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* Inherit spawn * Minor fixes and code syntax changes * Group member fixes * Minor cleanup * Alias cleanup * Some fixes to TLO datatype fetching * Fix TLO functions * Fix to reagent func * Fix math calc * Some fixes to character data type * Fix to fellowship * Fix missing alias * Fix doortarget type * Fix spelling * Update typedef * Updates to ground Some layout changes * Fixes to typedefs * Add missing plugin field
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---@meta | ||
---@class ground | ||
---@field public ID number Ground item ID (not the same as item ID, this is like spawn ID) | ||
---@field public Distance number Distance from player to ground item | ||
---@field public X MQFloat X coordinate | ||
---@field public Y MQFloat Y coordinate | ||
---@field public Z MQFloat Z coordinate | ||
---@field public Heading heading Ground item is facing this heading | ||
---@field public Name string Name | ||
---@field public HeadingTo heading Direction player must move to meet this ground item | ||
---@field public LineOfSight boolean Returns TRUE if ground spawn is in line of sight | ||
---@field public Address number ??? | ||
---@field public DisplayName MQFloat Displays name of the grounspawn | ||
---@field public Distance3D number Distance from player to ground item | ||
---@field public SubID number ??? | ||
---@field public ZoneID number ??? | ||
---@field public First MQSpawn | ||
---@field public Last MQSpawn | ||
---@field public Next MQSpawn | ||
---@field public Prev MQSpawn | ||
---@field public DoFace fun() Will cause the toon to face the called for spawn if it exists | ||
---@field public DoTarget fun() Will cause the toon to target the called for spawn if it exists | ||
---@field public Grab fun() Picks up the ground spawn | ||
---@field public W MQFloat X coordinate (Westward-positive) | ||
---@field public N MQFloat Y coordinate (Northward-positive) | ||
---@field public U MQFloat Z coordinate (Upward-positive) | ||
---@field public ToString string Same as ID | ||
---@field public ID MQInt # Ground item ID (not the same as item ID, this is like spawn ID) | ||
---@field public Distance MQFloat # Distance from player to ground item | ||
---@field public X MQFloat # X coordinate | ||
---@field public Y MQFloat # Y coordinate | ||
---@field public Z MQFloat # Z coordinate | ||
---@field public Heading MQHeading # Ground item is facing this heading | ||
---@field public Name MQString # Name | ||
---@field public HeadingTo MQHeading # Direction player must move to meet this ground item | ||
---@field public LineOfSight MQBoolean # Returns TRUE if ground spawn is in line of sight | ||
---@field public DisplayName MQFloat # Displays name of the grounspawn | ||
---@field public Distance3D MQFloat # Distance from player to ground item | ||
---@field public SubID MQInt # ??? | ||
---@field public ZoneID MQInt # ID of the zone | ||
---@field public First MQGround | ||
---@field public Last MQGround | ||
---@field public Next MQGround | ||
---@field public Prev MQGround | ||
---@field public DoFace fun() # Will cause the toon to face the called for spawn if it exists | ||
---@field public DoTarget fun() # Will cause the toon to target the called for spawn if it exists | ||
---@field public Grab fun() # Picks up the ground spawn | ||
---@field public W MQFloat # X coordinate (Westward-positive) | ||
---@field public N MQFloat # Y coordinate (Northward-positive) | ||
---@field public U MQFloat # Z coordinate (Upward-positive) | ||
---@field public ToString MQString # Same as ID |
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--- @class plugin | ||
--- @field public Name MQString #Name of the plugin | ||
--- @field public Version MQFloat Version number of the plugin | ||
--- @field public ToString MQString #Same as Name | ||
--- @field public Name MQString # Name of the plugin | ||
--- @field public Version MQFloat # Version number of the plugin | ||
--- @field public IsLoaded MQBoolean # Is the plugin loaded? | ||
--- @field public ToString MQString # Same as Name |
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,9 @@ | ||
---@class AdvLoot | ||
---@field public Filter fun(itemId:integer): itemfilterdata Inspect the loot filter for a given ItemID | ||
---@field public Filter fun(itemId: integer): itemfilterdata Inspect the loot filter for a given ItemID | ||
---@field public LootInProgress fun(): boolean True/False if looting from AdvLoot is in progress | ||
---@field public PCount MQInt Item count from the Personal list | ||
---@field public PList fun(index:integer): advlootitem Inspect the item at the specified index in the personal loot list | ||
---@field public PList fun(index: integer): advlootitem Inspect the item at the specified index in the personal loot list | ||
---@field public PWantCount MQInt Want cound from the personal list (AN + AG + ND + GD) | ||
---@field public SCount MQInt Item count from the Shared list | ||
---@field public SList fun(index:integer): advlootitem Inspect the item at the specified index in the shared loot list | ||
---@field public SList fun(index: integer): advlootitem Inspect the item at the specified index in the shared loot list | ||
---@field public SWantCount MQInt Want count from the Shared list (AN + AG + ND + GD) |
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