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Khrushchev.cpp
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Khrushchev.cpp
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/*
* Khrushchev.cpp
*/
//Dragonfly Headers
#include "EventStep.h"
#include "EventView.h"
#include "GameManager.h"
#include "GraphicsManager.h"
#include "LogManager.h"
#include "ResourceManager.h"
#include "WorldManager.h"
//Game Headers
#include "EventLevelComplete.h"
#include "Khrushchev.h"
#include "Score.h"
#include "EnemyRocketShot.h"
#include "Jeep.h"
#include "EnemyTank.h"
Khrushchev::Khrushchev(df::Position p, df::Object *new_player) {
df::ResourceManager &resource_manager = df::ResourceManager::getInstance();
df::LogManager &log_manager = df::LogManager::getInstance();
// Link to "jeep" sprite
df::Sprite *p_temp_sprite;
p_temp_sprite = resource_manager.getSprite("khrushchev");
if (!p_temp_sprite) {
log_manager.writeLog("Khrushchev::Khrushchev(): Warning! Sprite '%s' not found", "khrushchev");
}
else {
setSprite(p_temp_sprite);
setSpriteSlowdown(0);
}
setType("Khrushchev");
setSolidness(df::Solidness::SOFT);
//Register interests
registerInterest(df::STEP_EVENT);
registerInterest(FOOT_SOLDIER_DEATH_EVENT);
//Set starting position
setPosition(p);
player = new_player;
health = KHRUSHCHEV_HEALTH;
health_left = KHRUSHCHEV_HEALTH / 2;
health_right = KHRUSHCHEV_HEALTH / 2;
jeepL = NULL;
jeepR = NULL;
tankM = NULL;
fire_slowdown = 127;
fire_countdown = fire_slowdown;
jeep_countdown = 50;
tank_countdown = 10;
move_speed = 0.40f;
in_position = false;
going_left = false;
}
// Handle event.
// Return 0 if ignored, else 1.
int Khrushchev::eventHandler(const df::Event *p_e) {
if (p_e->getType() == df::STEP_EVENT) {
step();
return 1;
}
if (p_e->getType() == FOOT_SOLDIER_DEATH_EVENT) {
const EventFootSoldierDeath *p_death_event = dynamic_cast <EventFootSoldierDeath const *> (p_e);
soldierDied(p_death_event);
return 1;
}
if (p_e->getType() == df::COLLISION_EVENT) {
const df::EventCollision *p_collision_event = dynamic_cast <df::EventCollision const *> (p_e);
hit(p_collision_event);
return 1;
}
return 0;
}
void Khrushchev::step() {
if (in_position){
fire_countdown--;
fire();
if (fire_countdown < 0){
fire_countdown = 127;
}
checkMove();
jeep_countdown--;
if (jeep_countdown == 70)
makeJeep(true);
if (jeep_countdown < 0){
makeJeep(false);
jeep_countdown = 140;
}
tank_countdown--;
if (tank_countdown == 1 && tankM == NULL)
tankM = new EnemyTank(df::Position(getPosition().getX(), getPosition().getY() + 17), player);
if (tank_countdown < 0)
tank_countdown = 0;
}
if (getPosition().getY() >= 13 && !in_position) {
setYVelocity(0);
setXVelocity(move_speed);
in_position = true;
}
}
void Khrushchev::checkMove(){
//check if at edges of movement
if (getPosition().getX() > df::WorldManager::getInstance().getBoundary().getHorizontal() - 54 && !going_left){
going_left = true;
setXVelocity(-move_speed);
}
else if (getPosition().getX() < 55 && going_left){
going_left = false;
setXVelocity(move_speed);
}
//check if the ears and nose are still there, if not, speed up
if (health_left <= 0 && health_right <= 0 && move_speed < 0.50f)
move_speed = move_speed*2;
}
void Khrushchev::fire() {
if (fire_countdown > 20 || fire_countdown % 6 != 0)
return;
df::Position fire_pos(getPosition().getX(), getPosition().getY() + 15);
EnemyRocketShot *p_r = new EnemyRocketShot(fire_pos);
p_r->setYVelocity(1);
}
void Khrushchev::makeJeep(bool left_jeep){
df::Position pos;
if (left_jeep && jeepL == NULL && health_left > 0){
pos.setXY(df::WorldManager::getInstance().getBoundary().getHorizontal() / 2 - 28, -10);
jeepL = new Jeep(pos, player);
jeepL->setYVelocity(0.20f);
}
else if(jeepR == NULL && health_right > 0){
pos.setXY(df::WorldManager::getInstance().getBoundary().getHorizontal() / 2 + 29, -10);
jeepR = new Jeep(pos, player);
jeepR->setYVelocity(0.20f);
}
}
void Khrushchev::hit(const df::EventCollision *p_collision_event) {
if ((p_collision_event->getObject1()->getType() == "PlayerGunShot") ||
(p_collision_event->getObject2()->getType() == "PlayerGunShot")) {
//check if left or right side is hit and still have shield up
if (p_collision_event->getPosition().getX() < getPosition().getX() && health_left > 0){
health_left--;
return;
}
else if(health_right > 0){
health_right--;
return;
}
//ear shields are down
health--;
if (health <= 0) {
df::WorldManager &world_manager = df::WorldManager::getInstance();
//Delete infantry
if (jeepL != NULL)
world_manager.markForDelete(jeepL);
if (jeepR != NULL)
world_manager.markForDelete(jeepR);
if (tankM != NULL)
world_manager.markForDelete(tankM);
//Send Points for deletion
df::EventView ev(SCORE_STRING, KHRUSHCHEV_POINTS, true);
df::WorldManager::getInstance().onEvent(&ev);
//Return to Level Select
EventLevelComplete evlc;
world_manager.onEvent(&evlc);
}
//Reset fire cooldown
fire_countdown = fire_slowdown;
}
}
void Khrushchev::soldierDied(const EventFootSoldierDeath *p_death_event) {
if (jeepL == p_death_event->getSoldier()) {
jeepL = NULL;
}
else if (jeepR == p_death_event->getSoldier()) {
jeepR = NULL;
}
else if (tankM == p_death_event->getSoldier()) {
tankM = NULL;
tank_countdown = 150;
}
}
//draw frames to match where the player is
void Khrushchev::draw() {
int dir_frame = 0;
if (health_left <= 0 && health_right > 0)
dir_frame = 1;
else if (health_left > 0 && health_right <= 0)
dir_frame = 2;
else if (health_left <= 0 && health_right <= 0)
dir_frame = 3;
df::GraphicsManager::getInstance().drawFrame(getPosition(), getSprite()->getFrame(dir_frame), true);
}