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Jeep.cpp
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Jeep.cpp
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/*
* Jeep.cpp
*/
//System Headers
#include <stdlib.h>
//Dragonfly Headers
#include "EventStep.h"
#include "EventView.h"
#include "EventOut.h"
#include "GraphicsManager.h"
#include "LogManager.h"
#include "ResourceManager.h"
#include "utility.h"
#include "WorldManager.h"
//Game Headers
#include "EnemyGunShot.h"
#include "Jeep.h"
#include "Score.h"
#include "SmallExplosion.h"
#include "EventFootSoldierDeath.h"
Jeep::Jeep(df::Position p, df::Object *new_player) {
df::ResourceManager &resource_manager = df::ResourceManager::getInstance();
df::LogManager &log_manager = df::LogManager::getInstance();
// Link to "jeep" sprite
df::Sprite *p_temp_sprite;
p_temp_sprite = resource_manager.getSprite("jeep");
if (!p_temp_sprite) {
log_manager.writeLog("Jeep::Jeep(): Warning! Sprite '%s' not found", "jeep");
}
else {
setSprite(p_temp_sprite);
setSpriteSlowdown(0);
}
setType("Jeep");
setSolidness(df::Solidness::SOFT);
registerInterest(df::OUT_EVENT);
//Set starting position
setPosition(p);
player = new_player;
fire_slowdown = 15;
fire_countdown = fire_slowdown;
anim_slowdown = ANIMATION_DELAY;
anim_countdown = anim_slowdown;
curFrame = 0;
health = HEALTH;
hit_slowdown = 5;
hit_countdown = hit_slowdown;
was_hit = false;
has_flashed = false;
}
// Handle event.
// Return 0 if ignored, else 1.
int Jeep::eventHandler(const df::Event *p_e) {
if (p_e->getType() == df::STEP_EVENT) {
step();
fire();
return 1;
}
if (p_e->getType() == df::COLLISION_EVENT) {
const df::EventCollision *p_collision_event = dynamic_cast <df::EventCollision const *> (p_e);
hit(p_collision_event);
return 1;
}
if (p_e->getType() == df::OUT_EVENT){
if (getPosition().getY() > 10){
// Create "footsoldierdeath" event and send to interested Objects.
df::WorldManager &world_manager = df::WorldManager::getInstance();
EventFootSoldierDeath death(this);
world_manager.onEvent(&death);
//Delete this object
world_manager.markForDelete(this);
}
return 1;
}
return 0;
}
void Jeep::step() {
// Hit countdown
if (was_hit) {
hit_countdown--;
if (hit_countdown < 0) {
hit_countdown = 0;
was_hit = false;
}
}
//Firing animation countdown
anim_countdown--;
if (anim_countdown < 0)
anim_countdown = 0;
//See if firing is finished
if (anim_countdown <= 0) {
curFrame++;
if (curFrame > 3)
curFrame = 0;
anim_countdown = anim_slowdown;
}
// Fire countdown.
fire_countdown--;
if (fire_countdown < 0)
fire_countdown = 0;
}
void Jeep::fire() {
// See if time to fire.
if (fire_countdown > 0)
return;
//Reset countdown
fire_countdown = fire_slowdown;
//Check if player is in range
int y_offset = player->getPosition().getY() - getPosition().getY();
int x_offset = player->getPosition().getX() - getPosition().getX();
if (abs(y_offset) < df::GraphicsManager::getInstance().getVertical() * 3 / 4 &&
boxIntersectsBox(getWorldBox(this), df::WorldManager::getInstance().getView())) {
// Fire Gun
df::Position pos;
if (getPosition().getX() < player->getPosition().getX()) {
pos = df::Position(getPosition().getX() + 4, getPosition().getY());
}
else {
pos = df::Position(getPosition().getX() - 4, getPosition().getY());
}
EnemyGunShot *p = new EnemyGunShot(pos);
p->setXVelocity((float)(player->getPosition().getX() - pos.getX()) /
(float)(player->getPosition().getY() - pos.getY()));
// Play "gunshot" sound.
df::Sound *p_sound = df::ResourceManager::getInstance().getSound("gun-shot");
p_sound->play();
}
}
void Jeep::hit(const df::EventCollision *p_collision_event) {
//If PlayerGunShot damage jeep
if ((p_collision_event->getObject1()->getType() == "PlayerGunShot") ||
(p_collision_event->getObject2()->getType() == "PlayerGunShot")) {
if (!was_hit) {
health--;
was_hit = true;
has_flashed = false;
hit_countdown = hit_slowdown;
}
}
// If PlayerTank or PlayerCannonShot, create explosion and delete jeep
if ((p_collision_event->getObject1()->getType() == "Tank") ||
(p_collision_event->getObject2()->getType() == "Tank") ||
(p_collision_event->getObject1()->getType() == "PlayerCannonShot") ||
(p_collision_event->getObject2()->getType() == "PlayerCannonShot") ||
health <= 0) {
// Create an explosion.
SmallExplosion *p_explosion = new SmallExplosion(getPosition());
// Play "explode" sound
// Create "footsoldierdeath" event and send to interested Objects.
df::WorldManager &world_manager = df::WorldManager::getInstance();
EventFootSoldierDeath death(this);
world_manager.onEvent(&death);
//Send Points for deletion
df::EventView ev(SCORE_STRING, JEEP_POINTS, true);
world_manager.onEvent(&ev);
//Delete this object
world_manager.markForDelete(this);
}
}
//draw frames to match where the rock is
void Jeep::draw(void) {
int dir_frame = 0;
if (was_hit && !has_flashed) {
dir_frame = 4;
has_flashed = true;
}
else {
dir_frame = curFrame;
}
df::GraphicsManager::getInstance().drawFrame(getPosition(), getSprite()->getFrame(dir_frame), true);
}