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Demonstrate how to correctly fill AppData (including the cursor ray). Lots of comments. Use GetAsyncKeyState() for the keydown array, but note it's not the best way.
Example draw function, notes about how to use a depth buffer, etc.
Example init + shaders.
Each example should be 1 cpp of the form im3d_, with some Im3d_ functions in it. Everything else goes in im3d_example.h/im3d_example.cpp with a shit tonne of #ifdefs (simplified, centralized albeit a bit messy).
Each example should have its own premake build script. Use defines to control what's compiled in the example 'common' code.
The text was updated successfully, but these errors were encountered:
Each example should be 1 cpp of the form im3d_, with some Im3d_ functions in it. Everything else goes in im3d_example.h/im3d_example.cpp with a shit tonne of #ifdefs (simplified, centralized albeit a bit messy).
Each example should have its own premake build script. Use defines to control what's compiled in the example 'common' code.
The text was updated successfully, but these errors were encountered: