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PlayerGunShot.cpp
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PlayerGunShot.cpp
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#include "PlayerGunShot.h"
#include "SmallExplosion.h"
#include "WorldManager.h"
#include "ResourceManager.h"
#include "LogManager.h"
#include "EventOut.h"
#include "EventView.h"
#include "GraphicsManager.h"
//PlayerGunShot event handler
int PlayerGunShot::eventHandler(const df::Event *p_e) {
//Out of Bounds Event
if (p_e->getType() == df::OUT_EVENT) {
out();
return 1;
}
//catch collision events
if (p_e->getType() == df::COLLISION_EVENT) {
const df::EventCollision *p_event_collision = static_cast <const df::EventCollision *> (p_e);
hit(p_event_collision);
return 1;
}
//event ignored
return 0;
}
void PlayerGunShot::hit(const df::EventCollision *p_collision_event) {
if (p_collision_event->getObject1()->getType() != "EnemyCannonShot" &&
p_collision_event->getObject2()->getType() != "EnemyCannonShot" &&
p_collision_event->getObject1()->getType() != "BarbWire" &&
p_collision_event->getObject2()->getType() != "BarbWire" &&
p_collision_event->getObject1()->getType() != "PowerUp" &&
p_collision_event->getObject2()->getType() != "PowerUp" &&
p_collision_event->getObject1()->getType() != "Helicopter" &&
p_collision_event->getObject2()->getType() != "Helicopter" &&
p_collision_event->getObject1()->getType() != "EnemyGunShot" &&
p_collision_event->getObject2()->getType() != "EnemyGunShot" &&
p_collision_event->getObject1()->getType() != "Tank" &&
p_collision_event->getObject2()->getType() != "Tank" &&
p_collision_event->getObject1()->getType() != "PlayerCannonShot" &&
p_collision_event->getObject2()->getType() != "PlayerCannonShot") {
df::WorldManager &world_manager = df::WorldManager::getInstance();
//Play gun impact sound
df::Sound *p_sound = df::ResourceManager::getInstance().getSound("gun-impact");
p_sound->play();
world_manager.markForDelete(this);
}
}
//PlayerGunShot is out of bounds, mark for deletion
void PlayerGunShot::out(){
df::WorldManager &world_manager = df::WorldManager::getInstance();
world_manager.markForDelete(this);
}
//PlayerGunShot constructor
PlayerGunShot::PlayerGunShot(df::Position tank_pos){
//needed managers
df::LogManager &log_manager = df::LogManager::getInstance();
df::ResourceManager &resource_manager = df::ResourceManager::getInstance();
df::WorldManager &world_manager = df::WorldManager::getInstance();
// Link to "player-gun-shot" sprite
df::Sprite *p_temp_sprite;
p_temp_sprite = resource_manager.getSprite("playergunshot");
if (!p_temp_sprite) {
log_manager.writeLog("PlayerGunShot::PlayerGunShot(): Warning! Sprite '%s' not found", "playergunshot");
}
else {
setSprite(p_temp_sprite);
setTransparency(); // Transparent sprite.
}
//define type
setType("PlayerGunShot");
setSolidness(df::SOFT);
registerInterest(df::OUT_EVENT);
registerInterest(df::COLLISION_EVENT);
// Set starting location, based on tank's position passed in.
setPosition(tank_pos);
}