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config_ios.h
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/
config_ios.h
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/* This file contains some compile-time configuration options for *nix
* systems.
* config_unix.h is generated from config_unix.h.in by build.sh
* When building on MS Windows using build.sh (MinGW, Cygwin),
* config_win.h is generated from src/config_win.h.in.
* When using MSVC on MS Windows, you'll have to edit src/msvc++/config.h
* manually if you want anything else than the defaults.
*/
#ifndef _CONFIG_UNIX_H
#define _CONFIG_UNIX_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "/uqm/content"
/* Directory where game data will be stored */
#define USERDIR "~/Document/.uqm/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */
#define MELEEDIR "${UQM_CONFIG_DIR}/teams/"
/* Directory where save games will be stored */
#define SAVEDIR "${UQM_CONFIG_DIR}/save/"
/* Defined if words are stored with the most significant byte first */
#undef WORDS_BIGENDIAN
/* Defined if your system has readdir_r of its own */
#define HAVE_READDIR_R
/* Defined if your system has setenv of its own */
//#define HAVE_SETENV
/* Defined if your system has strupr of its own */
#undef HAVE_STRUPR
/* Defined if your system has stricmp of its own */
#undef HAVE_STRICMP
/* Defined if your system has getopt_long */
#define HAVE_GETOPT_LONG
/* Defined if your system has iswgraph of its own*/
#define HAVE_ISWGRAPH
/* Defined if your system has wchar_t of its own */
#define HAVE_WCHAR_T
/* Defined if your system has wint_t of its own */
#define HAVE_WINT_T
#endif /* _CONFIG_UNIX_H */