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probability_face.h
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probability_face.h
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/*
* MIT License
*
* Copyright (c) 2022 Spencer Bywater
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef PROBABILITY_FACE_H_
#define PROBABILITY_FACE_H_
/*
* PROBABILITY face
*
* This face is a dice-rolling random number generator.
* Supports dice with 2, 4, 6, 8, 10, 12, 20, or 100 sides.
*
* Press LIGHT to cycle through die type.
* The current die size is indicated on the left ("C" for 100)
*
* Press ALARM to roll the selected die.
*/
#include "movement.h"
typedef struct {
uint8_t dice_sides;
uint8_t rolled_value;
uint8_t animation_frame;
bool is_rolling;
} probability_state_t;
void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void probability_face_activate(movement_settings_t *settings, void *context);
bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void probability_face_resign(movement_settings_t *settings, void *context);
#define probability_face ((const watch_face_t){ \
probability_face_setup, \
probability_face_activate, \
probability_face_loop, \
probability_face_resign, \
NULL, \
})
#endif // PROBABILITY_FACE_H_