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accessors.go
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/
accessors.go
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package inmemorytracker
import (
"github.com/jonas747/discordgo"
"github.com/jonas747/dstate/v3"
)
var _ dstate.StateTracker = (*InMemoryTracker)(nil)
func (tracker *InMemoryTracker) GetGuild(guildID int64) *dstate.GuildSet {
shard := tracker.getGuildShard(guildID)
shard.mu.RLock()
defer shard.mu.RUnlock()
set, ok := shard.guilds[guildID]
if !ok {
return nil
}
return &dstate.GuildSet{
GuildState: *set.Guild,
Channels: set.Channels,
Roles: set.Roles,
Emojis: set.Emojis,
VoiceStates: set.VoiceStates,
}
}
func (tracker *InMemoryTracker) GetMember(guildID int64, memberID int64) *dstate.MemberState {
shard := tracker.getGuildShard(guildID)
shard.mu.RLock()
defer shard.mu.RUnlock()
return shard.getMemberLocked(guildID, memberID)
}
func (shard *ShardTracker) getMemberLocked(guildID int64, memberID int64) *dstate.MemberState {
if members, ok := shard.members[guildID]; ok {
if ms, ok := members[memberID]; ok {
return &ms.MemberState
}
}
return nil
}
func (tracker *InMemoryTracker) GetMemberPermissions(guildID int64, channelID int64, memberID int64) (perms int64, ok bool) {
shard := tracker.getGuildShard(guildID)
shard.mu.RLock()
defer shard.mu.RUnlock()
member := shard.getMemberLocked(guildID, memberID)
if member == nil || member.Member == nil {
return 0, false
}
return tracker.getRolePermisisonsLocked(shard, guildID, channelID, memberID, member.Member.Roles)
}
func (tracker *InMemoryTracker) GetRolePermisisons(guildID int64, channelID int64, memberID int64, roles []int64) (perms int64, ok bool) {
shard := tracker.getGuildShard(guildID)
shard.mu.RLock()
defer shard.mu.RUnlock()
return tracker.getRolePermisisonsLocked(shard, guildID, channelID, memberID, roles)
}
func (tracker *InMemoryTracker) getRolePermisisonsLocked(shard *ShardTracker, guildID int64, channelID int64, memberID int64, roles []int64) (perms int64, ok bool) {
ok = true
guild, ok := shard.guilds[guildID]
if !ok {
return 0, false
}
var overwrites []discordgo.PermissionOverwrite
if channel := guild.channel(channelID); channel != nil {
overwrites = channel.PermissionOverwrites
} else if channelID != 0 {
// we still continue as far as we can with the calculations even though we can't apply channel permissions
ok = false
}
perms = dstate.CalculatePermissions(guild.Guild, guild.Roles, overwrites, memberID, roles)
return perms, ok
}
func (tracker *InMemoryTracker) getGuildShard(guildID int64) *ShardTracker {
shardID := int((guildID >> 22) % tracker.totalShards)
return tracker.shards[shardID]
}
func (tracker *InMemoryTracker) getShard(shardID int64) *ShardTracker {
return tracker.shards[shardID]
}
func (tracker *InMemoryTracker) cloneMembers(guildID int64) []*dstate.MemberState {
shard := tracker.getGuildShard(guildID)
shard.mu.RLock()
defer shard.mu.RUnlock()
members, ok := shard.members[guildID]
if !ok {
return nil
}
membersCop := make([]*dstate.MemberState, 0, len(members))
if cap(membersCop) < 1 {
return nil
}
for _, v := range members {
membersCop = append(membersCop, &v.MemberState)
}
return membersCop
}
// this IterateMembers implementation is very simple, it makes a full copy of the member slice and calls f in one chunk
func (tracker *InMemoryTracker) IterateMembers(guildID int64, f func(chunk []*dstate.MemberState) bool) {
members := tracker.cloneMembers(guildID)
if len(members) < 1 {
return // nothing to do
}
f(members)
}
func (tracker *InMemoryTracker) GetMessages(guildID int64, channelID int64, query *dstate.MessagesQuery) []*dstate.MessageState {
shard := tracker.getGuildShard(guildID)
shard.mu.RLock()
defer shard.mu.RUnlock()
messages := shard.messages[channelID]
if messages == nil {
return nil
}
limit := query.Limit
if limit < 1 {
limit = messages.Len()
}
buf := query.Buf
if buf != nil && cap(buf) >= limit {
buf = buf[:limit]
} else {
buf = make([]*dstate.MessageState, limit)
}
i := 0
for e := messages.Back(); e != nil; e = e.Prev() {
cast := e.Value.(*dstate.MessageState)
include, cont := checkMessage(query, cast)
if include {
buf[i] = cast
i++
if i >= limit {
break
}
}
if !cont {
break
}
}
return buf[:i]
}
func checkMessage(q *dstate.MessagesQuery, m *dstate.MessageState) (include bool, continueIter bool) {
if q.Before != 0 && m.ID >= q.Before {
return false, true
}
if q.After != 0 && m.ID <= q.After {
return false, false
}
if !q.IncludeDeleted && m.Deleted {
return false, true
}
return true, true
}
func (tracker *InMemoryTracker) GetShardGuilds(shardID int64) []*dstate.GuildSet {
shard := tracker.getShard(shardID)
if shard == nil {
return nil
}
shard.mu.RLock()
defer shard.mu.RUnlock()
gCop := make([]*dstate.GuildSet, 0, len(shard.guilds))
for _, v := range shard.guilds {
gCop = append(gCop, &dstate.GuildSet{
GuildState: *v.Guild,
Channels: v.Channels,
Roles: v.Roles,
Emojis: v.Emojis,
VoiceStates: v.VoiceStates,
})
}
return gCop
}
// SetGuild allows you to manually add guilds to the state tracker, for example when recovering state
func (tracker *InMemoryTracker) SetGuild(gs *dstate.GuildSet) {
shard := tracker.getGuildShard(gs.ID)
if shard == nil {
panic("unknown shard")
}
shard.mu.Lock()
defer shard.mu.Unlock()
shard.guilds[gs.ID] = SparseGuildStateFromDstate(gs)
}
// SetMember allows you to manually add members to the state tracker, for example for caching reasons
func (tracker *InMemoryTracker) SetMember(ms *dstate.MemberState) {
shard := tracker.getGuildShard(ms.GuildID)
if shard == nil {
panic("unknown shard")
}
shard.mu.Lock()
defer shard.mu.Unlock()
shard.innerHandleMemberUpdate(ms)
}
// DelShard allows you to manually reset shards in the state
// notice how i said reset and not delete, as the shards themselves are fixed.
func (tracker *InMemoryTracker) DelShard(shardID int64) {
shard := tracker.getShard(shardID)
if shard == nil {
panic("unknown shard")
}
shard.mu.Lock()
defer shard.mu.Unlock()
shard.reset()
}