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It does work after limiting the disk space, so I guess this is some overflow happened in the game then.
Why it worked in 0.83.0 (and normal DOSBox 0.72) though...
Some DOS programs can handle larger disk sizes then others. But your right in that some kind of overflow most likely happens.
For late era dos programs 256 free is not enough, and for early programs it can already be too much. So there is not a golden setting.
Another thing that DOSBox-X handles a little different is that in regular DOSBox you always have 256MB available, even if you create new files and there is not actually that much disk space available on the drive (disk full or nearly full). While in DOSBox-X it will take the actual available disk space into account, so if you specify -freesize 256 and there is actually only 100MiB available, you will see 100MiB free, not 256.
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Have you checked that no other similar bug report(s) already exists?
What operating system(s) this bug have occurred on?
Windows 10 19044 x64, Windows 11 Insider 22598 ARM64
What version(s) of DOSBox-X have this bug?
after 0.83.0, only tested MSVC x64 and ARM64 builds
Describe the bug
Start a game and try to save, the game reports "Not enough disk space free".
This is broken since 0.83.0 (0.83.0 itself works), I have only tested MSVC x64 and ARM64 releases.
Expected behavior
It should save correctly.
Steps to reproduce the behaviour
Used configuration
No response
Emulator log
No response
Additional context
No response
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