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What steps will reproduce the problem?
1. Add a YouTube AS3 player into an Adobe AIR application
2. Start to play a YouTube video
3. Click a button to destroy the YouTube player
4. Goto step 1 by clicking another button
What is the expected output? What do you see instead?
Expected: the memory consumption should stay constant between end of step 3 and
the next time we ends the step 3.
Real: the memory consumption grows each loop (following steps 1 to 3) we made.
What version of the product are you using? On what operating system?
Tested under Windows 7 & Mac OS 10.7 using Adobe AIR 15.0 runtime.
Please provide any additional information below.
Attached is an Adobe AIR YT usage example (run it using the current latest AIR
runtime = 15.0) + FlashBuilder project including source code (if you don't have
FlashBuilder: it's a zip file, you can deflate its content with 7-zip, for
exemple).
Original issue reported on code.google.com by berard.h...@gmail.com on 8 Dec 2014 at 11:51
Original issue reported on code.google.com by
berard.h...@gmail.com
on 8 Dec 2014 at 11:51Attachments:
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