
break
}
if err != nil {
fmt.Println(err.Error())
return 0
}
// rcon port is 10k less than the server port
return highest + 1
}
func inList(needle string, haystack []string) bool {
for _, item := range haystack {
if item == needle {
return true
}
}
return false
}