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Cain Anathem

Basics

Trait Value
Name Cain Anathem
Shifter Name Padfoot
Race Shifter
Subrace Wildhunt
Beastial Inspiration Wolf
Level 1
Class Ranger
Language(s) Common, Infernal, Elven
Age 22
Height 5'10"
Weight 145lbs
Speed 30ft
Hair Color Silver Blue
Eye Color Ice Blue
Alignment True Neutral
Background Outlander
Origin Hunter-gatherer
Tool Proficiencies Flute
Personality Trait I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
Ideal Life is like the seasons, in constant change, and we must change with it
Bond Those who earn my trust are the most important thing in my life, even while far away from me.
Flaw There's no room for caution in a life lived to the fullest

Race

Shifter

Wildhunt

  • Shifting
    • Gives temporary hit points equal to 1d6 plus constitution modifier
  • Shifting Feature
    • While shifted you have advantage on Wisdom checks, and no creature within 30ft of you can make an attack roll with advantage against you unless you are incapacitated
  • Ability Score Increase
    • Wis +2
    • Dex +1
  • Darkvision
    • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Skills
    • Survival

Class

Ranger

  • Hit Dice

    • 1d10 per Ranger level
  • Hit Points

    • 10 + Con Mod at First level
    • 1d10 + con mod per level about ranger level
  • Armor

    • Light
    • Medium
    • Shields
  • Weapon

    • Simple
    • Martial
  • Saving Throws

    • Strength
    • Dexterity
  • Skills

    • Nature
    • Stealth
    • Animal Handling
  • Favored Enemy: Fiend

    • Advantage on Wisdom(survival) & Intelligence checks
    • Language
      • Infernal
    • Reason
      • Demons are the reason my parents died, and why I became and urchin.
  • Natural Explorer: Forest

    • When making an Intelligence or Wisdom check, proficiency bonus is doubled
    • When travelling for an hour or more, gain the following benefits:
      • Difficult Terrain doesn't slow your party
      • Party cannot be lost except by magical means
      • Even when engaged, always alert to danger
      • If alone, can move stealthily at a normal pace
      • When foraging, can gather twice the amount
      • While tracking creatures, you can learn the exact number, sizes, and how long ago they passed through

Background

Outlander

  • Origin: Hunter-Gatherer
  • Equipment
    • A staff
    • a hunting trap
    • a pair of deer antlers
    • a set of traveler's clothes
    • a belt pouch containing 10gp
  • Tool Proficiencies
    • a flute/whistle
  • Language:
    • Elvish
  • Skill Proficiencies
    • Athletics
    • Survival
  • Wanderer
    • You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Current Equipment

  • Leather Armor
  • Explorer's Pack
  • Two shortswords
  • A Longbow and 20 arrows in a boot quiver
  • A set of traveler's clothes
  • Hunting trap
  • A set of deer antlers
  • a belt pouch with 10gp

The Past

Cain lost his parents at a young age due to a rogue demon attack while traveling. Being left in the wilds, Cain picked up his father's bow and learned the lay of the lands, and learned to his best how to survive. After a few months of gathering berries, herbs, and whatever other scraps he could,along with practicing with the bow, he started hunting game like rabbit and fox.

Cain grew up in the wilds for the most part, only making his way into town to sell wares such as pelts and meats to tanners and butchers. He can't remember what his parents called him while they were alive, but he does remember scholars and some townsfolk whispering "Canis Anathema" as he walked through the town. It was after hearing these words that he took on "Cain Anathem" as his name; however, he still gives his moniker of "Padfoot".

He still makes his way into town every few weeks, but normally Cain can be found in the surrounding woodlands, like The Cloackwood or the Wood of Sharp Teeth, or camping along with River Chionthar.

Growing up in the wilds has kept Cain in great shape, he wears a light cloak and loose pants to allow for easy movement through the trees while stalking his prey. The cloak is usually dirt brown, but it does get cleaned occasionally and set back to it's grey state; the pants are normally a dark brown, and so long as weather permits, he chooses not to wear shoes.