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Entities should store the openGL texture that is associated with them.
Copies should NOT store extra copies of the image!
Maybe we need a texture class to keep track of which files have been loaded into memory? That or each creature will need a global pointer to a texture.
The text was updated successfully, but these errors were encountered:
Entities should store the openGL texture that is associated with them.
Copies should NOT store extra copies of the image!
Maybe we need a texture class to keep track of which files have been loaded into memory? That or each creature will need a global pointer to a texture.
The text was updated successfully, but these errors were encountered: