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reset_izzy.py
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reset_izzy.py
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import sys
sys.path[0] += '/gripper/'
from gripper.TurnTableControl import TurnTableControl
from gripper.PyControl import PyControl
import random
import numpy as np
import numpy.linalg as lin
import time
pi = np.pi
class reset():
def __init__(self, izzy_ctrl, turn_ctrl):
self.izzy = izzy_ctrl
self.turn = turn_ctrl
def reset_move(self):
val = random.random()
# set the arm to the center, retracted
base_state = [pi+.46, .00772, .0082, 5.46418, -.01112, 0]
time.sleep(3)
new_state = list(base_state)
new_state[1] += .2
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state = list(base_state)
new_state[2] = .312
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[0] += .6
# zeke.gotoState(ZekeState([None, None, .3, None, None, None]))
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[1] = base_state[1]
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[0] -= .5
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[1] += .15
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[0] = base_state[0]
new_state[0] -= .6
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[1] = base_state[1]
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[0] += .5
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[1] += .15
self.izzy.sendStateRequest(new_state)
time.sleep(3)
new_state[2] = base_state[2]
self.izzy.sendStateRequest(new_state)
time.sleep(3)
self.izzy.sendStateRequest(base_state)
time.sleep(3)
self.turn.sendStateRequest([(.5 - val) * pi])
def wait_to(self, state):
current = np.array(self.izzy.getState())
nxt = np.array(state)
return lin.norm(current - nxt)
turn = TurnTableControl()
izzy = PyControl()
res = reset(izzy, turn)