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DUKE3D.EXE freezes on DOSBox-X 2022.09.0 and 2022.12.26 in the main menu #3912
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I had this issue with duke3d as well as issues with BLOOD crashing on m2 macbook air. This only happens with the native ARM builds of dosbox-x, when running x86 dosbox through rosetta it works great |
I have seen this behavior with a number of programs that use floating point math. This one could also be related with #3890 |
Works fine in the Windows build. |
Do you have an ARM or x86 windows system? This bug is known to happen on macs with M1 (so ARM64) builds. X86 is working fine on macs, so the bug is in the difference in code between ARM64 and x86 |
This may have been resolved by the recent fixes to dynamic core regarding floating point (FPU) emulation. If you are able to compile the latest commit to master and try it, go ahead. The fix should be in the latest upcoming release. |
I´ll try this out once the build is ready - thanks!! |
Describe the bug
I am trying to get Duke Nukem 3D Atomic Edition from GOG running on DOSBox-X on an M1 MacBook Pro running on Mac OS Ventura 13.1. I tried several settings and tweaks, but it always freezes after entering the main menu.
Steps to reproduce the behaviour
Download Duke Nukem 3D Atomic Edition for Mac from gog.com. Open the file by choosing "Show package contents" in the Finder, navigate to Contents and Resources, open the contents of Duke Nukem 3D.boxer and copy everything from the folder C.harddisk to a folder of your choice. Start the Dosbox, mount the previously created folder with Duke Nukem as drive C and start DUKE3D.EXE. The game will freeze in the main menu.
Expected behavior
The game should not freeze.
What operating system(s) this bug have occurred on?
MacOS Ventura 13.1
What version(s) of DOSBox-X have this bug?
2022.09.0 and 2022.12.26
Used configuration
Output log
Additional information
No response
Have you checked that no similar bug report(s) exist?
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