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[Brainstorming] Stuckness compendium #120

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Bia10 opened this issue Nov 8, 2021 · 2 comments
Closed

[Brainstorming] Stuckness compendium #120

Bia10 opened this issue Nov 8, 2021 · 2 comments

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@Bia10
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Bia10 commented Nov 8, 2021

This issue serves as repository for all issues relating to bot being stuck unable to proceed without human intervention.
All such issues should be described here.

The generic stuck problem template:

Evidence?

Happens during execution of a profile?
If so, When during execution of a profile stuck occurs?

Can stuckness be resolved by existing unstuck routine?
If NOT so, Can stuckness be resolved by alternative unstuck routine?

Is the stuckness related to pathing/traversing only?
If NOT so, What kind of activities contribute to getting stuck?

Problem description:

Client-sided workaround possible?
If so, What kind of client patch solves the problem?

Further notes:

@Bia10
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Bia10 commented Nov 8, 2021

stuck-6-11

Happens during execution of a profile?
Yes, DurotarGrindTo11

When during execution of a profile stuck occurs?
Movement from one grind spot to another.

Can stuckness be resolved by existing unstuck routine?
No.

Can stuckness be resolved by alternative unstuck routine?
Yes, move 5 feet left then forwards or move 5 feet right then forwards

Is the stuckness related to pathing/traversion only?
Yes

Problem description:
The next node in path is too steep cannot traverse.

Client-sided workaround possible?
Yes

What kind of client patch solves the problem?
Disable steepness check, or make client believe we are at low gradient angle.

@Bia10
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Bia10 commented Nov 9, 2021

image

Happens during execution of a profile?
Yes, DurotarGrindTo14

When during execution of a profile stuck occurs?
Movement from Player.Position to unit's corpse position.

Can stuckness be resolved by existing unstuck routine?
No.

Can stuckness be resolved by alternative unstuck routine?
No, it likely cannot be jumped on.

Is the stuckness related to pathing/traversion only?
Yes

Problem description:
Its stuck trying to loot, but that wont happen since corpse in in different Z plane with no continuous path in from the players Z plane also the x, y is unpathable due to collision.
However proper solution is to loot when in certain radius from corpse.

Client-sided workaround possible?
Yes

What kind of client patch solves the problem?
Disable collision will likely make it pathable below the structure same pos as corpse x, y wise.

@Jnnshschl Jnnshschl closed this as not planned Won't fix, can't repro, duplicate, stale Jan 14, 2024
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