/
GetObjectInfo.cs
42 lines (37 loc) · 1.28 KB
/
GetObjectInfo.cs
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using System;
using System.Collections.Generic;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ClientPackets
{
public class GetObjectInfo : ClientPacket
{
public List<(ushort ObjectId, byte Data)> Objects { get; } = new List<(ushort ObjectId, byte Data)>();
public GetObjectInfo(Client client)
{
Client = client;
PacketType = ClientPacketType.GetObjectInfo;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
Objects.Capacity = message.ReadByte();
for (var i = 0; i < Objects.Capacity; ++i)
{
var objectId = message.ReadUInt16();
var data = message.ReadByte();
Objects.Add((objectId, data));
}
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ClientPacketType.GetObjectInfo);
var count = Math.Min(Objects.Count, byte.MaxValue);
message.Write((byte)count);
for (var i = 0; i < count; ++i)
{
var (ObjectId, Data) = Objects[i];
message.Write(ObjectId);
message.Write(Data);
}
}
}
}