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ScoreManager.swift
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ScoreManager.swift
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import UIKit
import GameKit
public class ScoreManager {
class func saveScore(score: Int, forLevel level: Int) {
var leaderboard = NSUserDefaults.standardUserDefaults().objectForKey("LeaderBoard") as? NSDictionary ?? NSMutableDictionary()
var leaderboardMDict: NSMutableDictionary = leaderboard.mutableCopy() as NSMutableDictionary
if let highestScore = leaderboard[level] as? Int {
leaderboardMDict.setValue(highestScore < score ? score : highestScore, forKey: "Level \(level)")
} else {
leaderboardMDict.setValue(score, forKey: "Level \(level)")
}
NSUserDefaults.standardUserDefaults().setObject(leaderboardMDict, forKey: "LeaderBoard")
NSUserDefaults.standardUserDefaults().synchronize()
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if viewController != .None {
let appdelegate = UIApplication.sharedApplication().delegate as AppDelegate
appdelegate.window?.rootViewController?.presentViewController(viewController, animated: true, completion: nil)
} else {
if localPlayer.authenticated {
var scoreToReport = GKScore(leaderboardIdentifier: "Leaderboard\(level)", player: localPlayer)
scoreToReport.value = Int64(score)
GKScore.reportScores([scoreToReport], withCompletionHandler: nil)
} else {
// User not authenticated
}
}
}
}
class func getScoreDict() -> NSDictionary {
return NSUserDefaults.standardUserDefaults().objectForKey("LeaderBoard") as? NSDictionary ?? NSDictionary()
}
class func getScoreForLevel(level: Int) -> Int? {
var leaderboard = getScoreDict()
return leaderboard["Level \(level)"] as? Int
}
class func getAllHighScores() -> String? {
var leaderboard = getScoreDict()
var stringBuilder = [String]()
for i in 1...4 {
let level = "Level \(i)"
if let score = leaderboard.objectForKey(level) as? Int {
stringBuilder.append("\(level) - \(score) Points")
}
}
if stringBuilder.count > 0 {
return Swift.join("\n", stringBuilder)
} else {
return .None
}
}
}