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Nixon.cpp
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Nixon.cpp
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/*
* Nixon.cpp
*/
//Dragonfly Headers
#include "EventStep.h"
#include "EventView.h"
#include "GameManager.h"
#include "GraphicsManager.h"
#include "LogManager.h"
#include "ResourceManager.h"
#include "WorldManager.h"
//Game Headers
#include "EventFootSoldierDeath.h"
#include "EventLevelComplete.h"
#include "FootSoldier.h"
#include "LevelOne.h"
#include "Nixon.h"
#include "NixonPowerCell.h"
#include "Mortar.h"
#include "Score.h"
Nixon::Nixon(df::Position p) {
df::ResourceManager &resource_manager = df::ResourceManager::getInstance();
df::LogManager &log_manager = df::LogManager::getInstance();
// Link to "jeep" sprite
df::Sprite *p_temp_sprite;
p_temp_sprite = resource_manager.getSprite("nixon");
if (!p_temp_sprite) {
log_manager.writeLog("Nixon::Nixon(): Warning! Sprite '%s' not found", "nixon");
}
else {
setSprite(p_temp_sprite);
setSpriteSlowdown(0);
}
setType("Nixon");
setSolidness(df::Solidness::SOFT);
//Register interests
registerInterest(df::STEP_EVENT);
registerInterest(FOOT_SOLDIER_DEATH_EVENT);
//Set starting position
setPosition(p);
health = NIXON_HEALTH;
df::WorldManager &world_manager = df::WorldManager::getInstance();
int x_left = world_manager.getView().getCorner().getX();
int x_right = world_manager.getView().getCorner().getX() + world_manager.getView().getHorizontal();
tank1 = new NixonPowerCell(df::Position(x_left + 5, getPosition().getY() + 25));
tank1->setYVelocity(SCROLL_SPEED);
tank2 = new NixonPowerCell(df::Position(x_left + 16, getPosition().getY() + 20));
tank2->setYVelocity(SCROLL_SPEED);
tank4 = new NixonPowerCell(df::Position(x_right - 16, getPosition().getY() + 20));
tank4->setYVelocity(SCROLL_SPEED);
tank3 = new NixonPowerCell(df::Position(x_right - 5, getPosition().getY() + 25));
tank3->setYVelocity(SCROLL_SPEED);
in_position = false;
shielded = true;
}
Nixon::~Nixon() {
df::WorldManager &world_manager = df::WorldManager::getInstance();
//Delete soldiers
if (tank1 != NULL) {
world_manager.markForDelete(tank1);
}
if (tank2 != NULL) {
world_manager.markForDelete(tank2);
}
if (tank3 != NULL) {
world_manager.markForDelete(tank3);
}
if (tank4 != NULL) {
world_manager.markForDelete(tank4);
}
//Send Points for deletion
df::EventView ev(SCORE_STRING, NIXON_POINTS, true);
df::WorldManager::getInstance().onEvent(&ev);
//Return to Level Select
EventLevelComplete evlc;
world_manager.onEvent(&evlc);
}
// Handle event.
// Return 0 if ignored, else 1.
int Nixon::eventHandler(const df::Event *p_e) {
if (p_e->getType() == df::STEP_EVENT) {
step();
return 1;
}
if (p_e->getType() == FOOT_SOLDIER_DEATH_EVENT) {
const EventFootSoldierDeath *p_death_event = dynamic_cast <EventFootSoldierDeath const *> (p_e);
unitDied(p_death_event);
return 1;
}
if (p_e->getType() == df::COLLISION_EVENT) {
const df::EventCollision *p_collision_event = dynamic_cast <df::EventCollision const *> (p_e);
hit(p_collision_event);
return 1;
}
return 0;
}
void Nixon::step() {
if (getPosition().getY() >= 16 && !in_position) {
setYVelocity(0);
if (tank1 != NULL)
tank1->setYVelocity(0);
if (tank2 != NULL)
tank2->setYVelocity(0);
if (tank3 != NULL)
tank3->setYVelocity(0);
if (tank4 != NULL)
tank4->setYVelocity(0);
in_position = true;
}
if (tank1 == NULL && tank2 == NULL && tank3 == NULL && tank4 == NULL && in_position) {
removeShield();
}
}
void Nixon::removeShield() {
shielded = false;
}
void Nixon::hit(const df::EventCollision *p_collision_event) {
if (!shielded) {
if ((p_collision_event->getObject1()->getType() == "PlayerGunShot") ||
(p_collision_event->getObject2()->getType() == "PlayerGunShot")) {
health--;
if (health <= 0) {
df::WorldManager::getInstance().markForDelete(this);
}
}
if ((p_collision_event->getObject1()->getType() == "PlayerCannonShot") ||
(p_collision_event->getObject2()->getType() == "PlayerCannonShot")) {
health -= 5;
if (health <= 0) {
df::WorldManager::getInstance().markForDelete(this);
}
}
}
}
void Nixon::unitDied(const EventFootSoldierDeath *p_death_event) {
if (tank1 == p_death_event->getSoldier()) {
tank1 = NULL;
}
else if (tank2 == p_death_event->getSoldier()) {
tank2 = NULL;
}
else if (tank3 == p_death_event->getSoldier()) {
tank3 = NULL;
}
else if (tank4 == p_death_event->getSoldier()) {
tank4 = NULL;
}
}
//draw frames to match where the player is
void Nixon::draw() {
int dir_frame = 0;
if (shielded)
dir_frame = 1;
df::GraphicsManager::getInstance().drawFrame(getPosition(), getSprite()->getFrame(dir_frame), true);
}