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PlayerCannonShot.cpp
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PlayerCannonShot.cpp
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#include "PlayerCannonShot.h"
#include "SmallExplosion.h"
#include "WorldManager.h"
#include "ResourceManager.h"
#include "LogManager.h"
#include "EventOut.h"
#include "EventView.h"
#include "GraphicsManager.h"
//PlayerCannonShot event handler
int PlayerCannonShot::eventHandler(const df::Event *p_e) {
//Out of Bounds Event
if (p_e->getType() == df::OUT_EVENT) {
out();
return 1;
}
//catch collision events
if (p_e->getType() == df::COLLISION_EVENT) {
const df::EventCollision *p_event_collision = static_cast <const df::EventCollision *> (p_e);
hit(p_event_collision);
return 1;
}
//event ignored
return 0;
}
void PlayerCannonShot::hit(const df::EventCollision *p_collision_event) {
if (p_collision_event->getObject1()->getType() != "Tank" &&
p_collision_event->getObject2()->getType() != "Tank" &&
p_collision_event->getObject1()->getType() != "PlayerGunShot" &&
p_collision_event->getObject2()->getType() != "PlayerGunShot" &&
p_collision_event->getObject1()->getType() != "PowerUp" &&
p_collision_event->getObject2()->getType() != "PowerUp" &&
p_collision_event->getObject1()->getType() != "EnemyGunShot" &&
p_collision_event->getObject2()->getType() != "EnemyGunShot") {
df::WorldManager &world_manager = df::WorldManager::getInstance();
new SmallExplosion(getPosition());
world_manager.markForDelete(this);
}
}
//PlayerCannonShot is out of bounds, mark for deletion
void PlayerCannonShot::out(){
df::WorldManager &world_manager = df::WorldManager::getInstance();
world_manager.markForDelete(this);
}
//PlayerCannonShot constructor
PlayerCannonShot::PlayerCannonShot(df::Position tank_pos){
//needed managers
df::LogManager &log_manager = df::LogManager::getInstance();
df::ResourceManager &resource_manager = df::ResourceManager::getInstance();
df::WorldManager &world_manager = df::WorldManager::getInstance();
// Link to "player-cannon-shot" sprite
df::Sprite *p_temp_sprite;
p_temp_sprite = resource_manager.getSprite("playercannonshot");
if (!p_temp_sprite) {
log_manager.writeLog("PlayerCannonShot::PlayerCannonShot(): Warning! Sprite '%s' not found", "playercannonshot");
}
else {
setSprite(p_temp_sprite);
setTransparency(); // Transparent sprite.
}
//define type
setType("PlayerCannonShot");
setSolidness(df::SOFT);
registerInterest(df::OUT_EVENT);
registerInterest(df::COLLISION_EVENT);
// Set starting location, based on tank's position passed in.
tank_pos.setY(tank_pos.getY() - 1);
setPosition(tank_pos);
}