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Bug: Full non-tiered randomization not activating #338

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gotdapower opened this issue Apr 17, 2024 · 3 comments
Open

Bug: Full non-tiered randomization not activating #338

gotdapower opened this issue Apr 17, 2024 · 3 comments
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bug Something isn't working resolved - next patch Resolved and slated for the next release

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@gotdapower
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What emulator and/or hardware are you are using?
BGB

Which patch are you using?
v.1.24.5M from github

What version of this project are you using?
Main branch origback

What is the problem you encountered?
I have re-randomized the encounters a number of times and suspect that the full randomization option is not working, since I am still not encountering many stronger pokemon until I reach further areas of the game where they are clearly appearing in stronger "slots", for example the higher level encounters in diglett cave, while surfing or in the safari zone. The ones that stick out to me (which I was hoping to encounter and have a chance of using during nuzlocke mode) are the pokemon that don't evolve like Tauros, electabuzz, magmar, etc. Currently the only pokemon I am finding who don't evolve are the ones I assume are already in Tier A - Lickitung, Porygon and Onix.

Expected behavior
Reviewing the previous issue (309), I was expecting the 108 pokemon in tiers A/B/C to be available as wild encounters as early as route 1.

@gotdapower gotdapower added the bug Something isn't working label Apr 17, 2024
@jojobear13
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The flag is not getting set properly in the NPC script.

In the meantime, so you don't have to wait for the next update, you can activate it with the gameshark code 018061d8.

@jojobear13 jojobear13 pinned this issue Apr 21, 2024
@jojobear13 jojobear13 changed the title Bug: Full randomization not working? Bug: Full non-tiered randomization not activating Apr 21, 2024
@jojobear13 jojobear13 added the resolved - next patch Resolved and slated for the next release label Apr 21, 2024
@jojobear13
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image

@jojobear13
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fixed in commit 6dbc756

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