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Warhammer Complete (Testing).dm
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Warhammer Complete (Testing).dm
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#modname "Warhammer Complete TESTING BRANCH"
#description "Testing version of the modpack - use at your own risk, do not report bugs"
#version 1.0
#icon "Warhammer-Complete/ModBanner.tga"
-- Check the Warhammer Changelog file for changes since the Dom5 conversion.
-- Version 1.0: Dom 5 Conversion
-- Added Slaanesh and Tzeentch
-- Removed reclimits on all units except Forsaken
-- Added recpoints for units (they're all multiples of 3, because why not?)
-- Check immortality command - done.
-- Mapmove convert - done.
-- Also look at iron armor/weapons - done.
-- Look at forts, consider making era 1 - done.
-- Check ranged weapons - done.
-- Check spell and effect vals, some will likely have changed - Slaanesh done, double-check Tzeentch.
-- Check UW vals - done.
-- Check modded onebattlespells - done.
-- Descr doesn't need double breaks - done.
-- Mounted units price decrease - good for now.
-- Check flag - done.
-- Decreased weapon lengths by 1
-- Two-handed do a bit more damage now, maybe compensate - done.
-- Fixed bugged Tzeentch warrior axe
-- Changed Tzeentch Daemon Prince's halberd to 3 attacks from 1
-- Deleted Tzeentch warhound and had it use Slaanesh version w/Khorne sprite
-- SLAANESH WARHOST
-- VERSION 1.2 - Some Nerfs
-- Fire and shock resistances removed from all daemons, including heroes and pretenders.
-- Weren't really good reasons to keep them, it was just a straight buff.
-- Chaos armor has 21 prot from 18. Rescost 25 from 17. This is to reflect its sprite and its lore - it had the stats of mail, not plate.
-- Chaos armor forgeable item is now in blood and costs 5 slaves. Findable and un-cursed, like other Chaos items now.
-- Witstealer sword not AP, 4 attacks from 3. Increased att to 3 from 2. Made more expensive, paths now blood and death.
-- Daemon princess random changed from WSD to SD.
-- Avatar of Slaanesh daemon form had Blood 2, changed to B1 and autocosted +50.
-- Avatar forms poisonres +5 to match coldres. Also no longer lifeless - they're alive, just magically.
-- Azazel had a Divine Blessing start of battle spell, removed it - he has H3 anyway. Minor leadership change.
-- Chaos Champ and Exalted Champ costs -10.
-- Health of sorc line decreased to be more human-like.
-- Icon of Slaanesh made unforgeable.
-- Chaos warrior description fix.
-- Chaos fury summon spell name change, summons 7 instead of 8.
-- Chosen w/flail cost fix, should've been 60 but was 70.
-- Minor chaosrec changes, knight cost +10
--VERSION 1.15 - Fucking with balance
-- Chaos Fury size 2 -> 1, cause they look like size 1, and imps are. Prot 6 -> 4.
-- Keeper of Secrets and Daemon Princess spells 1 research level later, Keeper of Secrets 3rd misc slot removed.
-- Marauders buffed slightly: cost 11 -> 10, attack skill 10 -> 11, MR 11 -> 12. Marauder horseman cost 25 -> 20 and increased MR.
-- Bray Shaman has leadership 10 instead of 40.
-- Slaanbull has 80 leadership and no Awe. Health 30 -> 40.
-- Ungor raider (archer) given a dagger, previously had useless kick
-- Removed ambidextrous from Daemon Avatar pretender, she doesn't have hand slots. Changed nametype to new Daemonic.
-- Decreased Daemonette and Seeker defense by 1
-- Champion cost 45 -> 75, Exalted Champ 55 -> 100, Chosen cost 70 -> 60, Chaos Warrior 35 -> 30, Standard Bearer 45 -> 40, Chaos Knight 60 -> 50
-- Gave exalted champ +20 leadership and a helmet.
-- Removed inquisitor from Herald and Cultist, potentially too powerful.
-- Adjusted summon costs for Daemonettes, Seekers and Fiends slightly upward, especially Fiends - they were underpriced.
-- Fiend health 25 -> 20, description changed to reflect their awesome offensive power.
-- Exalted sorc description fix
-- Decreased cost of sorc and exalted sorc by 5...apparently something is putting them 5 over the value shown in the inspector.
-- Increased base rescost of mounted marauder to 6 and knight to 20, as per vanilla standards.
-- Daemon-forged blade no longer AP, 3 attacks instead of 2, and no longer intrinsic. Silverslash back to AP and 3 attacks.
-- VERSION 1.10 (Cause I can do whatever I want with these numbers)
-- New, improved sprites for Sigvald's Chosen, Chosen w/sword, Seeker, and Sorcerer!
-- Name changes, including all-new names for Daemons!
-- They were just random mishmashes of evil-sounding words ("Lovehate" and "Skinjob", anyone?) so I replaced them.
-- In place of the 99 old names, we have 161 names from online lists of Chaos daemons! Say hi to Tkk'arr'quoth and Vha'shaelhur!
-- Minor name changes of some humans to their tabletop names: 'Warrior of Slaaanesh' to 'Chaos Warrior' and so on.
-- Description changes to sorcerer line.
-- Human rebalancing:
-- Increased Chosen cost to 70 gold and Warrior to 35, decreased their health by 4 (was 20 and 18, now 16 and 14). HP changes also apply to knight, standard bearer.
-- Increased MR of most human units by 1, as 12 seemed rather low for Chaos Warriors, who live in the most magical area on their earth. Forsaken MR +2.
-- Increased human morale by 2, to simulate the Mark of Slaanesh: "Immune to Psychology" effect.
-- Gave Chaos Champion Holy 1 and Chaos Lord B1 Holy 2, so that leading Chosen isn't a huge pain. Also made cultists poor leaders (10 guys).
-- Fixed Exalted Champ's leadership - had 20 for some reason, now has 40. +autocost, minor stat increases and benefits from Daemonic whip.
-- Removed mountain survival for like...all human units. Isn't actually thematic, and Chaos should have slow movement.
-- Removed reclimit for foreignrec marauders. In the process, eliminated 2 gratuitous unit IDs.
-- Increased knight cost from 50 to 60, base defense from 12 to 13.
-- Messed with Chaos Broadsword, Hammer, and Morningstar. They have 2 attacks and I think the sword is better, so:
-- Rescosts of 7 for sword, 6 for morningstar, 4 for hammer. Decreased hammer damage from 8 to vanilla 7.
-- Chaos Armor - Increased defense penalty and encumbrance from 1 to 2, and resource cost to 17, as Full Chain costs 17 and gives 3 enc and def penalty. Maybe Prot will be buffed slightly in future.
-- Sorcerer not sacred any more - wasn't really justified. Decreased autocalc cost by 5, he's 65 gold now.
-- Gave Chosen 2 enc (was 1, but they're human, not Daemonic).
-- Added appropriate Chaosrec to the sorcerer lineup, previously they were left out.
-- Removed slowrec from Chaos lord
-- Standard bearer now has chaos sword instead of normal one.
-- Made cultist stealth 60 instead of 50
-- Beastmen rework:
-- Gave most beastmen the 'furs' armor, like Pangaean creatures have. Previously many had no armor. Also decreased cost to 9 for ungor and 10 for gor.
-- Removed Slaangor and Minotaur from recruitment pool. Neither of them looks very good...the minotaur is worse but the slaangor is the wrong sprite for its unit...too small and with a sword and shield, not an axe.
-- Slaanbull: 30 -> 45 HP, Size 3 -> 4, +15 gold.
-- Removed Awe from Wargor, he shouldn't have it. Also set him to autocost.
-- Removed reclimit from ungor raider - unnecessary.
-- Ungor raider halfhorn now leader of 40, not 10.
-- Bray-shaman's random changed from NS to NSD, made sacred.
-- Hero rework:
-- Properly updated Sigvald - he's now much more in line with the other Daemons. And he's a B3 H3 priest, due to his religious importance. Silverlash now has 4 attacks but is not AP.
-- Dechala the Denied One now has D3B2H2, so she's somewhat useful. Resistances reworked, def and prot buffed in accordance with lore and added recuperation.
-- Azazel now more Daemon-y - has hp regen, recup, resistances, etc. Magic now A3W3, B3H3, with an 100% AW random. Sword has 3 attacks, from 1. A little bit less HP and magicpower 2.
-- Styrkaar improved - given W2A1B3H3 instead of just W1A1. Also recup and magicpower. Description improved a lot but still not great.
-- Chosen Chaos Lord multihero (and prophetshape of Chaos Lord, I now realize) now has B2H3 and buffed stats in accordance with old human hero changes.
-- Assorted other changes below:
-- Removed Aura of Slaanesh from Daemonette, Seeker, and Fiend. It also now doesn't affect friendlies or mindless. Was a bit too powerful on the weakest Daemons.
-- Also, the whole Aura was borked - was paralyzing enemies, not doing stun damage. Fixed.
-- Resistances - finished, heroes included - but not completely sure they'll stay this way. The powerful daemons now have a ton.
-- Tinkered with MR on Daemons - 1 pt higher for Daemonette and Herald, 2 pts lower for Avatar and 1 for Keeper of Secrets.
-- Keeper of Secrets Death 3 -> 2, although still has a random +3 with chance of death.
-- Removed warhorse hoof attack from knight, just gave him the vanilla hoof. Not actually worth it, knights and everyone in vanilla have normal hooves.
-- Fixed bug - Chaos Vortex now yields correct gems.
-- Removed bite attack from Chaos Fury - 2 attacks are quite enough for a tiny little imp-thing.
-- Standard bearer now has a helmet, like his sprite and the other chaos warriors.
-- Increased Daemonic whip rescost, gave it 2 attacks.
-- VERSION 1.05
-- Battlefield magic changes - reworked spell "Acquiescence". 20+5/lvl AN dmg, MR neg, friendlies only, range 25+ and AoE 5+. W2, Evo 5. Slicing Shards and Phantasmagoria removed so as not to give lots of unique battlemagic.
-- added spell "Bliss in Torment" - basically Celestial Music for Slaanesh's daemons.
-- Sorc given W1 instead of WAF random, Sorc Lord now has W4 and a +3 A/F random. Cost discounts for Sorc Lord, Exalted Sorc for being priest mages.
-- Daemon resistances standardized - as they are made of Chaos energy, resistant to all elements. Base prot decreased by 2 for all daemons.
-- Assorted minor stat changes - removed fear from daemon princess, removed stealthy from daemonettes, added recup to exalted daemon, etc.
-- Avatars of Slaanesh cost changed - Daemon avatar is 350 points, human avatar is 130.
-- Nation description changed - less lore, more clarity about what it actually is.
-- Blood summons recosted, non-commanders a bit more numerous to make it less annoying to get lots of them.
-- VERSION 1.04 - Yes, I skipped a bit. This is a big update, and 1.05 will be nice for the more definitive version.
-- New sprite - Eziky's cultist instead of the old one! It's much cooler - she's got a fun color scheme and interesting robes. Also cultists now have inquisitor - cause they go corrupt enemy lands.
-- Increased HP of chaos warriors, chosen, and human commanders, along with morale and 1 strength. HP because in tabletop they have a lot more than humans, and morale because gift of Slaanesh is immune to Psychology, and the best way that translates in Dominions is higher morale.
-- Chaos warriors 20 -> 30 gold, because stat increases.
-- Added weapon, Chaos Warhammer - ID 1862, to achieve parity of Chaos Warriors. Previously only the sword one had 2 attacks. Chaos weapon theme is +att and -def from normal weapon version.
-- Removed awe from Chosen, decreased cost of all Chaos chosen to 50g (Khorne's are already.)
-- Reworked intrinsic daemonic weapons (scythetalons, tentacles, and claws), now they make sense. All have 2 attacks, claws and tentacles are AP and for the better daemons.
-- Changed name of Daemonette to "Daemonette of Slaanesh" for consistency.
-- Widespread revamp of summons - changed flavor, changed stats to intended - more elemental resistances and more diverse stats.
-- Added lance to Chaos Knight, changed his broadsword to a chaos broadsword (2 attacks).
--VERSION 1.01 - JoanSam
-- Changed sorc cost to 90 gold (from 60), sacred and +2 adept researcher. Added a flav phrase.
-- Chosen reclimit removed - they're not that powerful compared to other WH faction sacreds.
-- Daemon tentacle, Slaaneshi claws, Scythetalon all intrinsic weapons, Aura of Slaanesh #natural in case flaming/death weapons would affect it.
-- Keeper of Secrets no longer wearing Light Chaos armor (not in sprite, also he has good base prot)
--VERSION 1.00 - JoanSam
-- Magic changes overview:
-- Blood magic scales with priest level, to make explicit the connection between Daemons/Gifts and worship.
-- Human magic focuses on Water, Air, Fire, in no order.
-- Daemon magic focuses on Water, Death, Astral, in that order - the daemons are closer to 'true' magic.
-- Exalted Champion and Lord no longer have magic
-- Custom blessings removed; they were a silly workaround. Sorcerers and daemons now have priest levels.
-- Reintroduced cultist as B1H1, removed sorc's B1H1 and gave them S1 for ease of micro. Added flavor text.
-- New unit: Exalted Daemon, with other Slaanesh mod Chaos Lord sprite and, new summon spell.
-- The Exalted Daemon is a priest lvl 2 with inquisitor and stealthy. She has some minor magic, and can summon 1 Daemonette/turn.
-- Cultist removed for now (in unit and in rec list), could add later if necessary. Should give them blood if they come back in though.
-- Lots of description changes
-- Most commanders moved to autocost
-- Champion, Exalted Champion, Lord no longer have the magic item Chaos Armor, they now have the equipment. Actually, since it's magic armor you might want to do something about it.
-- Scythetalons no longer AP but have 2 attacks, debatable though.
-- Aura of Slaanesh was broken, now does 33 stun damage instead of 5. Also now AoE1; it's an Aura in WH, not actually a weapon.
-- Daemon-Forged broadswords and morningstars used by Chosen and Champions are now much more in line with WH stats. They have 2 attacks, and are not magic or AP. They are now named Chaos broadsword and morningstar. All units have been updated accordingly.
-- Chaos Armor prot 17 -> 18, def penalty 2 -> 1.
-- Sigvald the Magnificent: His sword, Sliverslash, now gets 6 attacks, from 2. Awe 3 -> 6. Added base prot 15 - otherwise headshots are brutal. No longer immortal.
-- Sprite of Herald changed to Amazonian Chosen - used for Exalted Champion in the other Slaanesh mod. Also changed stealth 20 -> 60, added inquisitor tag (is priest 2). Can summon dameonettes.
-- All summon spells changed from Conjuration to Blood, path req often lowered by 1, pathreqs trimmed and number of 'gems' required multiplied by 3 for blood slaves(standard stuff).
-- Added an extra attack to fiends, fiends now summon 4 instead of 2...seemed underpowered
-- Keeper of Secrets hugely improved - all-around better stats, gifted with high Awe, regen, recup, and has 1d6 fiends in battle, among more typical changes.
-- Items and armors changed to appropriate paths
-- Below changes are Sensori's.
-- Version 0.93 - Warriors of Slaanesh had the str of Warriors of Nurgle. Second Chosen of Slaanesh had reclimit 3. Pretender prices now autocalced and 20 off their prices. Added #natural to Chaos steed hoof, Slaaneshi claw and Scythetalon.
-- Version 0.92 - Sombre made the Keeper of Secrets attack sprite a new mouth! reclimits on Chosen make a comeback, Lords became StR (also increased research malus on Champs, Exalteds and Lords). Lowered research bonuses on Sorcerers by 1, higher ups lost theirs entirely (autocalc decides Exalted Sorcs price now). Lowest Sorcerer lost his leading ability. Exalted Champs and Lords lost their ability to instabless their followers. Champions become Exalted, Exalteds become Lords and Lords become Chosen Lords when propheted. Lowered #xpshape thresholds. Added a cultist event. Human followers now use 115 for nametypes.
-- Version 0.91 - Slightly adjusted Light Chaos Armor's rcost and prot down. blunt to Chaos steed hoof. Removed Slaanesh Plate Armor for simplicity's sake (and since Warriors etc. have Chaos Armor in tabletop). Increased Sorcerers' AP to 12, since that's human norm. Changes to #chaosrecs here and there. Champion lacked #chaosrec altogether. Added sounds to some weapons. Added Aura of Slaanesh to both Seekers of Slaanesh and Fiends of Slaanesh, removed one Scythetalon from the Seekers of Slaanesh (Fiend is now #awe 2, too).
-- Version 0.90 - Chaos steed hoof to 15 dmg and 1 att. Marauder Horsemen and Chieftains to 24 AP. Sorcerer became considerably cheaper while Exalted Sorc and Sorc Lord (who also became a poorleader) became more expensive (went overboard with the price reduction! Indract's autocalc stuff made me realize the pricing wasn't even close to right; and the research bonus on the Exalted and Lord were too high anyway, so I got a bit of a price reduction from there). Massive changes to Daemon command structure. Hammer Warriors had 11 att/def, 12 was what they were supposed to have (thanks Indract!). Daemon Princess had her #coldres upped to 5. Slaanesh's Plate Armor had -2 def, it was supposed to have -1 def (which Tzeentch's Plate Armor was enjoying), oops! To combat ridiculous morale bonuses from commanders, used #command where applicable and dropped #inspirational here and there. Gave the same higher Beastmen Slaanesh's gimmick as Nurgle's and Tzeentch's Beastmen have. Removed dt_cap from the Exalted Champ's whip.
-- Adjusted Slaanesh Plate Armor's #rcost down and adjusted Warriors' #chaosrec to be 1. Removed #seduce from Champion. Slight increase to Lords' AP. Chosen Lord received slightly more AP and a 66% chance for extra magic. Standard Bearer's #standard reduced to 1, cost reduced to 20 and #chaosrec to 1. Bray-Shaman had less MR than it was supposed to (thanks Indract!). Forgotten to add itemized Chaos Armor to Forsaken Champ. Ungor Raider Halfhorn's price dropped to 35. One of the Marauders had 0 prec (a mistake that came with the CU background, thanks Indract!). Champion's base enc was 3, reduced to 1. Marauder Horseman and Chaos Knights had 5 enc, dropped to 4. Acquiescence was now too powerful, another attempt to adjust it (this time it causes a small amount of Weakness (MR negates) and Paralyzation (MR negates)). Made Lord 285gp.
-- Version 0.85 - Added W based versions of blessings to match the other warhosts. Acquiescence was doing nothing, now it should function properly. Noticed that Slaangor had Tzaangor in its description, as well as the wrong weapon stated in it. Upped Chosen Lord's and Styrkaar's MR to Lord of Slaanesh's level. Foreignrec Cultist can now sail. #undcommand 5 to Chieftain. Added Icon of Slaanesh, which gives Cultists one extra point of holy (#restricteditem was fixed!). Added a new spell, Banquet of Slaanesh, which is basically a Slaaneshi version of the Nurgle spell, Consecration of Nurgle. Lowered Daemonettes to research level 3. Warriors are now 20gp. Lower prices on Sorcerers, removed their magic/undead leadership, lowered regular leaderships, gave a research bonus. Removed lots of autocalced prices to keep them what I want with changes. Removed Forest Survivals from most mortal followers of Slaanesh to accomodate for massive cost changes to Beastmen (also removed StR). Removed secondary paths from the
-- freshly added Blessings which were stopping people with just W from casting them! Inept researcher to Champs, Exalted Champs and Lords. Changes to Spawn of Slaanesh (became more similar to other Spawns, also changed #fear to more national #awe). Slight edits to #summary. Small typo fixes here and there. Made #foreignrec Marauders #coldrec. Reclimits on Chosen uplifted (Sacred is enough limit). Itemized Chaos Armor given to all commanders that had it. Champs and Exalted Champs now have #xpshape. Changed Sorc Lord Pretender's slots. Added a morale bonus to Chaos Armor. Sigvald received his own elite bodyguards as #batstartsum. Removed magical leadership from everything.
-- Version 0.75 - First release of the mod. Using freshly made assets as well as altered Tzeentch/Nurgle warhost assets and a slightly altered sprite from Chaos Undivided by Sombre (the Keeper of Secrets, shading and nicer differences in the attack sprite) and the usual altered Chaos Undivided .dm. Built Dechala on the Dechala for Chaos Undivided that Noble713 (from the Shrapnel forums) made. Starting at such a high version due to it not being likely that I would release 100 releases... Not that it's likely there will be 25, either, but it sounds nicer, and is more in line with the other mods.
-------- WEAPONS --------
#newweapon
#copyweapon 13
#name "Chaos Warhammer"
#nratt 2
#att 1
#def -1
#rcost 3
#ironweapon -- normal hammer isn't iron, but it should be
#end
#newweapon
#copyweapon 8
#name "Chaos Broadsword"
#nratt 2
#att 1
#def 1
#rcost 7
#end
#newweapon
#copyweapon 15 -- Morningstar (the flail has weird stats)
#name "Chaos Flail"
#nratt 2
#att 2
#def -2
#len 1
#rcost 5
#end
#newweapon
#copyweapon 1 -- Spear
#name "Chaos Spear"
#rcost 7
#def 1
#nratt 3
#end
#newweapon
#copyweapon 5 -- Halberd
#name "Chaos Halberd"
#nratt 2
#rcost 7
#end
#newweapon
#copyweapon 18
#name "Chaos Battleaxe"
#att 1
#def 0
#len 2
#nratt 2
#rcost 8
#end
#newweapon
#copyweapon 17
#name "Chaos Axe"
#nratt 2
#att 1
#rcost 3
#end
#newweapon
#name "Aura of Slaanesh"
#dmg 33
#aoe 1
#nostr
#magic
#armornegating
#mrnegates
#unrepel
#att 0
#def 0
#len 0
#bonus
#mind
#friendlyimmune
#dt_stun
#end
#newweapon
#name "Greater Aura of Slaanesh"
#dmg 33
#aoe 8
#nostr
#magic
#armornegating
#mrnegates
#unrepel
#att 0
#def 0
#len 0
#bonus
#mind
#friendlyimmune
#dt_stun
#end
#newweapon
#name "Aura of Tzeentch"
#dmg 3
#aoe 1
#att 0
#def 0
#len 0
#nostr
#magic
#armornegating
#mrnegateseasily
#unrepel
#bonus
#internal
--#dt_raise
--#raiseshape -6666
#end
#newweapon
#name "Greater Aura of Tzeentch"
#dmg 3
#aoe 8
#att 0
#def 0
#len 0
#nostr
#magic
#armornegating
#mrnegateseasily
#unrepel
#bonus
#internal
--#dt_raise
--#raiseshape -6666
#end
#end
#newweapon
#name "Daemonic Scythetalons"
#nratt 2
#dmg 5
#att 0
#def 2
#len 1
#magic
#rcost 0
#slash
#sound 38
#bonus
#end
#newweapon
#name "Daemonic Whip"
#dmg 3
#magic
#slash
#fire
#att 2
#def 1
#len 3
#rcost 10
#sound 9
#nratt 2
#end
#newweapon
#name "Daemon-Forged Blade"
#dmg 8
#magic
#slash
#att 3
#def 1
#len 2
#rcost 10
#sound 8
#nratt 3
#end
#newweapon
#copyweapon 3 -- Trident
#name "Daemonic Trident"
#att 2
#def 0
#nratt 3
#magic
#end
#newweapon
#name "Daemonic Halberd"
#dmg 8
#att -1
#def -1
#nratt 3
#len 3
#magic
#rcost 6
#sound 10
#slash
#pierce
#end
#newweapon
#name "Daemon-forged Flail"
#dmg 2
#att 0
#def -2
#len 1
#rcost 4
#blunt
#flail
#magic
#nratt 3
#sound 11
#end
#newweapon
#name "Chaos Longsword"
#dmg 9
#nratt 2
#att 2
#def 2
#len 2
#twohanded
#sound 8
#rcost 6
#slash
#end
#newweapon
#name "Azazel's Daemonblade"
#dmg 6
#magic
#slash
#att 1
#def 1
#len 2
#rcost 5
#sound 8
#nratt 3
#end
#newweapon
#name "Daemonic Claws"
#dmg 6
#magic
#slash
#att 2
#def 1
#len 2
#bonus
#sound 38
#nratt 2
#end
#newweapon
#name "Sliverslash"
#dmg 6
#magic
#slash
#att 2
#def 1
#len 2
#sound 8
#nratt 4
#end
#newweapon
#name "Witstealer Sword"
#magic
#nratt 4
#slash
#pierce
#len 2
#def 2
#att 3
#dmg 10
#rcost 5
#sound 8
#secondaryeffect 156 -- Feeble Mind
#end
#newweapon
#copyweapon 85
#name "Daemonic Tentacles"
#dmg 0
#nratt 2
#magic
#end
#newweapon
#name "Plaguesword"
#dmg 12
#nostr
#bonus
#att 1
#def 0
#len 1
#magic
#rcost 0
#slash
#secondaryeffect 1910
#sound 8
#end
#newweapon
#name "Chaos Cleaver"
#dmg 9
#slash
#att 0
#def 1
#len 1
#sound 10
#rcost 3
#nratt 2
#ironweapon
#end
#newweapon
#copyweapon 1908 -- "Aura of Nurgle"
#name "Greater Aura of Nurgle"
#aoe 8
#end
#newweapon
#name "Plaguesword"
#dmg 8
#att 1
#def 0
#len 1
#magic
#slash
#secondaryeffect 1910
#sound 8
#rcost 3
#end
#newweapon
#name "Large Plaguesword"
#dmg 10
#att 1
#def 0
#len 2
#magic
#slash
#secondaryeffect 1910
#sound 8
#rcost 5
#nratt 3
#end
#newweapon
#name "Poison Tentacle"
#dmg -5
#armorpiercing
#att 0
#def 0
#len 0
#magic
#bonus
#secondaryeffect 50
#end
#newweapon
#name "Scythe of Nurgle"
#dmg 8
#att 2
#def 2
#len 2
#nratt 3
#magic
#twohanded
#sound 8
#slash
#rcost 8
#secondaryeffectalways 431
#end
#newweapon
#name "Valnir's Flail"
#dmg 3
#att 0
#def 1
#len 2
#rcost 4
#blunt
#flail
#magic
#nratt 3
#sound 11
#twohanded
#end
#newarmor
#name "Chaos Armor"
#type 5
#prot 21
#enc 2
#def -2
#rcost 26
#ironarmor
#end
#newarmor
#name "Light Chaos Armor"
#type 5
#prot 12
#enc 1
#def -1
#rcost 10
#end
#newarmor
#name "Auric Armor"
#type 5
#prot 18
#enc 1
#def -1
#rcost 20
#magicarmor
#end
#newweapon 1908 -- NEEDS STATIC ID #
#copyweapon 143 -- Disease
#name "Aura of Nurgle"
#mrnegateseasily
#aoe 1
#unrepel
#bonus
#end
#newweapon
#name "Pestilent Potion"
#nostr
#bonus
#magic
#dmg 4
#ammo 4
#armornegating
#secondaryeffect 1909
#hardmrneg
#acid
#end
#newweapon
#name "Necrotic Missiles"
#bonus
#magic
#dmg 1
#nostr
#ammo 20
#range -1
#aoe 1
#armornegating
#secondaryeffect 1910
#hardmrneg
#nratt -2
#end
#newweapon
#name "Rabid Bite"
#dmg 2
#slash
#att 0
#def -1
#len 0
#bonus
#secondaryeffect 1907
#natural
#end
#newweapon 1907 -- NEEDS STATIC ID #
#name "Infection"
#mrnegates
#dmg 2
#bonus
#nostr
#dt_weakness
#sizeresist
#secondaryeffect 143
#end
#newweapon
#name "Filth Mace"
#dmg 5
#att 0
#def 0
#len 1
#magic
#secondaryeffect 51
#rcost 4
#blunt
#sound 10
#end
#newweapon
#name "Balesword"
#dmg 8
#att 1
#def 0
#len 1
#magic
#rcost 3
#sound 8
#secondaryeffect 1909
#slash
#end
#newweapon 1909 -- NEEDS STATIC ID #
#name "Poison and Disease"
#bonus
#dmg 15
#poison
#dt_poison
#nostr
#magic
#armornegating
#secondaryeffect 414
#end
#newweapon 1910 -- NEEDS STATIC ID #
#name "Poison and Corrosion"
#bonus
#dmg 15
#poison
#dt_poison
#nostr
#magic
#armornegating
#secondaryeffectalways 515
#end
#newweapon
#name "Rusted Cleaver"
#dmg 5
#slash
#len 2
#rcost 5
#att 1
#nratt 2
#def -1
#sound 10
#ironweapon
#end
#newweapon
#name "Infected Vomit"
#bonus
#dmg 15
#poison
#dt_poison
#nostr
#range 7
#ammo 1
#flyspr 313
#explspr 10004
#aoe 1
#magic
#armornegating
#secondaryeffectalways 414
#end
-------- UNITS ----------
-- Warhound (all)
#newmonster 7534
#snow
#spr1 "./Warhammer-Complete/warhound1KR.tga"
#spr2 "./Warhammer-Complete/warhound2KR.tga"
#name "Warhound"
#nametype 144
#descr "These natural killers are made all the more horrifying by the warping effect of Chaos, causing them to sprout horns, tusks, and spines."
#hp 10
#size 2
#prot 3
#mor 10
#mr 9
#enc 2
#str 10
#att 10
#def 10
#prec 8
#mapmove 20
#ap 18
#gcost 6
#rcost 1
#rpcost 2
#noitem
#stealthy 0
#animal
#wastesurvival
#forestsurvival
#berserk 2
#undisciplined
#coldres 5
#weapon 223
#end
-- Marauder of Slaanesh #1
#newmonster 7535
#snow
#spr1 "./Warhammer-Complete/marauder_axe_1.tga"
#spr2 "./Warhammer-Complete/marauder_axe_2.tga"
#name "Marauder"
#nametype 115
#descr "Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and the capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they take from the lands of lesser men."
#hp 11
#size 2
#mor 10
#mr 12
#enc 3
#str 10
#att 11
#def 10
#prec 10
#mapmove 16
#ap 12
#gcost 11
#chaosrec 1
#rcost 1
#rpcost 6
#coldres 5
#weapon "Axe"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#pillagebonus 1
#wastesurvival
#end
-- Marauder of Slaanesh #2
#newmonster 7536
#snow
#spr1 "./Warhammer-Complete/marauder_1SL.tga"
#spr2 "./Warhammer-Complete/marauder_2SL.tga"
#name "Marauder"
#nametype 115
#descr "Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and the capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they take from the lands of lesser men."
#hp 11
#size 2
#mor 10
#mr 12
#enc 3
#str 10
#att 11
#def 10
#prec 10
#mapmove 16
#ap 12
#gcost 11
#chaosrec 1
#coldres 5
#rcost 1
#rpcost 6
#weapon "Morningstar"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#wastesurvival
#pillagebonus 1
#end
-- Chaos Marauder Horseman
#newmonster 7537
#snow
#spr1 "./Warhammer-Complete/marauder_horseman_1SL.tga"
#spr2 "./Warhammer-Complete/marauder_horseman_2SL.tga"
#name "Marauder Horsemen"
#nametype 115
#descr "These mounted raiders are a constant threat along the borders of more civilised lands, and when Marauders gather in strength it is scouting parties of these riders that guide them to the richest settlements."
#ap 24
#mapmove 22
#hp 12
#size 3
#str 12
#enc 4
#att 11
#def 10
#prec 10
#mr 12
#mor 10
#gcost 20
#chaosrec 2
#rcost 6
#rpcost 18
#coldres 5
#itemslots 13446
#weapon "Morningstar"
#weapon 56
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#mounted
#wastesurvival
#pillagebonus 1
#end
-- Warrior of Slaanesh #1
#newmonster 7538
#snow
#spr1 "./Warhammer-Complete/Warrior_of_Slaanesh_hammer_1.tga"
#spr2 "./Warhammer-Complete/Warrior_of_Slaanesh_hammer_2.tga"
#name "Chaos Warrior"
#nametype 115
#descr "Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies as tough as the Iron Mountains. Imbued with the power of Chaos and encased in armor, a Chaos Warrior is equal to several battle-hardened mortal men. This warrior bears the Mark of Slaanesh, strengthening his lust and desire for battle."
#ap 11
#mapmove 14
#hp 14
#size 2
#enc 2
#str 13
#att 12
#def 12
#prec 10
#mr 13
#mor 15
#gcost 30
#chaosrec 2
#rcost 1
#rpcost 15
#coldres 5
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#wastesurvival
#startage 26
#maxage 900
#weapon "Chaos Warhammer"
#end
-- Warrior of Slaanesh #2
#newmonster 7539
#snow
#spr1 "./Warhammer-Complete/Warrior_of_Slaanesh_1.tga"
#spr2 "./Warhammer-Complete/Warrior_of_Slaanesh_2.tga"
#name "Chaos Warrior"
#nametype 115
#descr "Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies as tough as the Iron Mountains. Imbued with the power of Chaos and encased in armor, a Chaos Warrior is equal to several battle-hardened mortal men. This warrior bears the Mark of Slaanesh, strengthening his lust and desire for battle."
#ap 11
#mapmove 16
#hp 14
#size 2
#str 13
#enc 2
#att 12
#def 12
#prec 10
#mr 13
#mor 15
#gcost 30
#chaosrec 2
#rcost 1
#rpcost 15
#coldres 5
#weapon "Chaos Broadsword"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#wastesurvival
#startage 26
#maxage 900
#end
-- Knight of Slaanesh
#newmonster 7540
#snow
#spr1 "./Warhammer-Complete/chaosknight_1SL.tga"
#spr2 "./Warhammer-Complete/chaosknight_2SL.tga"
#name "Chaos Knight"
#nametype 115
#descr "Chaos Knights are towering brutes clad in thickest plate, heavily armed and riding massive warhorses. They ride to war with great lances, evil-looking polearms designed to impale and tear; and cruel blades. This knight bears the Mark of Slaanesh, strengthening his lust and desire for battle."
#ap 18
#mapmove 22
#hp 14
#size 3
#str 14
#enc 4
#att 12
#def 13
#prec 10
#mr 13
#mor 15
#coldres 5
#itemslots 13446