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Support sending a message once a player has completed an action, regardless of if the group has.
In war, for example, there is no harm to saying what the player flipped over while waiting on the opponent.
Will have to involve modifying the checks of when the iterator runs or moving message functionality out of there entirely.
The text was updated successfully, but these errors were encountered:
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Support sending a message once a player has completed an action, regardless of if the group has.
In war, for example, there is no harm to saying what the player flipped over while waiting on the opponent.
Will have to involve modifying the checks of when the iterator runs or moving message functionality out of there entirely.
The text was updated successfully, but these errors were encountered: