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init_doc.html
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init_doc.html
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<h3>TABLE OF CONTENTS</h3>
<ul>
<li>1. <a href="#robo0">init/file_header</a></li>
<li>2. <a href="#robo1">init/init_game</a></li>
<ul>
<li>2.1. <a href="#robo2">init_game/init_parms</a></li>
<li>2.2. <a href="#robo3">init_game/init_trig_tables</a></li>
<li>2.3. <a href="#robo4">init_game/init_rand</a></li>
<li>2.4. <a href="#robo5">init_game/init_files</a></li>
</ul>
<li>3. <a href="#robo6">init/init_match</a></li>
<ul>
<li>3.1. <a href="#robo7">init_match/init_robots</a></li>
<li>3.2. <a href="#robo8">init_match/init_interps</a></li>
</ul>
</ul>
<a name="robo0"></a>
<a name="init2ffile5fheader"></a>
<h1>1. init/file_header [ file ] </h1>
<p class="item_name">NAME</p>
<p> init.tcl
</p>
<p class="item_name">DESCRIPTION</p>
<p> This file contains the initialisation procs.
</p>
<p> The authors are Jonas Ferry, Peter Spjuth and Martin Lindskog, based
on TclRobots 2.0 by Tom Poindexter.
</p>
<p> See http://tclrobots.org for more information.
</p>
<p class="item_name">COPYRIGHT</p>
<p> Jonas Ferry (jonas.ferry@tclrobots.org), 2010. Licensed under the
Simplified BSD License. See LICENSE file for details.
</p>
<a name="robo1"></a>
<a name="init2finit5fgame"></a>
<h1>2. init/init_game [ procedure ] </h1>
<p class="item_name">NAME</p>
<p> init_game
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_game {} {
global finish robmsg_out tick
set finish ""
set robmsg_out ""
set tick 0
init_parms
init_trig_tables
init_rand
init_files
}
</pre>
<a name="robo2"></a>
<a name="init5fgame2finit5fparms"></a>
<h2>2.1. init_game/init_parms [ procedure ] </h2>
<p class="item_name">NAME</p>
<p> init_parms
</p>
<p class="item_name">DESCRIPTION</p>
<p> Set general TclRobots environment parameters.
</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_parms {} {
global game gui parms
# milliseconds per tick
if {$gui} {
set parms(tick) 20
} else {
set parms(tick) 0
}
# meters of possible error on scan resolution
set parms(errdist) 10
# distance traveled at 100% per tick
set parms(sp) 10
# accel/deaccel speed per tick as % speed
set parms(accel) 10
# maximum range for a missile
set parms(mismax) 700
# distance missiles travel per tick
set parms(msp) 100
# missile reload time in ticks
set parms(mreload) [round [+ [/ $parms(mismax) $parms(msp)] 0.5]]
# missile long reload time after clip
set parms(lreload) [* $parms(mreload) 3]
# number of missiles per clip
set parms(clip) 4
# max turn speed < 25 deg. delta
set parms(turn,0) 100
# " " " " 50 " "
set parms(turn,1) 50
# " " " " 75 " "
set parms(turn,2) 30
# " " " > 75 " "
set parms(turn,3) 20
# max rate of turn per tick at speed < 25
set parms(rate,0) 90
# " " " " " " " " " 50
set parms(rate,1) 60
# " " " " " " " " " 75
set parms(rate,2) 40
# " " " " " " " " > 75
set parms(rate,3) 30
# " " " " " " " " > 75
set parms(rate,4) 20
# robot start health
if {$game(debug)} {
# Debug health for quick matches
set parms(health) 1
} else {
# Normal health
set parms(health) 100
}
# diameter of direct missile damage
set parms(dia0) 6
# " " maximum " "
set parms(dia1) 10
# " " medium " "
set parms(dia2) 20
# " " minimum " "
set parms(dia3) 40
# damage within range 0
set parms(hit0) -25
# " " " 1
set parms(hit1) -12
# " " " 2
set parms(hit2) -7
# " " " 3
set parms(hit3) -3
# " from collision into wall
set parms(coll) -5
# speed when heat builds
set parms(heatsp) 35
# max heat index, sets speed to heatsp
set parms(heatmax) 200
# inverse heating rate (greater hrate=slower)
set parms(hrate) 10
# cooling rate per tick, after overheat
set parms(cooling) -25
# cannon heating rate per shell
set parms(canheat) 20
# cannon cooling rate per tick
set parms(cancool) -1
# cannon heat index where scanner is inop
set parms(scanbad) 35
# quadrants, can be used to spread out robots at start
set parms(quads) {{100 100} {600 100} {100 600} {600 600}}
}
</pre>
<a name="robo3"></a>
<a name="init5fgame2finit5ftrig5ftables"></a>
<h2>2.2. init_game/init_trig_tables [ procedure ] </h2>
<p class="item_name">NAME</p>
<p> init_trig_tables
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_trig_tables {} {
global c_tab s_tab
# init sin & cos tables
set pi [* 4 [atan 1]]
set d2r [/ 180 $pi]
for {set i 0} {$i<360} {incr i} {
set s_tab($i) [sin [/ $i $d2r]]
set c_tab($i) [cos [/ $i $d2r]]
}
}
</pre>
<a name="robo4"></a>
<a name="init5fgame2finit5frand"></a>
<h2>2.3. init_game/init_rand [ procedure ] </h2>
<p class="item_name">NAME</p>
<p> init_rand
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_rand {} {
global game
# Set random seed.
if {![info exists game(seed_arg)]} {
set game(seed) [int [* [rand] [clock clicks]]]
} else {
set game(seed) $game(seed_arg)
}
srand $game(seed)
}
</pre>
<a name="robo5"></a>
<a name="init5fgame2finit5ffiles"></a>
<h2>2.4. init_game/init_files [ procedure ] </h2>
<p class="item_name">NAME</p>
<p> init_files
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_files {} {
global activeRobots allRobots data game
set allRobots {}
array unset data
# Pick a random element from a list; use this for reading code!
# lpick list {lindex $list [expr {int(rand()*[llength $list])}]}
for {set i 0} {$i < [llength $game(robotfiles)]} {incr i} {
# Give the robots names like r0, r1, etc.
set robot r$i
# Update list of robots
lappend allRobots $robot
# Read code
set f [open [file join [lindex $game(robotfiles) $i]]]
set data($robot,code) [read $f]
close $f
}
set allSigs {}
set file_index 0
foreach robot $allRobots {
set name [file tail [lindex $game(robotfiles) $file_index]]
# Search for duplicate robot names
foreach used_name [array names data *,name] {
if {$name eq $data($used_name)} {
set name "$data($used_name)([+ $file_index 1])"
}
}
incr file_index
# generate a new unique signature
set newsig [mrand 65535]
while {$newsig in $allSigs} {
set newsig [mrand 65535]
}
lappend allSigs $newsig
# window name = source.file_randnumber
set data($robot,name) ${name}
# the rand number as digital signature
set data($robot,num) $newsig
}
# At the start of the game all robots are active
set activeRobots $allRobots
}
</pre>
<a name="robo6"></a>
<a name="init2finit5fmatch"></a>
<h1>3. init/init_match [ procedure ] </h1>
<p class="item_name">NAME</p>
<p> init_match
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_match {} {
init_robots
init_interps
}
</pre>
<a name="robo7"></a>
<a name="init5fmatch2finit5frobots"></a>
<h2>3.1. init_match/init_robots [ procedure ] </h2>
<p class="item_name">NAME</p>
<p> init_robots
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_robots {} {
global allRobots data parms
foreach robot $allRobots {
set x [mrand 1000]
set y [mrand 1000]
#########
# set robot parms
#########
# robot status: 0=not used or dead, 1=running
set data($robot,status) 1
# robot current x
set data($robot,x) $x
# robot current y
set data($robot,y) $y
# robot origin x since last heading
set data($robot,orgx) $x
# robot origin y " " "
set data($robot,orgy) $y
# robot current range on this heading
set data($robot,range) 0
# robot current health
set data($robot,health) $parms(health)
# robot inflicted damage
set data($robot,inflicted) 0
# robot current speed
set data($robot,speed) 0
# robot desired "
set data($robot,dspeed) 0
# robot current heading
set data($robot,hdg) [mrand 360]
# robot desired "
set data($robot,dhdg) $data($robot,hdg)
# robot direction of turn (+/-)
set data($robot,dir) +
# robot last scan dsp signature
set data($robot,sig) "0 0"
# missile state: 0=avail, 1=flying
set data($robot,mstate) 0
# missile reload time: 0=ok, >0 = reloading
set data($robot,reload) 0
# number of missiles used per clip
set data($robot,mused) 0
# missile current x
set data($robot,mx) 0
# missile current y
set data($robot,my) 0
# missile origin x
set data($robot,morgx) 0
# missile origin y
set data($robot,morgy) 0
# missile heading
set data($robot,mhdg) 0
# missile current range
set data($robot,mrange) 0
# missile target distance
set data($robot,mdist) 0
# motor heat index
set data($robot,heat) 0
# overheated flag
set data($robot,hflag) 0
# alert procedure to call when scanned
set data($robot,alert) {}
# signature of last robot to scan us
set data($robot,ping) {}
# list of requested timed callbacks
set data($robot,callbacks) {}
# declared team
set data($robot,team) ""
# last team message sent
set data($robot,data) ""
# barrel temp, affected by cannon fire
set data($robot,btemp) 0
# request from robot slave interp to master
# tick -1 is set to {} to handle scanner charging in tick 0
set data($robot,syscall,-1) {}
# return value from master to slave interp
set data($robot,sysreturn,0) {}
}
}
</pre>
<a name="robo8"></a>
<a name="init5fmatch2finit5finterps"></a>
<h2>3.2. init_match/init_interps [ procedure ] </h2>
<p class="item_name">NAME</p>
<p> init_interps
</p>
<p class="item_name">DESCRIPTION</p>
<p class="item_name">SOURCE</p>
<pre class="source">proc init_interps {} {
global allRobots data thisDir tick
set tick 0
foreach robot $allRobots {
set data($robot,interp) [interp create -safe]
# Stop robots from using another rand than the syscall
$data($robot,interp) eval {rename tcl::mathfunc::rand {}}
interp alias $data($robot,interp) syscall {} syscall $robot
$data($robot,interp) invokehidden source \
[file join $thisDir syscalls.tcl]
$data($robot,interp) eval coroutine \
${robot}Run [list uplevel \#0 $data($robot,code)]
interp alias {} ${robot}Run $data($robot,interp) ${robot}Run
}
act
tick
}
</pre>